Hi,
I wasnt around for a long time. I am happy to see that the scene is still alive. I wanted to let you know that one of my older glscene games was greenlit. http://store.steampowered.com/app/346240/
I have one problem. Many people report "TEXTURE ERROR". See the image. http://www.skiparktycoon.com/fail1.jpg
I cant figure out whats going wrong.
I am also using 1.1. version. Can I upgrade to 1.3.? Is it safe. Will i be able to compile the project? I did not dare.
Thanks for any help.
Jan Zizka
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi, Jan.
It seems that you don't LoafFromFile your texture correctly. See demos in the last release and SVN sources. And yes, you may upgrade from v.1.1 to 1.3 with minor changes in names of units and some classes.
PW
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Thanks for the answer. The think is that textures should get loaded automatically with objects . I load from .3ds and .obj with .mtl files. Some textures load directly. Textures are jpegs. The bug appears only on some systems and I cant replicate and debug it. Anyway I will have a look in the new version.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
OK, so I found the reason. Its the newest nvidia driver version 347.25. If I compile now with latest drivers I get error in TGLTexture.SetImageClassName(const val: string);
I am really hopeless.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I also encounter this problem with nvidia's driver. This is really the first time. I sent a feedback to their via Geforce Experience. If you can, please also do so so that nvidia gets more pressure on looking at the issue.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I can try, but I dont think they would bother with us little people. Either they stopped openGL support (but I doubt that) or it is our problem. If this does not get fixed then glscene is finished.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
There're various reports of error. It's not that they are always bug-free. If you report to them, they may or may not care, but if you don't, the chance it gets fixed is even slimmer.
You can also try tinker with the switches in glscene.inc to see if you can do anything.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Is there anyone who could have a look at this bug? I was trying to localize it but I dont know how glscene works on the low level. Is there anyone who still knows the inner guts of glscene? Or is glscene abandoned?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Try to write here: https://plus.google.com/communities/114450020983467530402
Although it looks dead (0 posts), but several important developers subscribed, including yarunderoaker (creator of TGLTexture and Internal Texture Formats)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Yes, in the thread above mentioned that nVidea driver "344.75 is STABLE", so try to use it instead of 347.25. Further it should be found the cause of the problem.
PW
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Well, I know I can downgrade the driver so it works. Its that just I use the engine for commercial project. At this moment all customer support I can do is to advise to install older driver. But what happens in the future if nvidia does not fix this problem?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
If you haven't, prepare a sample program to shows the issue to nvidia. From my experience, if they can't reproduce the issue you have, it's unlikely they will do anything about it.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I also submitted to the feedback survey with a compiled test program (GLScene sample) for them to test with. Too bad, today found that the latest 347.52 still not working.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Jan,
While nVidia are trying to solve troubles with new driver someone from the gls community who has installed geforce gtx 960 with 347.xx drivers could localize the problem in TGLTexture more precisely. I don't have possibility to reproduce the error on my computer but if you have one try to use e.g. opengl/opencl debugger http://developer.amd.com/tools-and-sdks/archive/amd-gdebugger/. It should help.
PW
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Strange thing is, some of my textures get loaded, but others don't, with those new drivers. Haven't found time to further investigate yet. It's surely not related to gtx 960, as my desktop and laptop both having trouble with the new drivers.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi,
I wasnt around for a long time. I am happy to see that the scene is still alive. I wanted to let you know that one of my older glscene games was greenlit.
http://store.steampowered.com/app/346240/
I have one problem. Many people report "TEXTURE ERROR". See the image.
http://www.skiparktycoon.com/fail1.jpg
I cant figure out whats going wrong.
I am also using 1.1. version. Can I upgrade to 1.3.? Is it safe. Will i be able to compile the project? I did not dare.
Thanks for any help.
Jan Zizka
Hi, Jan.
It seems that you don't LoafFromFile your texture correctly. See demos in the last release and SVN sources. And yes, you may upgrade from v.1.1 to 1.3 with minor changes in names of units and some classes.
