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From: Nicholas J. S. <sla...@pi...> - 2002-11-27 16:38:54
|
Has anyone seen or give me a workaround for the following error: drmR128TextureBlit: return = -22 I was dissapointed to see that it didn't give me a stack trace as well. This problem only happens when I decided to try the app I've been programming for win2k on my redhat 7 linux instalation on the same box (Inspiron 8000 laptop). I'm assuming that this is a driver problem (and upgrading didn't fix it) so I'm hoping for a workaround of some sort. Thanks, Nick |
From: Max G. <gi...@ye...> - 2002-11-27 14:40:18
|
Soh Chee Weng,Bryan wrote: > i've tried to applied it using relevant values _but i don't see any > change in the viewpoint._ OpenGL is a state machine - you need to change camera orientation (modelview matrix) before rendering. Best is to take a look at some example. Please ask if you have further questions. HTH, Max |
From: <jen...@ag...> - 2002-11-27 07:59:51
|
Hello Bryan, some additional infos for gluLookAt: gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz) eyeX,eyeY, eyeZ Specifies the position of the eye point. So it is the position where the camera ( or the eye ) is located, from where you look (the camera's origin). By default ( means not changing the camera values with any command ) it is the coordinate origin point at (0,0,0) centerX, centerY, centerZ Specifies the position of the reference point. That means in which direction the camera will look from the cameras origin. By default the camera will look down the negative z-axis (0,0,-1) upX, upY, upZ Specifies the direction of the up vector and so specify where is upwards and downwards. By default upwards is in direction of the positive y-axis (0,1,0). By definition, the camera use a local coordinate system following the right-hand-rule with the origin in (eyeX,eyeY,eyeZ). 3 vectors ( each stay on the others with 90 degrees ) will build a local 3d-coordinate-system following the right-hand-rule: thumb -- x-axis (1,0,0) forefinger -- y-axis (0,1,0) middle finger -- z-axis (0,0,1) If you try this at home ;) you will see, that if the palm of the right hand shows to you: the thumb points to the right, the forefinger straight upwards and the middle finger to you. This is exactly the default orientation of the 3d-world ( the palm of the hand is the screen ). In my example the camera will look down the negative z-axis, remember: z-axis -- middle finger, therefore not straight to you but straight from you into the screen because of the negative 1. ATTENTION: don't try to put your middle finger in this direction! It will be break ;) hope it helps, Jens |
From: Soh C. Weng,B. <eng...@nu...> - 2002-11-27 04:37:10
|
Hi all =20 i've been trying to use this particular command to select my viewpoint on the canvas.=20 =20 gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz) =20 The pyopengl site=20 explaines this =20 eyeX,eyeY, eyeZ Specifies the position of the eye point. centerX, centerY, centerZ =20 Specifies the position of the reference point. upX, upY, upZ =20 Specifies the direction of the up vector. =20 i've tried to applied it using relevant values but i don't see any change in the viewpoint. could i be doing something wrong? At the same time, could someone explain what does the upx upy upz do? i got to admit i'm not very sure abt it even after reading the explaination. =20 pls advice thanks bryan =20 |
From: <db...@if...> - 2002-11-27 01:28:31
|
Hi all, I'm still struggling with the OSX and swing issue in gl4java. Trying to use a GLAnimJPanel I get the same error message as Mark Powell reported a few months ago on this list. set fps := 20.0 -> 50 [ms/frame] get_GC: Error, pData is zero could not open a GL widget -- GL CONTEXT can't create a GL context Has anybody resolved this issue in the meantime? Thanks a lot in advance! regards Daniel |
From: Stefan B. <wo...@do...> - 2002-11-23 11:18:06
