Hi everyone,
I've ran into a flickering issue when using the "Buffer.GetPickedObject(X,Y)" functionality.
The issue is only persistent when using BumpmapHDS for shading as far as I can tell.
I've been able to reproduce it simply by adding the line:
GLSceneViewer1.Buffer.GetPickedObject(X, Y);
to the procedure GLSceneViewer1MouseDown in demo\meshes\shadedterrain.
The issue is (somewhat) new, as I'm currently upgrading our legacy software from GLScene 07 to newest release and we didn't have this flickering in the old version.
Any help is appriciated!
Best Regards,
Fukku
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Hi everyone,
I've ran into a flickering issue when using the "Buffer.GetPickedObject(X,Y)" functionality.
The issue is only persistent when using BumpmapHDS for shading as far as I can tell.
I've been able to reproduce it simply by adding the line:
GLSceneViewer1.Buffer.GetPickedObject(X, Y);
to the procedure GLSceneViewer1MouseDown in demo\meshes\shadedterrain.
The issue is (somewhat) new, as I'm currently upgrading our legacy software from GLScene 07 to newest release and we didn't have this flickering in the old version.
Any help is appriciated!
Best Regards,
Fukku
Morten,
Oddly but with or without GetPickedObject(X,Y) there is no flickering for the demos in current SVN version. Verify your soft.
PW