I've got another error related to GetPickedObject.
When I have a scene with a lot of TGLLines (or maybe any object type), the GetPickedObject raise a exception, see below :
(French message)
Exception 'first chance' à $7C812AFB. Classe d'exception EAccessViolation avec un message 'Violation d'accès à l'adresse 00576F65 dans le module 'Project2.exe'. Ecriture de l'adresse 11841D18'. Processus Project2.exe (4104)
I have workaround this easy because I wasn't suppose to have so many TGLLines (mistake in my code)
But the way my application use can one day use a lot of TGLLines (or object object) and raise the same exception :(
Is this fixable on your side ?
Thanks you.
.µAlexx.
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Hi,
I've got another error related to GetPickedObject.
When I have a scene with a lot of TGLLines (or maybe any object type), the GetPickedObject raise a exception, see below :
(French message)
Exception 'first chance' à $7C812AFB. Classe d'exception EAccessViolation avec un message 'Violation d'accès à l'adresse 00576F65 dans le module 'Project2.exe'. Ecriture de l'adresse 11841D18'. Processus Project2.exe (4104)
The code where the debugger stop, in GLSelection:
the Stack :
I have workaround this easy because I wasn't suppose to have so many TGLLines (mistake in my code)
But the way my application use can one day use a lot of TGLLines (or object object) and raise the same exception :(
Is this fixable on your side ?
Thanks you.
.µAlexx.