Hi, Daniel hard to say what the problem, seems come whare your white cross is perfectly under the black cross and it's seem that change a little bit the camera position or this change appear on the Camera's target. Perhaps by adding and Epsilon value in your formula. . Without code it's very hard to help you and solve it
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It happens when I use sceneScale (x32) to zoom in on the ship that is far away.
It doesn't matter if I move the camera, which is what I am doing with the cross.
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Ok using SceneScale is not a good way because it's apply on the whole scene so Camera's target can be also changed. Depend also with your scene hierachy.
BTW i' need to check in what order scenescale is applied.
Instead i suggest you to use the Camera Zoom technique instead. Play with
Camera's AdjustDistanceToTarget method and depthofview property or/and with FocalLength property
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Hey gents!
I have this problem with freeForms flickering.
Any idea how I can try to solve it?
https://youtu.be/18BKtCvHxlY
Thanks in advance!
/Daniel
Hi, Daniel hard to say what the problem, seems come whare your white cross is perfectly under the black cross and it's seem that change a little bit the camera position or this change appear on the Camera's target. Perhaps by adding and Epsilon value in your formula. . Without code it's very hard to help you and solve it
Last edit: Daniel 2020-02-26
It happens when I use sceneScale (x32) to zoom in on the ship that is far away.
It doesn't matter if I move the camera, which is what I am doing with the cross.
Ok using SceneScale is not a good way because it's apply on the whole scene so Camera's target can be also changed. Depend also with your scene hierachy.
BTW i' need to check in what order scenescale is applied.
Instead i suggest you to use the Camera Zoom technique instead. Play with
Camera's AdjustDistanceToTarget method and depthofview property or/and with FocalLength property
Hey!
Thanks Jerome!
Increasing the nearPlaneBias did the trick, as with Shine Worlds problem in the other thread about freeForms.