Hi to all,
it's first time that I try to use directly OpenGL to draw a line and I've some questions.
Every object has ShowAxes which show XYZ vectors of any object, taking care of rotations (pitch/roll/turn) and position in space. This is a great feature but I need to show one or two axis only depending by use.
I've tried to use a DirectOpenGLRender event to draw manually that axes lines using native DrawAxes code found in base classes:
Hi to all,
it's first time that I try to use directly OpenGL to draw a line and I've some questions.
Every object has ShowAxes which show XYZ vectors of any object, taking care of rotations (pitch/roll/turn) and position in space. This is a great feature but I need to show one or two axis only depending by use.
I've tried to use a DirectOpenGLRender event to draw manually that axes lines using native DrawAxes code found in base classes:
How you can see in image the XYZ are fine but I don't know how to inform OpenGL that vectors are rotated..
Thank you in advance for any suggestion
Besh Regards
Silverio