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From: Max G. <gi...@li...> - 2001-01-06 21:35:03
|
eri...@au... wrote: > Max Gilead <gi...@li...> wrote: > > I've found jGL recently (http://www.cmlab.csie.ntu.edu.tw/~robin/JavaGL/) - a software-only OpenGL implementation. I'll > > try to make it work in applets soon (my standalone applications uses GL4Java). > > This package was very slow the last time I checked. A pure software-only OpenGL subset can be fairly snappy (I've written one - sorry, not open source), though probably 10 to 100 times slower than accelerator-assisted OpenGL. There are a number of examples of (relatively) fast Java software-only renderers out there: Thanks for the links. However, I plan to use software-only renderer for applets which will be simple demos of what engine can do. And jGL has one BIG advantage: I can use my existing GL4Java/OpenGL renderer as it is now. Bye, Max -- ----------------------------------------------- Max Gilead gi...@li... XMage library http://xmage.sourceforge.net ----------------------------------------------- -- Sex on TV is bad. You might fall off... |
From: maru <ma...@ga...> - 2001-01-05 03:39:37
|
Hi. GL4Java is used and there is a question. The thread increases when the demonstration applet is executed with IE5.5, and reload is repeated with the F5 key. Why? Windows2000SP1 IE5.5 GL4Java 2.5.0.0 --- ma...@ga... |
From: Max G. <gi...@li...> - 2001-01-04 18:45:10
|
Peter Lüders wrote: > yeah some time ago i started experimenting with the 3d - software renderer anfy3d its very fast and small And commercial. I want to stay with free software. Max -- ----------------------------------------------- Max Gilead gi...@li... XMage library http://xmage.sourceforge.net ----------------------------------------------- -- Sex on TV is bad. You might fall off... |
From: Peter <pe...@gm...> - 2001-01-04 03:47:39
|
yeah some time ago i started experimenting with the 3d - software renderer anfy3d its very fast and small (i think) but its api is not that flexible than the opengl (e.g. you cant today toggle z buffer on/off) so i'll have a look at the jGl thing... i also handled with the thought to make a 3d-applet with gl4java but have a alternative for these guys who fear to start ths signed gl4java installation applet. here is an example (small animation), that uses gl4java if it is installed on you machine, otherwise anfy3d: http://www.stud.uni-hamburg.de/users/peter/java/a3ddemos/flat.html cheers peter eri...@au... wrote: > Max Gilead <gi...@li...> wrote: > > I've found jGL recently (http://www.cmlab.csie.ntu.edu.tw/~robin/JavaGL/) - a software-only OpenGL implementation. I'll > > try to make it work in applets soon (my standalone applications uses GL4Java). > > This package was very slow the last time I checked. A pure software-only OpenGL subset can be fairly snappy (I've written one - sorry, not open source), though probably 10 to 100 times slower than accelerator-assisted OpenGL. There are a number of examples of (relatively) fast Java software-only renderers out there: > > http://www.anfyteam.com/panfy3d.html - Anfy 3D > http://www.shout3d.com/about.html - Shout3D > http://www.plutoniumsoftware.com/games/bm3d/index.html - Burning Metal 3D game > > For a list of 34 Java renderers, see http://cg.cs.tu-berlin.de/~ki/engines.html (hey, I just noticed GL4Java is not listed there - someone named Sven should send them the info). > > Plug: these resources are linked from our page http://www.realtimerendering.com, along with way too much other non-Java stuff. > > Eric > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > http://lists.sourceforge.net/mailman/listinfo/gl4java-usergroup -- (((http://jzone.de))) |
From: <eri...@au...> - 2001-01-03 20:20:40
|
