In order to print a scene, I tried to use the TGLSceneBuffer.RenderToBitmap procedure but I keep getting rendering problems for the two following objects :
TGLHUDText : displays as a black rectangle, as if the font was not loaded correctly when printing
TGLShadowVolume : there are glitches for some faces which appear as if there was no lighting (ambient color), see image below
Hello there,
In order to print a scene, I tried to use the TGLSceneBuffer.RenderToBitmap procedure but I keep getting rendering problems for the two following objects :
TGLHUDText : displays as a black rectangle, as if the font was not loaded correctly when printing
TGLShadowVolume : there are glitches for some faces which appear as if there was no lighting (ambient color), see image below
https://www.anony.ws/image/N0Sv
Any clue why this happens ?
TGLFlatText does not appear to render correctly either.