Hi guys,
I just downloaded last GLSCene version (1.5) and I tried to compile it in Delphi XE4 following the instructions in "GLScene/Installation/Installation_en.htm", but I have some error;
for example:
[dcc32 Fatal Error] GLTypes.pas(18): F1026 File not found: 'C:...\GLScene\Packages\Win32\System.Math.Vector.dcu'
ok, thank you very much Pavel,
but it seems to be other aspects (probably related to the version of XE) that do not allow me to compile correctly. If somebody use XE4 and has other suggestions I will try better in the future...
thank you again!
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Hi Alessandro,
yes I solved, but I don't remember what was the problem. Pheraps it was the output directory.
I check my system and I see I have set DCP output directory and Unit output directory to '$(GLSCENEDIR)\lib\Win32' where GLSCENEDIR is a variable with the value: 'C:\Users\Public\Documents\RAD Studio\11.0\GLScene'
I hope this help you
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Thanks RBob,
after lots of tries I did it. Except for the last project in project group, that crashes IDE and exits Delhpi! However, it seems to work. But I can't find documentation, a way to start...
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi guys,
I just downloaded last GLSCene version (1.5) and I tried to compile it in Delphi XE4 following the instructions in "GLScene/Installation/Installation_en.htm", but I have some error;
for example:
[dcc32 Fatal Error] GLTypes.pas(18): F1026 File not found: 'C:...\GLScene\Packages\Win32\System.Math.Vector.dcu'
[dcc32 Fatal Error] FRFaceEditor.pas(27): F1026 File not found: 'C:...\GLScene\Packages\Win32\System.ImageList.dcu' (unit scope "System" indicates iOSDevice, Win32, Win64, OSX32, iOSSimulator only)
Do I have to add other paths to the library path?
thanx,
RBob
RBob,
You can remove system.math.vector from uses clause of GLTypes and change System.ImageList on Vcl.ImageList for xe4 delphi.
ok, thank you very much Pavel,
but it seems to be other aspects (probably related to the version of XE) that do not allow me to compile correctly. If somebody use XE4 and has other suggestions I will try better in the future...
thank you again!
Hello RBob,
did you solve the issues with XE4? I have the same problems...
Hi Alessandro,
yes I solved, but I don't remember what was the problem. Pheraps it was the output directory.
I check my system and I see I have set DCP output directory and Unit output directory to '$(GLSCENEDIR)\lib\Win32' where GLSCENEDIR is a variable with the value: 'C:\Users\Public\Documents\RAD Studio\11.0\GLScene'
I hope this help you
Thanks RBob,
after lots of tries I did it. Except for the last project in project group, that crashes IDE and exits Delhpi! However, it seems to work. But I can't find documentation, a way to start...
Hi Allessandro
For beginning with GLScene, first Open the Samples's demo s and learn
Check also the examples branch for more examples
On the web you can find some basics tutorials
In French :
http://www.phidels.com/php/index.php3?page=tutoriaux/glscene.htm&id=381
http://delphipage.free.fr/glsceneexemple.html
https://jca.developpez.com/opengl.php
In English :
https://fr.scribd.com/document/178449273/GLSCENE-User-Tutorial
http://www.pp4s.co.uk/main/tu-gaming-glscene-samples.html
http://newtondynamics.com/wiki/index.php5?title=Tutorial_-GLScene_and_Newton_in_Delphi(without_oxNewton)
https://docplayer.net/49151180-Glscene-beginner-s-guide.html
In Dutch :
https://wiki.delphigl.com/index.php/Tutorial_GLScene
In Spanish :
http://mural.uv.es/damarde/glscene/manual.PDF
In Portuguese
http://delphigames.blogspot.com/2011/09/glscene-super-guia-um-livro-grauito-e.html
Best regards
I am author of Brazilian Portuguese documentation.
Currently, the above link is unavailable (wikispaces is a dead link now).
I uploaded all the documentation here:
https://drive.google.com/drive/folders/0B__Q9xRTUzbTbDFwVDltLWY4ZTQ
It's very outdated though.