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, Gl4Java fails to run on my SuSE 8.0 system with a Geforce, it shows shows a couple of frames and quits with a following error: init(): gears$gearsCanvas[canvas0,0,0,1280x966] An unexpected exception has been detected in native code outside the VM. Unexpected Signal : 11 occurred at PC=0x4CC1B8F0 Function=glXGetCurrentContext+0x0 Library=/usr/lib/libGL.so Current Java thread: at gl4java.GLContext.gljMakeCurrentNative(Native Method) at gl4java.GLContext.gljMakeCurrent(GLContext.java:2472) - locked <0x44234978> (a gl4java.GLContext) at gears$gearsCanvas.display(gears.java:152) at gl4java.awt.GLCanvas.sDisplay(GLCanvas.java:715) at gl4java.awt.GLAnimCanvas.run(GLAnimCanvas.java:466) at java.lang.Thread.run(Thread.java:536) Since I read that this error got posted to this mailinglist before, I have read the replies. I think the error got corrected in CVS, but I can't get it to compile here. Can someone send me the libraries of a compiled CVS version on linux-x86-xf86? cheers, Stefan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.7 (GNU/Linux) iD8DBQE932Pg/bI7T1LKTh8RAqsJAJsFtG/dg4Xxeoe8vtLCofC49eCAwQCfSR4Y VBJTE03OoB85Fh9pyeu3uIM= =Hvj7 -----END PGP SIGNATURE----- |
From: Max G. <gi...@ye...> - 2002-11-23 10:41:08
|
Hi! Being not an expert here I think you should get rid of errors like "Package java.awt.geom not found in import." first. Max |
From: Sean S. <se...@ya...> - 2002-11-23 01:08:58
|
Hi, I have been trying (unsuccessfully) to compile GL4Java on AIX 4.3.3 I have attached the output from the compile. I am using the AIX supplied libGL.a and libGLU.a libraries. Everything else is per the prerequisites. The jar files are being created properly but I am unable to get the .so or .a files to be generated. Thanks in advance. Sean ===== Sean Slattery se...@ya... __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus Powerful. Affordable. Sign up now. http://mailplus.yahoo.com |
From: paisit <pa...@it...> - 2002-11-21 05:49:46
|
Hello all, My app runs on fine on java2/linux,win98,2000,XP ,but on Viao notebook running XP/jdk141, there seems to be no error thrown, yet the display area (GLCanvas) is all gray. Driver problem perhaps? Any help appreciated, Paisit |
From: Alban C. <aco...@wa...> - 2002-11-15 10:29:17
|
>Hello , >How do i use glut library in java when using Java4GL ?. For example ,I want >to use glutWireCube() command,but i do not know the syntax of it for JAVA >, I use gl.glutWireCube() or glu.glutWireCube() but it does not work. >Maybe, I must import necessary some libraries . > >Thanks in advance... The following method should work...Otherwise you can check out the applet glutFontBitmapTest in the /miscdemos directory of the gl4java samples. import gl4java.utils.glut.*; public class MyCanvas extends GLCanvas{ protected GLUTFunc glut =3D null; public void init() { glut =3D new GLUTFuncLightImpl (gl, glu); } public void display() { glut.glutWireCube(100d); } } regards, Alban Cousini=E9 |
From: Savas Y. <sa...@bi...> - 2002-11-14 13:58:58
|
Hello , How do i use glut library in java when using Java4GL ?. For example ,I want to use glutWireCube() command,but i do not know the syntax of it for JAVA , I use gl.glutWireCube() or glu.glutWireCube() but it does not work. Maybe , I must import necessary some libraries . Thanks in advance... |
From: Kenneth B. R. <kbr...@al...> - 2002-11-11 16:31:48
|
> I have a problem with java4GL. I use this java library to use openGL under > the windows 2000. But , when I run my code including openGL commands , > the problem below occurs . For the first time I run program there is no > problem , however for the second time , the problem occurs. > if Someone knows solution of the problem and helps me , I will be happy , > Thanks in advance. > > An unexpected exception has been detected in native code outside the VM. > Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0xce8502e > Function name=(N/A) > Library=C:\WINNT\system32\i81xgicd.dll If the state between runs matters then it sounds like a driver bug. Check to see if there are any driver updates available for the Intel 810. You may also want to get a 3D upgrade card; even the lowest-end cards available from ATI or NVidia should drastically outperform the 810 and will probably be more stable as well. I also recommend converting your program to the GLEventListener model from the subclassing model to reduce the possible number of application errors. |
From: Max G. <gi...@ye...> - 2002-11-11 11:45:09
|