PW
Thanks for the answer. The think is that textures should get loaded automatically with objects . I load from .3ds and .obj with .mtl files. Some textures load directly. Textures are jpegs. The bug appears only on some systems and I cant replicate and debug it. Anyway I will have a look in the new version.
OK, so I found the reason. Its the newest nvidia driver version 347.25. If I compile now with latest drivers I get error in TGLTexture.SetImageClassName(const val: string);
I am really hopeless.
glscene demos dont work either...
I also encounter this problem with nvidia's driver. This is really the first time. I sent a feedback to their via Geforce Experience. If you can, please also do so so that nvidia gets more pressure on looking at the issue.
I can try, but I dont think they would bother with us little people. Either they stopped openGL support (but I doubt that) or it is our problem. If this does not get fixed then glscene is finished.
Look at this thread: https://forums.geforce.com/default/topic/805564/geforce-drivers/official-nvidia-347-25-whql-driver-feedback-thread/
There're various reports of error. It's not that they are always bug-free. If you report to them, they may or may not care, but if you don't, the chance it gets fixed is even slimmer.
You can also try tinker with the switches in glscene.inc to see if you can do anything.
Yes I sent complaint, there was no answer so far.
I don't expect them to answer you personally. :)
If it gets fixed, the fix would just come in a new driver.
Did you use this link?
http://surveys.nvidia.com/index.jsp?pi=6e7ea6bb4a02641fa8f07694a40f8ac6
By giving them sample program, the chance getting it fix would be much higher.
Thanks, this link was helpful.
Lets hope things will get to normal soon.
Is there anyone who could have a look at this bug? I was trying to localize it but I dont know how glscene works on the low level. Is there anyone who still knows the inner guts of glscene? Or is glscene abandoned?
Try to write here: https://plus.google.com/communities/114450020983467530402
Although it looks dead (0 posts), but several important developers subscribed, including yarunderoaker (creator of TGLTexture and Internal Texture Formats)
skiparktycoon wrote:
"Is there anyone who could have a look at this bug?"
To do so someone might to have a desktop with geforce gtx 960 with NVIDIA 347.25 WHQL Driver (see thread https://forums.geforce.com/default/topic/805564/geforce-drivers/official-nvidia-347-25-whql-driver-feedback-thread).
My own notebook has NVIDIA GeForce GT 630M and geforce 9.18.13.3165 driver. Still all demos with TGLTextures are running fine.
PW
"demos with TGLTextures are running fine"
Because GLscene on notebooks using Intel graphics by defaults, not Nvidia...
Simply update to 347.xx, reboot, manually run any demo with nvidia...
Last edit: ave 2015-02-08
Yes, in the thread above mentioned that nVidea driver "344.75 is STABLE", so try to use it instead of 347.25. Further it should be found the cause of the problem.
PW
Well, I know I can downgrade the driver so it works. Its that just I use the engine for commercial project. At this moment all customer support I can do is to advise to install older driver. But what happens in the future if nvidia does not fix this problem?
If you haven't, prepare a sample program to shows the issue to nvidia. From my experience, if they can't reproduce the issue you have, it's unlikely they will do anything about it.
Yes, I even sent them steam key.
I also submitted to the feedback survey with a compiled test program (GLScene sample) for them to test with. Too bad, today found that the latest 347.52 still not working.
Yes, also Geforce Experience started to crash. Had to reinstall the whole system. Looks like they are having some troubles.
Jan,
While nVidia are trying to solve troubles with new driver someone from the gls community who has installed geforce gtx 960 with 347.xx drivers could localize the problem in TGLTexture more precisely. I don't have possibility to reproduce the error on my computer but if you have one try to use e.g. opengl/opencl debugger http://developer.amd.com/tools-and-sdks/archive/amd-gdebugger/. It should help.
PW
Strange thing is, some of my textures get loaded, but others don't, with those new drivers. Haven't found time to further investigate yet. It's surely not related to gtx 960, as my desktop and laptop both having trouble with the new drivers.