Max Gilead <gi...@li...> wrote: > I've found jGL recently (http://www.cmlab.csie.ntu.edu.tw/~robin/JavaGL/) - a software-only OpenGL implementation. I'll > try to make it work in applets soon (my standalone applications uses GL4Java). This package was very slow the last time I checked. A pure software-only OpenGL subset can be fairly snappy (I've written one - sorry, not open source), though probably 10 to 100 times slower than accelerator-assisted OpenGL. There are a number of examples of (relatively) fast Java software-only renderers out there: http://www.anfyteam.com/panfy3d.html - Anfy 3D http://www.shout3d.com/about.html - Shout3D http://www.plutoniumsoftware.com/games/bm3d/index.html - Burning Metal 3D game For a list of 34 Java renderers, see http://cg.cs.tu-berlin.de/~ki/engines.html (hey, I just noticed GL4Java is not listed there - someone named Sven should send them the info). Plug: these resources are linked from our page http://www.realtimerendering.com, along with way too much other non-Java stuff. Eric |
From: Max G. <gi...@li...> - 2001-01-03 17:35:45
|
Brian Youngseog Lee wrote: > Hello everyone :) > My question is how to make it possible to loading applet using gl4java without downloading gl4java. > I know it sounds weird. Not at all :-) > It means I want to make a applet included gl4java. > However I don't know howto do with some .DLLs related gl4java. Not only DLLs but also .so and few others :-) AFAIK you can't without forcing user to mess with security policies (you don't want your users to do that, do you? ;-). I've found jGL recently (http://www.cmlab.csie.ntu.edu.tw/~robin/JavaGL/) - a software-only OpenGL implementation. I'll try to make it work in applets soon (my standalone applications uses GL4Java). HTH, Max -- ----------------------------------------------- Max Gilead gi...@li... XMage library http://xmage.sourceforge.net ----------------------------------------------- -- Sex on TV is bad. You might fall off... |
From: Brian Y. L. <ys...@go...> - 2001-01-03 13:13:20
|
SGVsbG8gZXZlcnlvbmUgOikNCk15IHF1ZXN0aW9uIGlzIGhvdyB0byBtYWtlIGl0IHBvc3NpYmxl IHRvIGxvYWRpbmcgYXBwbGV0IHVzaW5nIGdsNGphdmEgd2l0aG91dCBkb3dubG9hZGluZyBnbDRq YXZhLg0KSSBrbm93IGl0IHNvdW5kcyB3ZWlyZC4NCkl0IG1lYW5zIEkgd2FudCB0byBtYWtlIGEg YXBwbGV0IGluY2x1ZGVkIGdsNGphdmEuDQpIb3dldmVyIEkgZG9uJ3Qga25vdyBob3d0byBkbyB3 aXRoIHNvbWUgLkRMTHMgcmVsYXRlZCBnbDRqYXZhLg0KSSBleHBlY3QgeW91ciBob2xseSB3aXNk b20gb2YgZnJvbnRpZXIuDQpUaGFueC4NCg0KPT09PT09PT09PT09PT09PT09PT09DQogQnJpYW4g WW91bmdzZW9nIExlZQ0KIFMvVyBFbmdpbmVlcg0KIERldmVsb3BtZW50IDMNCiBHT01JRA0KPT09 PT09PT09PT09PT09PT09PT09 |
From: Sven G. <sgo...@ja...> - 2000-12-31 05:16:14
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Dear GL4Java's, thanxs to Moises Ferrer Ramirez for his work on the new GL4Java Logo ! It is added to the Website ! The logo's images and object-source (3ds) is also avaiable: http://www.jausoft.com/Files/Java/1.1.X/GL4Java/logo/ The new GL4Java-Installer is bugfixed (netscape installation), contains a new progress-bar and has the unique background color ;-) The Progress-Bar Idea is from Andrea Fasce (Espezially the byte counting overloaded BufferedInputStream Class). Last But Not Least: I WISH YOU ALL A HAPPY NEW YEAR & THANXS TO YOUR SUPPORT Yours - Kind Regards, Sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6TsD5HdOA30NoFAARAnyBAJwKFLHP//bXZOy7W8roPbIm5njPCgCdF6Gv F5Gv/vb9gnDHluvBkJUOcXk= =OIgj -----END PGP SIGNATURE----- |
From: Artiste on t. W. <a1...@So...> - 2000-12-19 14:45:15
|
Arkanae is a 3D game, developped with Java and GL4Java. The 0.2.1 version of Arkanae is available here : http://perso.club-internet.fr/b_lamy This new version includes bugfixes, graphic settings, german translation, and spellcasting with incredible 3D particle system effects :-) PS to Sven : In the game, I use by default a the yield() method to suspend the rendering thread; an option allows to use a sleep(1). A11W |
