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From: Sven G. <sgo...@ja...> - 2000-05-13 05:01:27
|
Max Gilead wrote: > > Hi! > > Sven, I've discovered: > > 1. Bug in GLU method gluNurbsProperty(...). According to the specs it > takes float value as its third parameter. That's how it's done in > GL4Java for now but some properties require boolean values (GL_TRUE and > GL_FALSE) which are probably defined as 1 and 0 in C. These properties > do not work in Java - there is no method like gluNurbsProperty(int, int, > boolean). > > For example, this line > glu.gluNurbsProperty(nurbsRenderer, GLU_AUTO_LOAD_MATRIX, GL_FALSE); > is currently invalid. > Well, just write: (float)GL_FALSE or 0f, or we use a new GL_FALSEf ? Or we should have a summary of GL funcs, which expects boolean values for float/doubles/int values, so we can overload such functions. > 2. Several constants in GLEnum are named like this: GL_MAP1_VERTEX_3 > where they should be GL_MAP1_VERTEX3. I hope the new Mesa 3.3 (XF4.0) headers have them correct. As you allready might know, we just use the Mesa headers and transform them to java/c stubs & functions. Thanxs a lot ! Yours, Sven -- mailto:sgo...@ja... www : http://www.jausoft.com voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |
From: Sven G. <sgo...@ja...> - 2000-05-13 04:57:53
|
The next upcoming version does contain Swing and Offscreen rendering support. Swing is solved, while using offscreen rendering. This work effort is sponsored by desys.com - thanxs a lot. --------- XFree4.0 support is coming up. Also all GL/GLU functions are mapped using Mesa 3.3 (XF4.0 version). All functions of GL > 1.1 are loaded dynamical .. --------- I hope I can get the new version online next week monday/tuesday. Yours, Sven -- mailto:sgo...@ja... www : http://www.jausoft.com voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |
From: Sven G. <sgo...@ja...> - 2000-05-13 04:49:25
|
This 3D Logo is great. How about the a new projekt name like "GL4Kaffe", where "Kaffe" is the free GPL licensed JVM ! GL4Kaffe, OpenGL(R) language mapping for the Java(TM) platform All package names will be unchanged ! Also the old links leave unchanged. If nobody argues - lets do it ! And - deas Artiste on the Web - you may will change your cube ... Max - what do you think ? And please use a uppercase K for Kaffe :-) Yours sincerly, sven -- mailto:sgo...@ja... www : http://www.jausoft.com voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |
From: Dennis D. <dd...@ma...> - 2000-05-12 23:58:47
|
I have a Linux machine with a 3dfx Voodoo card. I want to take advantage of Mesa's DRI support in XFree86 4.0, and my card is one of the supported ones. However, it is not clear to me why there are two files in GL4Java: libGL4Java2.3.0.0-Linux-glibc2.1-Mesa31Nvidia-x86.zip libGL4Java2.3.0.0-Linux-glibc2.1-Mesa31Soft-x86.zip What is the difference? Which one should I use? This seems to imply special support for Nvidia, but since GL4Java is layered over the native OpenGL, don't I get hardware rendering if the native OpenGL supports my card? ------------------------------------------------------------- Dennis Doubleday email: dd...@yo... yourfit.com, Inc. web: http://www.yourfit.com/ |
From: Max G. <gi...@li...> - 2000-05-12 22:27:14
|
Hi! IMHO current version of gluProject gluProject(..., double[], double[], double[]) is extremely unintuitive and anti-OO. I'd suggest changing it to gluProject(..., Double, Double, Double) which is both an intuitive OO solution and better resembles original C method. Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- -- Why is it that all of the instruments seeking intelligent life in the -- -- universe are pointed away from Earth? -- |
From: Artiste on t. W. <a1...@So...> - 2000-05-12 11:20:34
|
Hi, I have done a new logo and it has been rendered with GL4Java ! (but i'm not sure it is very legual...) Artiste on the Web. |
From: Max G. <gi...@li...> - 2000-05-10 22:28:20
|
Hi! Sven, I've discovered: 1. Bug in GLU method gluNurbsProperty(...). According to the specs it takes float value as its third parameter. That's how it's done in GL4Java for now but some properties require boolean values (GL_TRUE and GL_FALSE) which are probably defined as 1 and 0 in C. These properties do not work in Java - there is no method like gluNurbsProperty(int, int, boolean). For example, this line glu.gluNurbsProperty(nurbsRenderer, GLU_AUTO_LOAD_MATRIX, GL_FALSE); is currently invalid. 2. Several constants in GLEnum are named like this: GL_MAP1_VERTEX_3 where they should be GL_MAP1_VERTEX3. Bye, Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- -- Why is it that all of the instruments seeking intelligent life in the -- -- universe are pointed away from Earth? -- |
