I'd like to know how am I supposed to apply the camera constraint if camera is in a room, and wouldn't allow it to go beyond the walls. Please bear in mind that camera may not be confined into a rectangular region but more complicated room which has rooms in it. Is there any intrinsic function for that in GLScene?
Regards,
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SBlade,
For more complicated scenes, please, use the same technique as for other glscene objects with collision manager and cameras, e.g. look at examples in DCEdemo or actortwocam in meshes.
PW
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Dear All,
I'd like to know how am I supposed to apply the camera constraint if camera is in a room, and wouldn't allow it to go beyond the walls. Please bear in mind that camera may not be confined into a rectangular region but more complicated room which has rooms in it. Is there any intrinsic function for that in GLScene?
Regards,
SBlade,
For more complicated scenes, please, use the same technique as for other glscene objects with collision manager and cameras, e.g. look at examples in DCEdemo or actortwocam in meshes.
PW