Hi,
How can I Get Nodes coordinates of GLpipe By object name or click, in the find command we can get the glcustomobject and It does not have the option of nodes,
please help me,
thanks
Last edit: Mostafa 2018-01-26
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Nodes of pipe have no name, and you cannot pick it because they're not 3D Objects. For accessing to nodes travel thrue the list TGLPipe.Nodes[Index]: TGLPipeNode;
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Hi Jerome,
I do not want to click on the name of node, but I have several objects in the scene and some of them is Glpipe class , I have list of object name , for example in Treeview, I want to click on one name and get the nodes of Glpipe if that object is Glpipe, Is there any solution to this problem?
Last edit: Mostafa 2018-01-30
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi,
How can I Get Nodes coordinates of GLpipe By object name or click, in the find command we can get the glcustomobject and It does not have the option of nodes,
please help me,
thanks
Last edit: Mostafa 2018-01-26
Is there no way for solve this problem? Please help me
Last edit: Mostafa 2018-01-30
See Samples/extrusion/bendingcyl and Tentacle
Nodes of pipe have no name, and you cannot pick it because they're not 3D Objects. For accessing to nodes travel thrue the list TGLPipe.Nodes[Index]: TGLPipeNode;
Hi Jerome,
I do not want to click on the name of node, but I have several objects in the scene and some of them is Glpipe class , I have list of object name , for example in Treeview, I want to click on one name and get the nodes of Glpipe if that object is Glpipe, Is there any solution to this problem?
Last edit: Mostafa 2018-01-30
Yes easly just transtype eg : if mySelectedObject is TGLPipe then with TGLPipe(MySelectedObject).Nodes[NodeIndex] do something
Thank you Jerome ,