Praveen ck wrote: > Hi, > > I wanted to download the documentation of gl4java. The jausoft.com's > docs link is down. Can anybody tell me other site which has > documentation for download. You can use GL4Java mirror at ftp://yellow.dyndns.org/pub/java/gl4java Max |
From: Savas Y. <sa...@bi...> - 2002-11-11 11:33:03
|
Hello, I have a problem with java4GL. I use this java library to use openGL under the windows 2000. But , when I run my code including openGL commands , the problem below occurs . For the first time I run program there is no problem , however for the second time , the problem occurs. if Someone knows solution of the problem and helps me , I will be happy , Thanks in advance. An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0xce8502e Function name=(N/A) Library=C:\WINNT\system32\i81xgicd.dll NOTE: We are unable to locate the function name symbol for the error just occurred. Please refer to release documentation for possible reason and solutions. Current Java thread: at gl4java.GLFuncJauJNI.glShadeModel(Native Method) at CGLCanvas.init(javaGLfirst.java:82) at javaGLfirst.main(javaGLfirst.java:214) Dynamic libraries: 0x00400000 - 0x00405000 C:\WINNT\system32\java.exe 0x77F80000 - 0x77FF9000 C:\WINNT\System32\ntdll.dll 0x77DB0000 - 0x77E0A000 C:\WINNT\system32\ADVAPI32.dll 0x77E80000 - 0x77F36000 C:\WINNT\system32\KERNEL32.DLL 0x77D40000 - 0x77DAF000 C:\WINNT\system32\RPCRT4.DLL 0x78000000 - 0x78046000 C:\WINNT\system32\MSVCRT.dll 0x6D420000 - 0x6D4EF000 C:\JBuilder7\jdk1.3.1\jre\bin\hotspot\jvm.dll 0x77E10000 - 0x77E75000 C:\WINNT\system32\USER32.dll 0x77F40000 - 0x77F7C000 C:\WINNT\system32\GDI32.DLL 0x77570000 - 0x775A0000 C:\WINNT\system32\WINMM.dll 0x6D220000 - 0x6D227000 C:\JBuilder7\jdk1.3.1\jre\bin\hpi.dll 0x6D3B0000 - 0x6D3BD000 C:\JBuilder7\jdk1.3.1\jre\bin\verify.dll 0x6D250000 - 0x6D266000 C:\JBuilder7\jdk1.3.1\jre\bin\java.dll 0x6D3C0000 - 0x6D3CD000 C:\JBuilder7\jdk1.3.1\jre\bin\zip.dll 0x6D020000 - 0x6D128000 C:\JBuilder7\jdk1.3.1\jre\bin\awt.dll 0x77800000 - 0x7781D000 C:\WINNT\system32\WINSPOOL.DRV 0x75E60000 - 0x75E7A000 C:\WINNT\system32\IMM32.dll 0x77A50000 - 0x77B45000 C:\WINNT\system32\ole32.dll 0x10000000 - 0x10066000 C:\JBuilder7\jdk1.3.1\jre\lib\ext\GL4JavaJauGljJNI13.dll 0x6D270000 - 0x6D275000 C:\JBuilder7\jdk1.3.1\jre\bin\jawt.dll 0x69510000 - 0x695D7000 C:\WINNT\system32\OPENGL32.DLL 0x6FAC0000 - 0x6FADF000 C:\WINNT\system32\GLU32.dll 0x51000000 - 0x51044000 C:\WINNT\system32\DDRAW.dll 0x728A0000 - 0x728A6000 C:\WINNT\system32\DCIMAN32.dll 0x6D1E0000 - 0x6D21B000 C:\JBuilder7\jdk1.3.1\jre\bin\fontmanager.dll 0x0CE80000 - 0x0D036000 C:\WINNT\system32\i81xgicd.dll 0x0D220000 - 0x0D27C000 C:\WINNT\system32\i81xGDEV.DLL 0x77920000 - 0x77942000 C:\WINNT\system32\imagehlp.dll 0x72A00000 - 0x72A2D000 C:\WINNT\system32\DBGHELP.dll 0x690A0000 - 0x690AB000 C:\WINNT\system32\PSAPI.DLL Local Time = Tue Nov 05 15:55:53 2002 Elapsed Time = 3 # # The exception above was detected in native code outside the VM # # Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 mixed mode) # |
From: Praveen c. <kc_...@ho...> - 2002-11-09 15:24:11
|
Hi, I wanted to download the documentation of gl4java. The jausoft.com's docs link is down. Can anybody tell me other site which has documentation for download. _________________________________________________________________ MSN 8 helps eliminate e-mail viruses. Get 2 months FREE*. http://join.msn.com/?page=features/virus |
From: <pri...@ya...> - 2002-11-08 18:25:35
|
Hi, thank's for your fast help. I have found the compilation instruction and so I tried to compile the cvs version by myself. But during the compilation I got some error messages (see below). I did all the things that were mentioned in the text (especially the stuff with the symbols.mak). Thank's Oli :-) /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-enum-auto.orig.h . . . * Destination-Class: gl4java_GLEnum ! */ Error while decoding for <GL_ALL_CLIENT_ATTRIB_BITS>: <0xFFFFFFFF> Error while decoding for <GL_CLIENT_ALL_ATTRIB_BITS>: <0xFFFFFFFF> Error while decoding for <GL_TEXCOORD4_BIT_PGI>: <0x80000000> WARNING(ExternalDeclaration): Function :<<UNKNOWN>> can not be proceded - invali d ! /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-enum-auto.orig.h . . . * Destination-Class: gl4java_GLUEnum ! */ WARNING(ExternalDeclaration): Function :<<UNKNOWN>> can not