Hi, Jerome.
Yes, i can set change directly, but what i mean the Modelview ist not same anymore.
ex.:
if that we set it to perspective and we play using zoom. So if we move to orthogonal, the size of the model's display will remain the same. But that doesn't happen if we return to perspective after using zoom.
I don't know how to convert from focallength (orthogonal) calculations to perspective.
Hi,
I want to know if in GLScene could we write command that same function like this below.
example:
Context.SetCameraViewAngle(0.1);
or
Context.SetCameraViewAngle(45);
Dummy.Scale.Point:= TPoint3D.Create(1, 1, 1);
These are from Firemonkey. I want to convert Perspective to Orthogonal or vise versa.
Thanks
Tbk
Hi, you can set orthonal projection directly in TGLCamera
Hi, Jerome.
Yes, i can set change directly, but what i mean the Modelview ist not same anymore.
ex.:
if that we set it to perspective and we play using zoom. So if we move to orthogonal, the size of the model's display will remain the same. But that doesn't happen if we return to perspective after using zoom.
I don't know how to convert from focallength (orthogonal) calculations to perspective.
regards
tbk