I would like to present some driver information in my application (vendor, extensions, etc). I can easily retrieve this with GL.GetString when I have an active opengl context. However, I need this information before I do any 3D rendering or even have a viewer displayed. What would be the proper way to get this information with GLScene?
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I would like to present some driver information in my application (vendor, extensions, etc). I can easily retrieve this with GL.GetString when I have an active opengl context. However, I need this information before I do any 3D rendering or even have a viewer displayed. What would be the proper way to get this information with GLScene?
What I did was to use a hidden form with a GLSceneviewer to get the info, before the normal part of the app starts.