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RenderToBitmap : issues with ShadowVolume and HUDText

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2016-09-12
2016-09-15
  • Sylvain Pepoli

    Sylvain Pepoli - 2016-09-12

    Hello there,

    In order to print a scene, I tried to use the TGLSceneBuffer.RenderToBitmap procedure but I keep getting rendering problems for the two following objects :

    TGLHUDText : displays as a black rectangle, as if the font was not loaded correctly when printing
    TGLShadowVolume : there are glitches for some faces which appear as if there was no lighting (ambient color), see image below

    https://www.anony.ws/image/N0Sv

    Any clue why this happens ?

     
  • Edwin

    Edwin - 2016-09-15

    TGLFlatText does not appear to render correctly either.

     

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