procedure TForm1.LoadDataClick(Sender: TObject);
var
Temp: TGLLibMaterial;
begin
FreeForm.LoadFromFile('A.obj'); -> loads the object and textures to the MaterialLibrary;
Temp := MaterialLibrary.Materials.GetLibMaterialByName('Texture1');
Temp.Shader := Bump;
FreeForm.LoadFromFile('Sprites\b.obj'); -> reload the object so to apply changed textures, is there a better way that this?
end;
But this way isn't working the current texture gets all gray without any bump
Hi, I'm trying to use the TGLBumpShader on an object but it's giving me wrong textures.
What I'm doing is this:
I have an object .obj with its respective materials -> A.obj and A.mtl
I use a freeform to load it
and a MaterialLibrary on the freeform
so that when I load the object it gets its tectures, but the problem is whe I set the shader on any of the textures:
procedure TForm1.FormCreate(Sender: TObject);
begin
FreeForm.UseMeshMaterials := true;
FreeForm.MaterialLibrary := MaterialLibrary;
end;
procedure TForm1.LoadDataClick(Sender: TObject);
var
Temp: TGLLibMaterial;
begin
FreeForm.LoadFromFile('A.obj'); -> loads the object and textures to the MaterialLibrary;
Temp := MaterialLibrary.Materials.GetLibMaterialByName('Texture1');
Temp.Shader := Bump;
FreeForm.LoadFromFile('Sprites\b.obj'); -> reload the object so to apply changed textures, is there a better way that this?
end;
But this way isn't working the current texture gets all gray without any bump
The project is here:
http://download843.mediafire.com/22z87bn1vfag/vs2wxir1c97iwd3/Bump2.zip
can someone please help
I really apreciate this
thks
I really need help on this
thks again
Sorry, but my version mismatch with your… I can't check the error, but i watched the texture, the problem i think is the method of fixing the texture.
Outside of 3D Modeling APPs i don't know how to set it correctly too, i'm making libraries…
In a quick search i found about the LightMaps, i have not time and my native language is not the english… i don't know if the next page can help at 100%, but… *sighs*
http://www.gamedev.net/topic/461152-glscene-lightmaps-from-3ds/