From: Max G. <gi...@li...> - 2000-05-10 22:28:17
|
Hi! It's quiet about new name and logo for GL4Java. Should I just shut down the shop and let it stay as it is now? Or Sven is preparing some strike against Sun's supremacy ;-) that will make GL4Java name valid one (how about your secret weapon - a friend lawyer :-) ? Wake up, folks! Make a brainstorm! Create some outstanding stuff! Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- -- Why is it that all of the instruments seeking intelligent life in the -- -- universe are pointed away from Earth? -- |
From: Sven G. <sgo...@ja...> - 2000-05-06 04:09:56
|
Max Gilead wrote: > > Jean-Yves BRUD wrote: > > > Hello,While using gljMakeCurrent() method, I get a false return(and a > > "problem in use() method" in the sDisplay function).After that, the > > refresh does not work or work bad. It seems to occur wile memory > > become low. - Is anybody got already this messsage ? > > In some particular piece of code? In general when I see this message I > consider this a bug in my code ;-) because this means I try to activate > the context while component is not already on screen. I don't know of > other situations that can cause this message. This sometimes happend > when system is heavily loaded (that's what you mean by 'memory become > low'?) and another thread tries to use display before it's really > visible. > > > - What might exactly mean the false return of the gljMakeCurrent() > > method ? > > As I said above, only reason that I know is that component is not > already visible on screen. Are there any other possible reasons? > .. or the Context is allready being used by another thread ! E.g., you have a GLAnimCanvas, the context is being used by your rendering thread and you use a JVM with native threading ! Then you press a button, and your action listener trys to occupy the allready occupied context ! Thats it ! To avoid this ... just out all stuff in the display() method and use flags ! Or just be sure, that you give your action a chance the next time ... Sven -- mailto:sgo...@ja... www : http://www.jausoft.com voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |
From: Max G. <gi...@li...> - 2000-05-06 00:17:28
|
Pontus Lidman wrote: > I've managed to show popup menus on top of a GLCanvas, using > JPopupMenu.setDefaultLightweightPopupEnabled(false) which is supposed to > turn popup menus into heavyweight (awt?) components. I've had success on > Linux/Blackdown JDK 1.2.2 with MesaSoft, and on Windows NT with GeForce256 > and JBuilder. > > That I've had luck with this and you not, does it indicate that it may be > a OpenGL version/driver issue? I think so. And/or JDK version. I've tried exactly the same trick a while ago IIRC with Mesa 3.0 and JDK 1.1.6 and it didn't worked. Send me your example code so I can see if it works here... I think about starting section named 'GL4Java usability examples' or similar. What do you think? Would you use it or think other people would? Your font example would fit well into this... People sometimes send mails in two copies: one to mailing list and the other to me personally. I don't do this if recipient is subscribed to the list - am I rude or this is only a matter of taste? :-) Bye, Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- -- Why is it that all of the instruments seeking intelligent life in the -- -- universe are pointed away from Earth? -- |
From: Max G. <gi...@li...> - 2000-05-06 00:17:18
|
Jean-Yves BRUD wrote: > Hello,While using gljMakeCurrent() method, I get a false return(and a > "problem in use() method" in the sDisplay function).After that, the > refresh does not work or work bad. It seems to occur wile memory > become low. - Is anybody got already this messsage ? In some particular piece of code? In general when I see this message I consider this a bug in my code ;-) because this means I try to activate the context while component is not already on screen. I don't know of other situations that can cause this message. This sometimes happend when system is heavily loaded (that's what you mean by 'memory become low'?) and another thread tries to use display before it's really visible. > - What might exactly mean the false return of the gljMakeCurrent() > method ? As I said above, only reason that I know is that component is not already visible on screen. Are there any other possible reasons? Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- -- Why is it that all of the instruments seeking intelligent life in the -- -- universe are pointed away from Earth? -- |
From: Anthony R. <aN...@to...> - 2000-05-05 11:36:07
|
