when I set transparency to 100% (full visible) I enable the Phong Shadder for Mesh (FreeForm).
This works fine BUT strangely the Mesh Edges (TGLLines) disappears.
This happens only with latest GLScene sources (I'm moved from delphi 7 very old library to newest with Sydney).
Hi all,
when I set transparency to 100% (full visible) I enable the Phong Shadder for Mesh (FreeForm).
This works fine BUT strangely the Mesh Edges (TGLLines) disappears.
This happens only with latest GLScene sources (I'm moved from delphi 7 very old library to newest with Sydney).
It 's normal ?
https://youtu.be/AlA8lXNI_wE
Hi, i think this is because the rendering of the shader overlap TGLLines
I've created a new Mesh type with edges.
Do you think I can be solved by shifting the draw order of the mesh + edges?