All files createf in 3DS MAX 6-7 and exported in 3DS format
appears loaded with inverted normals(always),
also i have old source with 3DS which doesnt show this bug?
but after recompilation it is bugged too...
what i did:
1. make a cube in 3DS
2. export
3. make a simple scene, with 1light 1 camera and 1
TGLfreeform
4. write a code: "glfreeform1.loadfromfile("bla-bla-bla.3ds")"
5. run
and we have a cube with invertef normals.
P.S compiler : Delphi7 Enterprise + WinXP SP1
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I guess that the main problem is 3DS file impementation in
glscene, because it seems to be outdated.
I think, thet Discreet improved 3DS format in 3D Studio till
version 6. this bug appears when i using R6 and R7 exported
3DS files, sometimes(but very rarely) in R5 and never in older
versions...
Unfortuneatly i need some R6-R7 modelling features in my
current project, so i cant use older exporter
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This is a very old bug which was also present in 3dsmax back
in 1998 or 99, i came across it because i used another
rendering engine that imported 3ds files, apparently discreet
still hasn't fixed it, i would recommend avoiding .3ds files.
But if you still wanna try it then export .3ds file and then
import it and finally export it again, and voila! the normals are
correct. However this workaround will quickly drive you nuts,
because of manual labour effort.
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This is impossible to avoid 3ds format, because nothing
else(OBJ are inverted too, and no other supportable
unanimated formats i can save)
Also, ther REexporting after import did`nt helps, it is stable
saving normals inside mesh. =(
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user_id=833192
Do *all* files appear that way? Can you provide an example file?
Logged In: NO
All files createf in 3DS MAX 6-7 and exported in 3DS format
appears loaded with inverted normals(always),
also i have old source with 3DS which doesnt show this bug?
but after recompilation it is bugged too...
what i did:
1. make a cube in 3DS
2. export
3. make a simple scene, with 1light 1 camera and 1
TGLfreeform
4. write a code: "glfreeform1.loadfromfile("bla-bla-bla.3ds")"
5. run
and we have a cube with invertef normals.
P.S compiler : Delphi7 Enterprise + WinXP SP1
Logged In: NO
I guess that the main problem is 3DS file impementation in
glscene, because it seems to be outdated.
I think, thet Discreet improved 3DS format in 3D Studio till
version 6. this bug appears when i using R6 and R7 exported
3DS files, sometimes(but very rarely) in R5 and never in older
versions...
Unfortuneatly i need some R6-R7 modelling features in my
current project, so i cant use older exporter
Logged In: NO
I am hosted an example file
"Cube" with bug.
You can match it with mushroom.3ds in GLscene "Media"
folder with 3D Studio 6-7 and find no difference
http://www.alcolux.ru/Test/cube.3ds
Test file with problems
Logged In: NO
This is a very old bug which was also present in 3dsmax back
in 1998 or 99, i came across it because i used another
rendering engine that imported 3ds files, apparently discreet
still hasn't fixed it, i would recommend avoiding .3ds files.
But if you still wanna try it then export .3ds file and then
import it and finally export it again, and voila! the normals are
correct. However this workaround will quickly drive you nuts,
because of manual labour effort.
Logged In: NO
This is impossible to avoid 3ds format, because nothing
else(OBJ are inverted too, and no other supportable
unanimated formats i can save)
Also, ther REexporting after import did`nt helps, it is stable
saving normals inside mesh. =(
Logged In: NO
+1
Is somebody find a solution?