From: aNt <an...@to...> - 2000-12-06 18:49:41
|
wish list. I still think it would be cool if you could set the Hardware Render Device that GL4Java uses. would rock. aNt |
From: Sven G. <sgo...@ja...> - 2000-11-28 20:06:37
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Dear Users, please use the new developer mailinglist: http://lists.sourceforge.net/mailman/listinfo/gl4java-development for technical issues like: code, compilation, devloping ! This list is for the non-technical users, or not in-deep technical. E.g. for logo's, installation problems, usage, documentation, .. Thanxs a lot ! Yours, Sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6JBACHdOA30NoFAARAvwYAKCtNEB8hiWlwf6cicquAgZXMWYtKgCfTzob 8vxxCYQG/8MKcnwmSxdeWmY= =w+IG -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2000-11-28 19:46:24
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Tuesday 28 November 2000 20:36, Sven Goethel wrote: > This is about the new logo from Moises Ferrer Serra !! > ============================================= > http://www.jausoft.com/Files/Java/1.1.X/GL4Java/logo/ File gl4j-*.zip > On Tuesday 28 November 2000 14:10, you wrote: > > > Here you have a low resolution preview. Changes must be made in the > > > > shape, so suggestions are welcome. > > Olala - fine fine. > > I love this arrangement of symbols and text. > > Change Request: > The background should be transparent or 0xe6e6ff, > because the homepage has the same background ;-) > > So the font color should be a bit different - how about a spot light > on a glass material ? > > Ohh yeah - with bumb mappings which reflects the environment of some > OpenGL demos, e.g. gears :-)) > > Idea: > The later animation may should show the OpenGL text > and the Java text arranging/moving into the frame (called 4-frame) > like they are shown up now. > > So, it should be "enough" to have the modell in high resultion (many > vertices), and in 3ds and vrml format. > Then we (may be others, ..) can create an Animation with GL4Java ? > > Yours, Sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6JAtqHdOA30NoFAARAssMAJ9P3Lvt9PVSBsu0gwlOViiZXxE+egCgkBTL bXP+ozdHLoA0MT4BsYt0luc= =CkZ+ -----END PGP SIGNATURE----- |
From: Luca L. <Luc...@in...> - 2000-11-27 15:00:01
|
Hi all, during the last raining weekend I played a little bit on my powerbook with MacOSX (I am running it full time from a couple of months) trying to port gl4java on it (thanks to Sven I am using gl4java on my java app from a couple of years now). I know Sven is working on that but I tried to see if I can get some hints. Actually I am able to compile the libraries both from the makefile and from Project Builder. The hard part was to discover the format for native libraries in MacOSX and I got it. I started from the mac code of Gerard for the platform dependent part with very little modification.... Now the problem, running the info: java gl4java.GLContext -info I get the following (if I comment a couple of methods where the bus error is generated I get also the java window but without the information content, just to confirm that the native libraries are working): jvm vendor: Apple Computer, Inc. jvm version: 1.2.2 jvm version (parsed): major: 1, minor: 2 loaded native library: GL4JavaJauGljJNI12 loaded native library: GL4JavaJauGLJNI12 loaded native library: GL4JavaJauGLUJNI12 native Libraries loaded succesfull GLFunc implementation GLFuncJauJNI created succesfull GLUFunc implementation GLUFuncJauJNI created succesfull >>> createGLContext >>> gljInit sizes: jint=4 AGLDrawable=4 AGLContext= 4 GLbyte 1 GLshort 2 GLint 4 GLfloat 4 GLdouble 8 GLubyte 1 GLboolean 1 GLushort 2 GLuint 4 GLenum 4 GLbitfield 4 jboolean 1 jbyte 1 jchar 2 jshort 2 jint 4 jlong 8 