Hi!
I have stumbled into a problem that happens when I create explosions with a sprite.
As you can see the transperancy works, but for some reason the model that is close to the sprite gets clipped away.
It also clips away particles in the distance that are rendered behind the sprite.
Hi!
I have stumbled into a problem that happens when I create explosions with a sprite.
As you can see the transperancy works, but for some reason the model that is close to the sprite gets clipped away.
It also clips away particles in the distance that are rendered behind the sprite.
Any idea what is wrong?
Cheers!
I seem to have solved it by putting the sprite later in the hieracy.
But I'll gladly take better solutions if anyone knows one!