booohooooo cant get my motion blur to work at all :( anyone no y ? this is my draw bit using Accumuluation buffers. ------- public void display() { if( glj.gljMakeCurrent(true) == false ) { System.out.println("problem in use() method"); return; } gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gl.glPushMatrix(); gl.glPushMatrix(); rotate = (rotate + 5.0f); DrawScene(); gl.glAccum(GL_LOAD, 0.5f); for(int i = 0; i <= 4; i++){ rotate = (rotate + 5.0f); DrawScene(); gl.glAccum(GL_ACCUM, 0.05f); } gl.glAccum(GL_RETURN, 1.0f); gl.glPopMatrix(); gl.glPopMatrix(); glj.gljSwap(); glj.gljCheckGL(); glj.gljFree(); } ------ aNt |
From: Jean-Yves B. <jea...@wa...> - 2000-05-03 10:35:04
|
Hello, While using gljMakeCurrent() method, I get a false return (and a "problem in use() method" in the sDisplay function). After that, the refresh does not work or work bad. It seems to occur wile memory become low. - Is anybody got already this messsage ? - What might exactly mean the false return of the gljMakeCurrent() = method ? Thank you. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Jean-Yves BRUD ------------------------------------------------------------ Lieu dit PALAHOU, F31330 LARRA FRANCE T=E9l: 0.562.790.333 Fax: 0.562.790.338 M=E9l: jea...@wa... =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D |
From: Pontus L. <po...@ly...> - 2000-05-03 09:41:08
|
On Sat, 29 Apr 2000, Max Gilead wrote: > > Virgil Wall wrote: > > > I've > > never tried to put an AWT heavy-weight component on top of a GLCanvas, so > > I'm not even sure if this would work. > > According to my tests, GLCanvas is always at the top (no matter if is is Swing, > or Swing with lightweight flag set to off or AWT). You may of course create > another window and then it can be layered. I've managed to show popup menus on top of a GLCanvas, using JPopupMenu.setDefaultLightweightPopupEnabled(false) which is supposed to turn popup menus into heavyweight (awt?) components. I've had success on Linux/Blackdown JDK 1.2.2 with MesaSoft, and on Windows NT with GeForce256 and JBuilder. That I've had luck with this and you not, does it indicate that it may be a OpenGL version/driver issue? Regards, Pontus -- Pontus Lidman, po...@ma..., Software Engineer No matter how cynical you get, it's impossible to keep up. Scene: www.dc-s.com | MUD: tyme.envy.com 6969 | irc: irc.quakenet.eu.org |
From: Pontus L. <po...@ly...> - 2000-05-03 09:35:28
|
Hello, I've written a small example of how to render Java fonts using the stencil buffer support in the latest version of GL4Java. I'm posting it in the hope that somebody finds it educational or useful. If anybody has any advice on how to render scalable fonts that look better at smaller sizes, I'm all ears (eyes?). Regards, Pontus -- Pontus Lidman, po...@ma..., Software Engineer No matter how cynical you get, it's impossible to keep up. Scene: www.dc-s.com | MUD: tyme.envy.com 6969 | irc: irc.quakenet.eu.org |
From: Tegwyn P. <te...@wo...> - 2000-05-02 12:09:48
|
Actually: I seem to drink a lot of coffee when I'm programming. How about naming the package after a slang word for coffee? Tegwyn Sven Goethel wrote: > > Max Gilead wrote: > > > > Hi! > > > > It seems there is no other way than to change name of GL4Java :-(. > > Well I do not know ... > > May be we can change the sense of the Java part of GL4Java, > meaning - that we do not mean Sun's Java TM, because we mean the iland > of Indonesia .. :)) > > http://www.eastjava.com/ > > Well, I will add a note to the project name about this confusion :))) > > But if you all do not want to give indonesia some credits :), > we can change the project name - not the package name ! > But I really would love this new sense. > > > Ah! almost forgot :-) URL is: > > http://3d.linart.krakow.pl/OfficinaArtificialis/OpenGL/gl4java/logoContest/index.html > > > > Well, we need a logo - true ! > > Max does a great job - many thanxs to him. > > Peace, Love & Unity > > Sven > > -- > mailto:sgo...@ja... > www : http://www.jausoft.com > voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > http://lists.sourceforge.net/mailman/listinfo/gl4java-usergroup |
From: Sven G. <sgo...@ja...> - 2000-05-02 07:01:41
|
