So, I'm creating a path with around 40 000 points that tracks a flight path. My Cadencer.OnProgress calls a refresh method of my Object. This creates a Dummy Cube and loops round the list of points, adding nodes to a TGLLinesEx child (of the Dummy Cube) object. Each node has a position and color added.
I'd expect all 40 000 elements to be displayed in the Scene Viewer, but only the first 5 000 are visible. The data is there for all elements but they do not display and the line ends in mid air.
Do I need to do anything else or is there a limit on childnodes or am I missing something? I'd post some code, but there are several units involved, it's not easy to follow and, as the first few thousand work, I don't think it's a problem with the method.
I'm hoping someone might have some suggestions as to where else to look.
Ignore this... I made a stupid error in my coordinate calculation. The position is based on a timeline and, because of the error, after point 5000, all the following point are stacked up in the same location...Doh!!
Eric
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi,
So, I'm creating a path with around 40 000 points that tracks a flight path. My Cadencer.OnProgress calls a refresh method of my Object. This creates a Dummy Cube and loops round the list of points, adding nodes to a TGLLinesEx child (of the Dummy Cube) object. Each node has a position and color added.
I'd expect all 40 000 elements to be displayed in the Scene Viewer, but only the first 5 000 are visible. The data is there for all elements but they do not display and the line ends in mid air.
Do I need to do anything else or is there a limit on childnodes or am I missing something? I'd post some code, but there are several units involved, it's not easy to follow and, as the first few thousand work, I don't think it's a problem with the method.
I'm hoping someone might have some suggestions as to where else to look.
Thanks in advance
Eric
Hi again,
Ignore this... I made a stupid error in my coordinate calculation. The position is based on a timeline and, because of the error, after point 5000, all the following point are stacked up in the same location...Doh!!
Eric