Is there any way to make the particles of a PerlinPFX to be affected by the sceneViewer.buffer fog?
As it is now, they are clearly visible through the fog while other objects are hidden.
Cheers!
Daniel
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Hi Daniel,
It is necessary to make the fading for the particles glow of PerlinPFX depending on the distance, as well as for fog, for example in an inherited object.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hello!
Is there any way to make the particles of a PerlinPFX to be affected by the sceneViewer.buffer fog?
As it is now, they are clearly visible through the fog while other objects are hidden.
Cheers!
Daniel
Hi Daniel,
It is necessary to make the fading for the particles glow of PerlinPFX depending on the distance, as well as for fog, for example in an inherited object.
Hi Pavel!
Thank you for the answer!
Ok, that should not be a problem.
Cheers!