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Commit Date  
[r833] by bruno.herbelin@gmail.com

Bugs fix for GLSL Shadertoy editor
- edit option context-reactive in context menu
- unlink editor when plugin changed (could be improved)

2014-04-02 18:35:04 Tree
[r832] by bruno.herbelin@gmail.com

Shadertoy Plugin implementation : saving and loading in XML glm file,
options and help in GUI,

2014-04-01 19:10:54 Tree
[r831] by bruno.herbelin@gmail.com

Implement reset of Shadertoy code + bugfix.

2014-03-30 22:23:38 Tree
[r830] by bruno.herbelin@gmail.com

Implementation of ShaderToy GUI (Code editor with lineCount, actions of
buttons)

2014-03-30 22:06:46 Tree
[r829] by bruno.herbelin@gmail.com

Continuing the implementation of ShaderToy FreeFrame plugin:
- changed functions for adding a new FFGL plugin to return pointer to
FFGLPluginSource
- Fixed mechanisms for initialization of FFGLPlugin
- fixed GUI for GLSL code editor

2014-03-24 23:30:52 Tree
[r828] by bruno.herbelin@gmail.com

Working implementation of Shadertoy plugin with Freeframe 1.6 under
Linux. Still a lot to do :
GLSL code editor is buggy
Properties not synched
Code is not saved

2014-03-23 22:21:17 Tree
[r827] by bruno.herbelin@gmail.com

Implementation of Shadertoy plugin with Freeframe mechanisms
- changed files for compilation of FFGLPluginInstance
- added DLL communication for code get and set

2014-03-23 17:51:12 Tree
[r826] by bruno.herbelin@gmail.com

On-going implementation of opengl plugin with Shadertoy and Freeframe

2014-03-16 12:51:48 Tree
[r825] by bruno.herbelin@gmail.com

Draft implementation of FreeFrameFragmentCodePlugin

2014-03-16 09:28:14 Tree
[r824] by bruno.herbelin@gmail.com

Draft implementation of GUI for GLSL Fragment Code plugin

2014-03-16 09:25:54 Tree
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