I have a .3ds model loaded to a freeForm, and the textures are automatically loaded from the model.
So I have a materialLibrary set but no textures loaded to it, since it grabs them on loading the freeForm.
It has multiple textures on different parts of the model.
How can I apply shaders to these textures/model?
Say I want a bumpmap on all of the model.
Kind regards,
Daniel
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi gents!
I have a .3ds model loaded to a freeForm, and the textures are automatically loaded from the model.
So I have a materialLibrary set but no textures loaded to it, since it grabs them on loading the freeForm.
It has multiple textures on different parts of the model.
How can I apply shaders to these textures/model?
Say I want a bumpmap on all of the model.
Kind regards,
Daniel