jfloat 4 jdouble 8 openOpenGL: fglContext ok openOpenGL: received pData 147735408 openOpenGL: glDrawable ok the renderers that are available on this system: Device : 0 invalid display (Error code 10006) *** malloc[2371]: argument too large: -28 Bus error I am not a professional programmer and also my background is not on informatic but I think the problem could be to one or the second of the following facts: - I have some warning during compilation about incompatible pointers: ............... CNativeCode/OpenGL_macosx.c:301: warning: int format, long int arg (arg 3) CNativeCode/OpenGL_macosx.c:301: warning: int format, long int arg (arg 4) CNativeCode/OpenGL_macosx.c:301: warning: int format, long int arg (arg 5) CNativeCode/OpenGL_macosx.c:397: warning: int format, long int arg (arg 3) CNativeCode/OpenGL_macosx.c:442: warning: passing arg 7 of `get_GC' from incompatible pointer type CNativeCode/OpenGL_macosx.c:442: warning: passing arg 8 of `get_GC' from incompatible pointer type CNativeCode/OpenGL_macosx.c:454: warning: int format, long int arg (arg 3) CNativeCode/OpenGL_macosx.c:460: warning: int format, long int arg (arg 3) .......... - In the macosx documentation there is something about the fact that calling Toolbox functions (the toolbox was used in the Mac OS for writing GUI) in MacOS X requires a lock on the toolbox (not necessary with MacOS) otherwise you can get memory corruption and bus errors. There is someone who can help at this stage? Best regards, Luca Lutterotti |
From: Sven G. <sgo...@ja...> - 2000-11-27 01:12:22
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Dear GL4Java Users, if you are using Mesa's distributed GLU Version, this note is for you ! Since Mesa 3.2.1 July 19, 2000, the GLU Version is reverted from 1.2 to 1.1! THIS IS NOT USEFULL/COMPATIBLE WITH GL4Java ! - Mesa 3.1 beta 3 September 17, 1999 starts support the GLU Version 1.2 This is not changed till now - Mesa 3.4 ! So you MUST use the recomended GLU Version 1.3 offered by SGI in an OpenSource licensed: The Source: ========== http://oss.sgi.com/projects/ogl-sample/ Precompiled versions in an RPM format: ================================= ftp://mesa3d.sourceforge.net/pub/mesa3d/SI-GLU/oss-opengl-glu-20000925-1.i386.rpm ftp://mesa3d.sourceforge.net/pub/mesa3d/SI-GLU/oss-opengl-glu-20000925-1.ppc.rpm Yours, Sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6IbTVHdOA30NoFAARAgLdAJ0QTyfbaOSJ3m1SPM415T91wHEPRgCgvs8F EsUqdXfvihYr+hqqFIYI2tc= =6GL/ -----END PGP SIGNATURE----- |
From: Emil S. <em...@in...> - 2000-11-22 13:02:02
|
Hi Sven! >so - everything is fine now ? Yes it is. I got it to work with SUN's jdk/jre. And now with the new = installer/version I have everything running with Microsofts VM aswell. = Dont now really what made the difference.. but hey it is working now! = Yes I am very happy:). Cant wait to get my hands on the OS X version! Best regards Emil And yes Nikk... I just had the java.policy file setup wrong! (remember?) |
From: Emil S. <em...@in...> - 2000-11-22 12:44:35
|
Hi Sven! >so - everything is fine now ? Yes it is. I got it to work with SUN's jdk/jre. And now with the new = installer/version I have everything running with Microsofts VM aswell. = Dont now really what made the difference.. but hey it is working now! = Yes I am very happy:). Cant wait to get my hands on the OS X version! Best regards Emil And yes Nikk... I just had the java.policy file setup wrong! (remember?) |
From: Sven G. <sgo...@ja...> - 2000-11-21 23:21:56
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Dear GL4Java Users, the Installer does now support the Java2 JRE (1.2, 1.3, 1.30, ..) and the Java 1.1.X machines ! thats it .. Kind regards, Sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6GwN4HdOA30NoFAARAh3DAJ48r5MwzzWlM4CR3K/czmCpWllofQCfegVC tAH3BUzx6axLLcCpP2yu5jc= =a2zD -----END PGP SIGNATURE----- |
