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Code Commit Log


Commit Date  
[r838] by bruno.herbelin@gmail.com

Implemented generic source play method for playing the plugins of that
source.

2014-04-04 22:02:21 Tree
[r837] by bruno.herbelin@gmail.com

Bugs fix Win32 implementation of Shadertoy plugins

2014-04-04 20:22:00 Tree
[r836] by bruno.herbelin@gmail.com

ShaderToy plugin for Win32

2014-04-04 18:40:56 Tree
[r835] by bruno.herbelin@gmail.com

Added win32 qrc.in

2014-04-04 17:55:30 Tree
[r834] by bruno.herbelin@gmail.com

Working implementation of Shadertoy plugin with GUI
+ bug fix texture wrap in FFGL plugin
+ deactivation of context menu 'defaultValue' because it is not
implemented

2014-04-03 22:17:47 Tree
[r833] by bruno.herbelin@gmail.com

Bugs fix for GLSL Shadertoy editor
- edit option context-reactive in context menu
- unlink editor when plugin changed (could be improved)

2014-04-02 18:35:04 Tree
[r832] by bruno.herbelin@gmail.com

Shadertoy Plugin implementation : saving and loading in XML glm file,
options and help in GUI,

2014-04-01 19:10:54 Tree
[r831] by bruno.herbelin@gmail.com

Implement reset of Shadertoy code + bugfix.

2014-03-30 22:23:38 Tree
[r830] by bruno.herbelin@gmail.com

Implementation of ShaderToy GUI (Code editor with lineCount, actions of
buttons)

2014-03-30 22:06:46 Tree
[r829] by bruno.herbelin@gmail.com

Continuing the implementation of ShaderToy FreeFrame plugin:
- changed functions for adding a new FFGL plugin to return pointer to
FFGLPluginSource
- Fixed mechanisms for initialization of FFGLPlugin
- fixed GUI for GLSL code editor

2014-03-24 23:30:52 Tree
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