I have been testing your component and it seems very interesting and powerful, but I have seen an unwanted behavior. I use WM_SETREDRAW to block all repaints in my application but when I use this funcition the OpenGL seems cleared and the content of
GLScenViewer disappears.
Do you know any way to avoid this explained behavior?
Francisco,
No, I've recompiled your proj in RAD C++Builder and not found wrong behaviour. All works fine. Check parameters of your comp, card and Windows 10.
PW
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Hi guys!
I have been testing your component and it seems very interesting and powerful, but I have seen an unwanted behavior. I use WM_SETREDRAW to block all repaints in my application but when I use this funcition the OpenGL seems cleared and the content of
GLScenViewer disappears.
Do you know any way to avoid this explained behavior?
Thank you very much and greetings
Last edit: Francisco Herrero Pérez 2016-03-23
Francisco,
No, I've recompiled your proj in RAD C++Builder and not found wrong behaviour. All works fine. Check parameters of your comp, card and Windows 10.
PW