Jason Goh wrote: > > Hi again, > > I am wondering if the framerate of an OpenGL scene in a java applet is > comparatively slower than one using C++? > This is a perception i have while doing the programming for a web-enabled > OpenGL scene. :( > > Jason. Well - it depends :) On MS-Windows machines: MS-IE's JVM is much faster than Netscapes JVM :-( The resulting speed of MS-IE looks fine for me (play with the "use repaint" and "sleep" buttons on e.g. morph3D applet - remind, the default (using repaint & sleep) is safe for most JVM's ... but you can play with and customize it for diff. JVM/OS). Unix:Netscape's JVM is also quiet fast May be the Java2 PlugIn for Netscape is faster ?! I tested: Linux 2.3.99 pre6, XFree86 4.0 DRI (Vodoo3, 16bpp) gl-demo: gears native : 75-79 fps java2 & javacomp (inprise) (no repaint, no sleep -> max-fps): 78 fps Netscape (no repaint, no sleep -> max-fps): 58 fps So - the results looks acceptable ? YES ! AND the responsivenes of the native application (cursor keys to rotate) are not that nice, the java one is ! (Remember that the rotation-speed, is set slower in the java app. This is not the fps render speed) It depends on your OpenGL hardware acceleration also, of course. And - of course - Java IS slower than native code ! Well, all demos we have for GL4Java runs well with hardware acceleration, even the GLLandscapeWorld stuff, etc. Also: The usage of display lists is nearly as fast as the native usage ! Just the data generation/manipulation in java is, of course, slower than the native counterpart ! But you are right, we should create a fps measurement - and a kind of performance user guide and performance comparison between native and all the different java vms (incl. OS). So we can make a statement what we can expect ! Yours, Sven -- mailto:sgo...@ja... www : http://www.jausoft.com voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |
From: Sven G. <sgo...@ja...> - 2000-05-02 05:10:03
|
Max Gilead wrote: > > Hi! > > It seems there is no other way than to change name of GL4Java :-(. Well I do not know ... May be we can change the sense of the Java part of GL4Java, meaning - that we do not mean Sun's Java TM, because we mean the iland of Indonesia .. :)) http://www.eastjava.com/ Well, I will add a note to the project name about this confusion :))) But if you all do not want to give indonesia some credits :), we can change the project name - not the package name ! But I really would love this new sense. > Ah! almost forgot :-) URL is: > http://3d.linart.krakow.pl/OfficinaArtificialis/OpenGL/gl4java/logoContest/index.html > Well, we need a logo - true ! Max does a great job - many thanxs to him. Peace, Love & Unity Sven -- mailto:sgo...@ja... www : http://www.jausoft.com voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |
From: Sven G. <sgo...@ja...> - 2000-05-02 05:04:09
|
Dear GL4Java devloper/user, --------------------- DRI GLX XFREE 4.0 I have had success, running GL4Java under XFree86 4.0 & DRI ! I attach a text file, which describes the bugs and tricks .. I send this info to the DRI developer mailinglist also, so hopefully some bugs in DRI will be fixed soon. GL4Java runs with a Vodoo3 in DRI mode and Indirect mode. Other cards should be tested by others (I bought myself a damn Vodoo3 card, just for this purpose :-( --------------------- NVIDIA GLX XFREE 4.0 The current NVidia GLX module for XFree86 4.0 did not work for me (GeForce256 AGP, Linux 2.2.14, XFree 4.0, glibc2.0) with the sun/blackdown java vm's ! I just get segmentation faults :-( The funny thing is, that it works with the Netscape Java VM :))) I guess it is time to encourage nvidia AGAIN to support the DRI project .. ---------------------- Static GL <= 1.1 / Dynamic GL > 1.1 & EXTensions Request for comments ===================== I want to change the native library linkage for GL4Java, to use fixed symbols (current state) for the OpenGL/GLU functions specified till OpenGL 1.1. All newer functions should be linked dynamic using the new glXGetProcAddressARB function, while the 1st call ! Of course, the Java method stubs must be added all the time, but we can use all libGL.so libraries, which supports GL 1.1 ! (Currently we must add dummy methods for unavaiable native methods) Additionally a kind of "boolean *Exists()" methods will be added for this purpose ... ---------------------- Swing Support Request for comments ===================== Last month, the company DESYS (http://www.desys.com/) contacted me. They want Swing (within Java2) supported by GL4Java ! DESYS does develop a new kind of lightweight gui framework, which is based upon Java and uses Swing. In the near future they want support OpenGL 3D rendering, using GL4Java. Here are my main ideas - in a brainstorm way: Prerequisites: - Usage of Java2 - To use OpenGL in Java, we can not use the native window, which is opened by the JavaVM (under some OS) ! Solutions: 1 - Lightweight component gl4java.swing.GLJPanel ! This component draws itself in a OffScreen mode and acts like e.g. an ImagePanel (copy the native OffScreen Data to a Java Image which can be painted by the JVM therefore)! All GL/Swing components will use OffScreen rendering (may be fast), and the OffScreen content must be offered (copied) to the Java VM (slow) ! 