For example, sometimes the network will not figure out which
client/server the packets are coming from and once the
packets or moves get to the client, they will not work
correctly. Also, there is no error checking so you can log in
as client and server and still be able to play, strange.
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Logged In: NO
For example, sometimes the network will not figure out which
client/server the packets are coming from and once the
packets or moves get to the client, they will not work
correctly. Also, there is no error checking so you can log in
as client and server and still be able to play, strange.