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GLScene problems in Windows 10: Render images on Objects fails

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DaveW
2015-10-23
2016-04-02
  • DaveW

    DaveW - 2015-10-23

    I have installed GLScene on a new Win 10 PC but can't get my programs to run on it. They work fine on Windows 8 but crash when run on the Win 10 PC (either compiled on the win 8 or win 10 PCs).
    The errors occur when trying to render objects with materials (images) applied to them. They finally fail in the SetImageClassName procedure.

    I have tried some of the samples and the same thing happens with some of them. For example Meshes/Actor works but Meshes/Actorms3d and Meshes/ShadedTerrain have exactly the same problem.

    I am using the latest version of GLScene (1.3.0) and Delphi XE3

    Does anyone have any suggestions as to what I can do to get my programs running on Win 10?

     
    • Házi Tamás

      Házi Tamás - 2016-04-02
       
  • Pavel Vassiliev

    Pavel Vassiliev - 2015-10-23

    DaveW,
    There are no problems in GLScene for Windows 10. I've just examined the demos pointed out by you and they work fine for current version. But yes, I remember that there was a bug in some image processing unit and it was fixed (see hystory in repo). So use "Open From Version Control..." item in your File menu or TortoiseSVN to check out the last SVN version of GLScene.
    PW

     
  • DaveW

    DaveW - 2015-10-23

    Hi Pavel,

    You are a star! I downloaded and installed the latest 6677 trunk snapshot and my program is working like a dream again. (or as close to a dream as any of my code will ever get!)

    I had naively assumed the 'stable' 1.3 would be the best option and was leaving the snapshots to the experts, but it worked fine :-)

    Many thanks,
    David.

     

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