I'm already using GLWindowsBitmap component on TGLFlatText, but this doesn't have any clear type property. Can you give any examle from demos folder I found interface/winfont from installation directory but it mainly concentrates on HUDTexts.
Regards,
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi, SBlade
Look at Christmas advdemo and find there flattext with BitmapFonts. It has Font property with Charsets. and Name properties.
Select there what you need from the list.
PW
Last edit: Pavel Vassiliev 2015-12-13
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi All,
I'd like to know how can I achieve the effect of having not antialiased fonts in 3D viewer. I want the font edges to be as sharp as possible.
Regards,
Hi blade i think you must use BitmapFont or don't set the cleartype property of your windows font
Hi Jerome,
I'm already using GLWindowsBitmap component on TGLFlatText, but this doesn't have any clear type property. Can you give any examle from demos folder I found interface/winfont from installation directory but it mainly concentrates on HUDTexts.
Regards,
Hi, SBlade
Look at Christmas advdemo and find there flattext with BitmapFonts. It has Font property with Charsets. and Name properties.
Select there what you need from the list.
PW
Last edit: Pavel Vassiliev 2015-12-13
Hi
in WindowsBitmapFont.Font you have the Quality property set it to Draft and set the WindowsBitmapFont.MagFilter to maNearest