From: Nikk A. <nik...@ar...> - 2000-11-21 14:46:07
|
Hi Sven, >Hi Nikk, > >so whats about ? > >does it run well on Win2k for you ? Yes, it works very well in Windows 2000. The performance is especially nice, and equals other tests I have done with openGL and VC++ (using QT), and totally outperforms Java3D. Deploying on to win95 and 98 has been no problem either. Also have deployed onto Solaris2.6, 7, 8 which all seem to work fine too. Nikk |
From: aNt <an...@to...> - 2000-11-21 13:22:55
|
cool yer I looked at writing a MemoryImageSource version, but then just said "sod it" and moved on to the next bit.. indeed OSX will do this cool... an osx version will rock aNt > > On Friday 17 November 2000 17:59, you wrote: >> Swing.. arrrr downer. looks to me like the Swing GLAnimJPanel uses a >> java.awt.image.BufferedImage now I take it that's Java2 stuff. On the Mac >> there's no joy with that call, being Java1.1 >> >> I need to also pass the data to the TGA exporter, can I still do that using >> the swing GLAnimPanel ? is there a work around for the BufferedImage ? >> >> panic !!! >> > > NO ! > > And it will make no sense for me ! > > In a few days, I will offer the MacOS X port, where Java2 is avaiable ! > > Well, a work around has to implement the BuffereImage by itself, > it is not hard, but a lousy job ;-) > > Of course, the TGA exporter can use the GLJAnimPanels GLFunc instance ;-) > It just uses the currents OpenGL context state's -> offscreen image, in this > case ! > > sven > >> aNt |
From: Sven G. <sgo...@ja...> - 2000-11-21 12:41:39
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Dear Usergroup, well, I have now finished the website-update ! I have found great new entries, which use GL4Java in the web ! Have a look at the Demos & Apps. Page (At least look at ARKANAE) ! ( I have also added the "no more avaiable" gl4java-applications to the jausoft page. I still miss gerards latest BombWar implementation !!) Well, one fine snapshot is added too ! Great work - continue the very good work. Kind regards, Sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6Gm1oHdOA30NoFAARAn/HAKCD55z10XqJW1Eb8inZDBh8rgMTjgCgkU+z ZS0Wepr342u7vJvy7F1CCaA= =d1P8 -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2000-11-21 12:33:57
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Friday 03 November 2000 09:29, Emil Salling wrote: > I have problems to get GL4Java to work on my Windows 2000 machine. > I have run the web installer and everything went smooth there. But I still > cant get the demos to work:( > > I get the following javalog: > > load native libs:null, null, null > java.lang.UnsatisfiedLinkError: > gl4java/system/GljMSJDirect.createOGLWindowNativeJDirect Possible causes: > If you are trying to use J/Direct (@dll.import), check your compiler > version (for JVC, requires 4336 or greater.) If you are trying to use RNI, > there are new requirements: see documentation. > at gl4java/system/GljMSJDirect.createOGLWindowNativeJDirect > at gl4java/system/GljMSJDirect.createOGLWindowNative > at gl4java/GLContext.run > at java/lang/Thread.run > > > I have MS-JVM machine (build 3234) installed, > I have opengl.dll and glu.dll > > I am able to compile using the jdk1.3, I still cant run them either... > > Is the resent build not compatible with the Windows 2000? Or am I just > doing something really stupid? > Sorry for the late reply. Well, looks like that you do mix different versions of java jar archive and native libs (dll's) of GL4Java ! This should not happen .. please try a new version, but before - try to locate the *GL4Java* files - and just delete them ! Hints: c:\windows\system*\*GL4Java*.dll c:\windows\java\*\*gl4java* .. > I have gotten evrything to work on a mac, havent tried on w98 but maybe I > can get my hands on one later on. > so - everything is fine now ? > Best regards and everything > > Emil > Either .. friendly regards, Sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6GmueHdOA30NoFAARAoC9AJ9DJgPkLu4YZ78YODmiVPKhXpCn4QCfcwNp trnvwGHVaDHilfP0lmZ8fa0= =w4FG -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2000-11-21 02:00:52