2 - Heavyweight component gl4java.swing.GLHeavyComponent ! This component creates an own native window ! The native window will show up (bring to front), if the component is completly viewable ! - The native window must be connected to the native java root window (->Heavy). - The swing component stack order must be controlled, so the native heavy window can be showed and hided, depending of the visible state of the component. Rendered is done fast ! But the OpenGL rendering is only viewable, if no other component hides the GL component - even partial ! (-> Ugly ! Component can not contain any more components ! ) 3 - Implementing an OpenGL based java.awt.Graphics and java.awt.Graphics2D ! E.g.: java.awt.GLGraphics extends java.awt.Graphics ! Because everything is drawn in one native OpenGL window, we are fast and should run into trouble ! Synchronisation, animation, etc. is fine, because of the homogene rendering toolkit (-> OpenGL). (We cannot use the original JVM native window, because of the restriction described in the prerequisites !) So, my personal favorite is - of course - the universal solution number 3 ! Many ideas can may be found in the Kaffe project ! -------------------------------------------------------------- Comments, ideas & manpower is welcome ! Yours - best regard, Sven Goethel -- mailto:sgo...@ja... www : http://www.jausoft.com voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |
From: Sven G. <sgo...@ja...> - 2000-05-02 05:04:07
|
--------------------- DRI GLX XFREE 4.0 ... here the text file about my results: ================================================================ |
From: Sven G. <sgo...@ja...> - 2000-05-02 02:20:25
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Max Gilead wrote: > > Hi! > > It seems there is no other way than to change name of GL4Java :-(. Well I do not know ... May be we can change the sense of the Java part of GL4Java, meaning - that we do not mean Sun's Java TM, because we mean the iland of Indonesia .. :)) http://www.eastjava.com/ Well, I will add a note to the project name about this confusion :))) But if you all do not want to give indonesia some credits :), we can change the project name - not the package name ! But I really would love this new sense. > Ah! almost forgot :-) URL is: > http://3d.linart.krakow.pl/OfficinaArtificialis/OpenGL/gl4java/logoContest/index.html > Well, we need a logo - true ! Max does a great job - many thanxs to him. Peace, Love & Unity Sven -- mailto:sgo...@ja... www : http://www.jausoft.com voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |
From: Max G. <gi...@li...> - 2000-04-30 22:48:05
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Hi! It seems there is no other way than to change name of GL4Java :-(. So, in the name of all GL4Java community I started GL4Java Name And Logo Contest. Please send me your proposals. When we will have several interesting ones, someone will need to make a decision. It's Sven's right to choose whether there will be popular voting or he will decide arbitrary or something else. Anyway, now it's time to send your submissions! Suggestions: - save your images as PNGs, preferably black-and-white or grayscale. If you think color version looks impressive, prepare two: grayscale and color version. - make images small (up to around 200x200 pixels if possible) - make images SMALL (please, do not send me files larger than 20-30 kb) - obey to Sun's and SGI's rules Ah! almost forgot :-) URL is: http://3d.linart.krakow.pl/OfficinaArtificialis/OpenGL/gl4java/logoContest/index.html I have prepared two proposals that are already there. Bye, Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- -- Why is it that all of the instruments seeking intelligent life in the -- -- universe are pointed away from Earth? -- |
From: Tiki D. <Tik...@co...> - 2000-04-30 02:25:10
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Dear GL4Java members, I apologize for the delay in responding. It seemed appropriate to allow the group to fully comment. This is the last input we received at our trademarks@sun alias. First and most important, Sun appreciates your ongoing support of the Java technology. Kerry Bonin has pointed out a number of the obligations that trademark law imposes on trademark holders. All trademark holders must protect against improper use of its marks in order to prevent potential confusion in the marketplace about the source or origin of products and services bearing identical or similar marks. Mark Simms asked a number of good questions about trademarks and logos. Because trademark owners must protect against the use of similar marks, Sun's position, set forth in our guidelines at http://www.sun.com/policies/trademarks is that it does not permit companies to adopt company names, product names or service names that incorporate the JAVA element. Sun does not license exceptions to this policy. Our department is not familiar with QT4Java but we will investigate, as we do with all reports of names incorporating the JAVA element, and will take action if appropriate. We also want to clarify that trademark law does not permit "fair use" of logos. While it is possible to make "fair use" of word marks, such as JAVA, to identify the relationship between another product, service or technology and Sun's Java technology, it is not "fair use" to use a logo. If any of you on the alias are aware of any case law to the contrary, please pass it on to tra...