I've been using the latest GLScene version to include a 3d image of a human body in an application. I already succeeded doing this and my project compiled and ran successfully on Delphi XE2 and XE7. The problem is that when you try to rotate the image, the application tends to lag (a lot) in some computers, while it works perfectly on anothers. It's not simply a matter of OS or hardware settings (I tried to run the application in many different computers), because it often works better in more obsolete computers than in new ones. Has anyone experienced this kind of trouble? Does anyone have an idea of what I can do to solve this?
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I just discovered an important information, I removed the Intel HD Graphics 520 driver and got the generic windows video driver. The program is running normally, on the other hand, If I reinstall the correct Intel HD driver, the program runs with massive lagging.
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I've been using the latest GLScene version to include a 3d image of a human body in an application. I already succeeded doing this and my project compiled and ran successfully on Delphi XE2 and XE7. The problem is that when you try to rotate the image, the application tends to lag (a lot) in some computers, while it works perfectly on anothers. It's not simply a matter of OS or hardware settings (I tried to run the application in many different computers), because it often works better in more obsolete computers than in new ones. Has anyone experienced this kind of trouble? Does anyone have an idea of what I can do to solve this?
Hi Marcelo,
Find your example in examples.7zip and let us know if you solve the problem.
PW
I just discovered an important information, I removed the Intel HD Graphics 520 driver and got the generic windows video driver. The program is running normally, on the other hand, If I reinstall the correct Intel HD driver, the program runs with massive lagging.
Does anybody give me some suggestions for this problemn?