Hi all,
with GLScene is possible to use same scene to have two or more cameras and realted views ?
As in edited attached photo I would like to have a scene with its camera (main) but if required enable a frontal camera view ... or I've to create a new complete scene ?
Hi yes it's possible check viewer4win in branch Examples/Editors.
You just need create a second camera in scene and assign it to your secondary GLSceneViewer
Is there any advances in the rectangle selection mechanism of GLScene.? Existing system was very slow and not fuctional so I'll appreciate those who guide me on how to do that in efficient way.
I also appreciate for those who are familiar with CodeTyphoon framework, if there is any intrinsic functionality for selection.
Regards,
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Hi SBlade no any intrinsic function with CT the GLScene in CT is based on the latest trunk.
The selection is slow yes if you have thousand objects, but is functionnal. You can try GLGizmoEx, wich can uses Raycast for selecting objects instead of standard function
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi all,
with GLScene is possible to use same scene to have two or more cameras and realted views ?
As in edited attached photo I would like to have a scene with its camera (main) but if required enable a frontal camera view ... or I've to create a new complete scene ?
Thank in advance for reply.
Hi yes it's possible check viewer4win in branch Examples/Editors.
You just need create a second camera in scene and assign it to your secondary GLSceneViewer
Cheers
[EDIT] You can also read this tppic https://sourceforge.net/p/glscene/discussion/93606/thread/44c2c3b7/
Last edit: Jerome.D (BeanzMaster) 2020-03-20
Dear ALL,
Is there any advances in the rectangle selection mechanism of GLScene.? Existing system was very slow and not fuctional so I'll appreciate those who guide me on how to do that in efficient way.
I also appreciate for those who are familiar with CodeTyphoon framework, if there is any intrinsic functionality for selection.
Regards,
Hi SBlade no any intrinsic function with CT the GLScene in CT is based on the latest trunk.
The selection is slow yes if you have thousand objects, but is functionnal. You can try GLGizmoEx, wich can uses Raycast for selecting objects instead of standard function