@su.... We hope you find the response helpful and we hope many of you are joining Sun for the JavaOne conference. Best Regards, Tiki Dare ************************************************************* Marilyn Tiki Dare Sun Microsystems, Inc. Asst. General Counsel Trademarks & Brands Dept. Sun Microsystems, Inc. 901 San Antonio Road Tel: (650) 336-0335 M/S PAL01-521 Fax: (650) 336-6623 Palo Alto, California 94303 tik...@su... USA >X-Sender: pro...@sh... >Date: Tue, 11 Apr 2000 22:32:29 -0700 >To: Sven Goethel <sgo...@ja...>, "'Max Gilead'" <gi...@li...>, "tra...@su..." <tra...@Su...>, GL4Java mailing list <gl4...@li...> >From: "Kerry L. Bonin" <ke...@vs...> >Subject: RE: trademarks >Mime-Version: 1.0 > >Preface: IANAL (I am not a lawyer) i.e. I haven't taken the bar exam (yet), >I'm a programmer - but I am a paralegal and have represented myself and >others in and out of court, have given lawyers obscene amounts of money to >answer similar questions and draw up contracts, ect. ad nauseum. Nuff >disclaimer... :) > >Trademark law is an ugly thing. Once you obtain a trademark, it becomes >your legal duty to go after anyone and everyone who uses it without >permission. The limits on "fair use" of someone else's trademark is prety >much limited to mentioning or describing their mark. > >For marks protecting products or product lines, it is considered "dilution" >and "confusing to the marketplace" if someone else uses a product or >product name which encorporates your mark, no matter how subtly. For >example, Lego(tm)(sic) corp. just wrote a website which had used images of >a lego soldier and walkie talkie to cease and desist on these grounds. > >If you don't do this, if you simply 'ignore' someone who's pushing the >edge, it becomes possible for another party to bend it much farther, and by >citing proof that you ignored someone else, they may win the right to use >your mark or (worse) to have your mark placed effectively into the public >domain. > >This sucks, but its how the law works. (Keeps lots of lawyers well fed. :) > >In the case of gl4java, now that it is on their radar, they have the right >to issue a cease and desist or license use of a term which encorporates >their mark. > >I'd recommend looking for other instances Sun has licensed use of the term >"java" as a subset of a product or package name to a (small) third party, >then start making a case for similarity to their trademark office. >Mentioning that the term has had high profile use will help. The down side >is that Sun tends to ignore groups that don't pay annual "consulting" fees. > >Kerry L. Bonin >Sr. Engineer, Security/Cryptography & Advanced Visualization, Cisco Systems. >VScape lead architect - Adaptive secure clustering for multiuser VR. |
From: Max G. <gi...@li...> - 2000-04-29 22:46:14
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Hi! Updated version of GL4Java FAQ can be found at able at http://3d.linart.krakow.pl/OfficinaArtificialis/OpenGL/GL4Java-FAQ.html Updated: - Mac info - added section 'What should I do to hide GL4Java component and then show it on screen again?' - added user links section If you maintain a web page that is devoted to GL4Java or know about one, let me know so that it can be added to user links section. Bye, Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- |
From: Max G. <gi...@li...> - 2000-04-29 12:45:10
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Hi! I am currently implementing reshaping GLCanvas in my application. It's not the first time I came to conclusion that both AWT and Swing are piece of shit altogether, in my not so humble opinion. They're overloaded with methods and classes lacking real usability in many cases. Do any of you know of any reasonable, feature-rich alternative GUI? Preferably implemented on top of separate (non-AWT) native windowing system? I know there is Biss-AWT but it looks awful and Dog GUI but it's too limited for my needs. It's kind of OT, but I came to this question while writing GL4Java code, so maybe not so OT :-) TIA, Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- |