Hello All,
I'm struggling with the GLcamera "camerastyle" and perspective setting.
I have a scene with a set of revolutions that, when I'm zooming in, the view is being distorted.
when I'm zoomed out it looks fine, yet too small for visulaization.
Is there a set of best practices that needs to be followed to have the scene not distorted when zooming in & out?
thanks
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Hello Inebel,
Thank you very much for pointing it out.
I had a small value (20) for FocalLength.
After increasing it to a large value (1000) I obtained the visual I was looking for.
I'll expriment to see if I need such a large value.
appreciate the poiner and best regards
John Kidikian
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The default focal length is 50 as in most physical cameras. A focal length of 1000 is a very high value and corresponds to a very large telephoto lens. If you don't want any distortion from the perspective you can set the CameraStyle property to csOrthogonal
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hello All,
I'm struggling with the GLcamera "camerastyle" and perspective setting.
I have a scene with a set of revolutions that, when I'm zooming in, the view is being distorted.
when I'm zoomed out it looks fine, yet too small for visulaization.
Is there a set of best practices that needs to be followed to have the scene not distorted when zooming in & out?
thanks
Hello Inebel,
Thank you very much for pointing it out.
I had a small value (20) for FocalLength.
After increasing it to a large value (1000) I obtained the visual I was looking for.
I'll expriment to see if I need such a large value.
appreciate the poiner and best regards
John Kidikian
The default focal length is 50 as in most physical cameras. A focal length of 1000 is a very high value and corresponds to a very large telephoto lens. If you don't want any distortion from the perspective you can set the CameraStyle property to csOrthogonal
Hi,
Perhaps these may be of some use...