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Dear users, we do have 2 mailinglist for now, gl4java-usergroup -- for the user only purpose (end-user, gl4java-user) gl4java-development -- for development purpose .. (technical,gl4java-developer) http://sourceforge.net/mail/?group_id=602 - ------------ Developers who want to participate developing GL4Java are welcome to do so ! Aftert a while .. we can create a branch for each developer and she or he can get the rights to check in code ! For example: Max wants to contribute code: branch: max-2.5.0.0-test3 meaning, that max's branch forks from the tagged rel-2.5.0.0-test3 code ! After a while, we will discuss those branches and are able to merge it for the new trunk (main - branch) ! Yours, Sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6Gdc5HdOA30NoFAARAksNAJ9hRs5iN8mma+H/+B4wabVP0iXxjQCZAZxh QDw2m26RdtG2QqBBr2h6y3g= =pgPs -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2000-11-20 14:01:24
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Dear GL4Java Users, I have released version 2.5.0.0, with some little changes to the previous version. Please read the CHANGES.txt file for details ! - moved the sun.awt.* packages to gl4java.jau.awt.* - bugfixed the java vm version number parser - added the native method "gl4java.GLContext.gljGetCurrentContext" GL4Java's sourceforge presence is improved: - http://GL4Java.sourceforge.net exists - CVS repository - a developer mailinglist The Installer 2.05 is bugfixed also. The developer-netscape-certificate (for installation) is build new ! Because the old netscape certificate runs out of its time period, you have to delete the old one - and to import the new one for Installation (Netscape) ! The MacOS-X port is still pending ! The MacOS-9 binaries for version 2.5.0.0 will be added in the next week ! Kind regards, sven - -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6GS6cHdOA30NoFAARAjwjAJ0cTK1Z/FbHbRbtMgoBSxveS4ls9gCgiLjp VMYVeCtlTMGV6g0O9aJNifc= =D9dZ -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2000-11-20 13:30:28
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Monday 20 November 2000 14:25, ??¿?¼? wrote: > Hello :) > I'm new to gl4java, and I've got some installation problem. > I could get all other stuff for gl4java except .DLL for 2.4.1 > Can somebody help me? > Well, this might happen, because I just updated the GL4Java website ! Now please use Version 2.5.0.0 ! Please read the Installation/Donwload page, you can use the Installer or you can install it manually. The last entry of the Installation page gives you a link, where you can browse through the GL4Java directory. Yours, Sven > ===================== > Brian Youngseog Lee > S/W Engineer > Development 3 > GOMID > ===================== > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > http://lists.sourceforge.net/mailman/listinfo/gl4java-usergroup > > 40, +49-170-2115963; fax: +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE6GScwHdOA30NoFAARAq8PAJ4uSE+l9OrL7ViqQ9NO473FetwLtACgrDV9 T+8KqUgoNCFMXP4z5eikS9A= =ASbF -----END PGP SIGNATURE----- |
From: <ys...@go...> - 2000-11-20 13:23:15
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Hello :) I'm new to gl4java, and I've got some installation problem. I could get all other stuff for gl4java except .DLL for 2.4.1 Can somebody help me? ===================== Brian Youngseog Lee S/W Engineer Development 3 GOMID ===================== |