[Glmom-devel] Re: HI.. Liu..
Status: Beta
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From: Yaxun L. <yx...@ho...> - 2000-06-30 04:16:57
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Hi, iceberg, Rhinoceros 3D is my favorite 3D modeler. Its user interface is very handy. glFrustum is an OpenGL API for setting modelview matrix. Yesterday I download a XGL viewer which I think may be useful for our project: http://www.realitywave.com/xglek-download.htm I'd recommend you have a try. It's camera/navigation system is different from ours, although very simple, but still convenient. I think we can learn something from it. I think the camera/navigation system of Rhinoceros 3D is better. You can get a evaluation version and have some feeling about it: http://www.rhino3d.com/ As to your suggestion about tree view. I think it's a good idea. It's convenient to provide a tree view for the data of a project, including geometries, excitations, materials, ports, etc. Do you plan to implement TShape as polygons? Since GLMoM can only use triangular mesh, if we use polygons, we should use a mesh generator to mesh the polygon. This is not an easy work for arbitrary polygons. I'd like to suggest you have a look at easy mesh: http://www-dinma.univ.trieste.it/~nirftc/research/easymesh/ I plan to use it as our mesh generator, so can you make your data structure compatible with it? By connect/disconnect checking do you mean the sharing of edges between two polygons? If two polygons have common edges, they are connected together, if they do not have common edges, they are disconnected. Is my understanding correct? Yaxun ----Original Message Follows---- From: iceberg <ic...@mw...> To: Yaxun Liu <yx...@ho...> Subject: Re: HI.. Liu.. Date: Wed, 28 Jun 2000 13:47:53 +0900 MIME-Version: 1.0 Received: from [165.132.116.86] by hotmail.com (3.2) with ESMTP id MHotMailBB24200800AAD82197F0A584745605110; Wed Jun 28 21:48:34 2000 Received: from mwant.yonsei.ac.kr ([165.132.116.90])by mwant.yonsei.ac.kr (8.9.3/8.9.3) with ESMTP id NAA07379for <yx...@ho...>; Thu, 29 Jun 2000 13:55:05 +0900 (kst) |