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GLcamera "camerastyle" and perspective help on

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2016-09-27
2016-09-28
  • John Kidikian

    John Kidikian - 2016-09-27

    Hello All,
    I'm struggling with the GLcamera "camerastyle" and perspective setting.
    I have a scene with a set of revolutions that, when I'm zooming in, the view is being distorted.
    when I'm zoomed out it looks fine, yet too small for visulaization.

    Is there a set of best practices that needs to be followed to have the scene not distorted when zooming in & out?

    thanks

     
  • lnebel

    lnebel - 2016-09-27
    Have you tried the FocalLength property?
    
     
    • John Kidikian

      John Kidikian - 2016-09-28

      Hello Inebel,
      Thank you very much for pointing it out.
      I had a small value (20) for FocalLength.
      After increasing it to a large value (1000) I obtained the visual I was looking for.
      I'll expriment to see if I need such a large value.

      appreciate the poiner and best regards
      John Kidikian

       
      • lnebel

        lnebel - 2016-09-28

        The default focal length is 50 as in most physical cameras. A focal length of 1000 is a very high value and corresponds to a very large telephoto lens. If you don't want any distortion from the perspective you can set the CameraStyle property to csOrthogonal

         
  • Eric Hardinge

    Eric Hardinge - 2016-09-28

    Hi,
    Perhaps these may be of some use...

     

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