be proceded - invali d ! /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glf-enum-auto.orig.h . . . * Destination-Class: gl4java_GLFEnum ! */ Error while decoding for <GLF_ERROR>: <- 1> WARNING(ExternalDeclaration): Function :<<UNKNOWN>> can not be proceded - invali d ! /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glf-proto-auto.orig.h . . . * Destination-Class: gl4java_utils_glf_GLF ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLFunc14JauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFunc14JauJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glf-proto-auto.orig.h . . . * Destination-Class: gl4java_utils_glf_GLFFuncJNI ! */ /** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: glf-proto-auto.orig.h . . . * Destination-Class: gl4java_utils_glf_GLFFuncJNI ! */ /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GL4JavaInitException.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/jau/awt/WinHandleAccess.class] Error 1 27 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GL4JavaReflections.class] Error 127 (i gnored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLCapabilities.class] Error 127 (ignor ed) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLRunnable.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLEnum.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLUEnum.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLFunc.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLUFunc.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLContext.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLFuncJauJNI.class] Error 127 (ignored ) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLFuncJauJNInf.class] Error 127 (ignor ed) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLUFuncJauJNI.class] Error 127 (ignore d) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/GLUFuncJauJNInf.class] Error 127 (igno red) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/utils/glf/GLFFuncJNI.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/utils/Tool.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/drawable/X11SunJDK13GLDrawableFactory. class] Error 127 (ignored) /bin/bash: line 1: O: command 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[/home/oli/Desktop/lib-java/gl4java/utils/textures/IOTextureLoader.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/utils/textures/PngTextureLoader.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/utils/textures/PPMAsciiTextureLoader.c lass] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/utils/textures/TGATextureLoader.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/utils/textures/AWTTextureLoader.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/utils/textures/TextureGrabber.class] E rror 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/utils/textures/TGATextureGrabber.class ] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/drawable/GLEventListener.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/drawable/utils/GLEventListenerList.cla ss] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/drawable/GLDrawable.class] Error 127 ( ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/drawable/GLDrawableFactory.class] Erro r 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/drawable/DummyGLDrawableFactory.class] Error 127 (ignored) /bin/bash: line 1: O: command not found make: [/home/oli/Desktop/lib-java/gl4java/drawable/SunJDK13GLDrawableFactory.cla ss] Error 127 (ignored) gl4java/applet : no such file or directory gl4java/awt : no such file or directory gl4java/swing : no such file or directory gl4java/jau : no such file or directory gl4java/system : no such file or directory gl4java/utils/textures : no such file or directory gl4java/utils/glut/*.class : no such file or directory gl4java/utils/glf/*.class : no such file or directory gl4java/drawable : no such file or directory gl4java/utils/glut/fonts : no such file or directory gl4java/utils/glf/fonts : no such file or directory gcc: CNativeCode/OpenGL_X11.o: No such file or directory gcc: CNativeCode/OpenGL_misc.o: No such file or directory gcc: CNativeCode/OpenGL_JauJNI_funcs.o: No such file or directory gcc: CNativeCode/OpenGLU_JauJNI_funcs.o: No such file or directory gcc: CNativeCode/GLF_JNI_funcs.o: No such file or directory gcc: CNativeCode/OpenGL_X11.o: No such file or directory gcc: CNativeCode/OpenGL_misc.o: No such file or directory gcc: CNativeCode/OpenGL_JauJNI12_funcs.o: No such file or directory gcc: CNativeCode/OpenGLU_JauJNI12_funcs.o: No such file or directory gcc: CNativeCode/GLF_JNI12_funcs.o: No such file or directory gcc: CNativeCode/OpenGL_X11_jawt.o: No such file or directory gcc: CNativeCode/GLDrawableFactory_X11_SunJDK13.o: No such file or directory gcc: CNativeCode/OpenGL_misc.o: No such file or directory gcc: CNativeCode/OpenGL_JauJNI12_funcs.o: No such file or directory gcc: CNativeCode/OpenGLU_JauJNI12_funcs.o: No such file or directory gcc: CNativeCode/GLF_JNI12_funcs.o: No such file or directory gcc: CNativeCode/OpenGL_X11_jawt.o: No such file or directory gcc: CNativeCode/GLDrawableFactory_X11_SunJDK13.o: No such file or directory gcc: CNativeCode/OpenGL_misc.o: No such file or directory gcc: CNativeCode/OpenGL_JauJNI12_funcs.o: No such file or directory gcc: CNativeCode/OpenGLU_JauJNI12_funcs.o: No such file or directory gcc: CNativeCode/OpenGL_JauJNI14_funcs.o: No such file or directory gcc: CNativeCode/OpenGLU_JauJNI14_funcs.o: No such file or directory gcc: CNativeCode/gl4java_utils_DirectBufferCleanup.o: No such file or directory gcc: CNativeCode/GLF_JNI12_funcs.o: No such file or directory gcc: CNativeCode/OpenGL_X11_jawt.o: No such file or directory gcc: CNativeCode/GLDrawableFactory_X11_SunJDK13.o: No such file or directory gcc: CNativeCode/OpenGL_misc.o: No such file or directory gcc: CNativeCode/OpenGL_JauJNI12nf_funcs.o: No such file or directory gcc: CNativeCode/OpenGLU_JauJNI12nf_funcs.o: No such file or directory gcc: CNativeCode/GLF_JNI12_funcs.o: No such file or directory gcc: CNativeCode/OpenGL_X11_jawt.o: No such file or directory gcc: CNativeCode/GLDrawableFactory_X11_SunJDK13.o: No such file or directory gcc: CNativeCode/OpenGL_misc.o: No such file or directory gcc: CNativeCode/OpenGL_JauJNI12tst_funcs.o: No such file or directory gcc: CNativeCode/OpenGLU_JauJNI12tst_funcs.o: No such file or directory gcc: CNativeCode/GLF_JNI12_funcs.o: No such file or directory __________________________________________________________________ Gesendet von Yahoo! Mail - http://mail.yahoo.de Möchten Sie mit einem Gruß antworten? http://grusskarten.yahoo.de |
From: Elias N. <na...@od...> - 2002-11-07 18:54:08
|
On Thursday 07 November 2002 17:13, Oliver Rohe wrote: > Hello, > > I have this question although I now that it was > already answered. > > http://sourceforge.net/mailarchive/message.php?msg_id=3D1736828 > > I get the same problem, but don't know > how to fix it. > I had the problem on a SuSE 8.0 and I could only solve by tampering with = the=20 drivers, which resulted in gl4java working but with no multitexturing, or= =20 upgrading to the latest cvs, which made it work like a charm. I still hav= e=20 the compiled binaries for SuSE 8.0 from a cvs a few months old if you are= =20 interested (weighs in about a few megs) - elias |
From: Kenneth B. R. <kbr...@al...> - 2002-11-07 16:26:38
|
> The scene is rendered without any problem, and I could move through the > scene smoothly (I use glTranslatef and glRotatef to do this). The problem > comes when I click the mouse button -- when releasing the button, part of > the objects (but not all of them) flashes, while the floor plane and skybox > remain still (I never found them flash). The flash doesn't occur everytime, > but is quite frequent. Have you thought about the multithreading occurring in your program? Usually with a GLAnimCanvas all of the OpenGL rendering occurs in the animation thread (driven by the GLAnimCanvas). However all AWT events like mouse presses are dispatched on the AWT event thread. It is usually best to simply set up state in the AWT event handler which is consumed by the animation thread later. See the JCanyon demo (use Google) for an example of handling mouse and keyboard presses properly. |
From: <pri...@ya...> - 2002-11-07 16:13:07
|
Hello, I have this question although I now that it was already answered. http://sourceforge.net/mailarchive/message.php?msg_id=1736828 I get the same problem, but don't know how to fix it. My configuration: Debian Sid Nvidia (driver 3123) Asus 7100mx(gforce2) j2sdk1.4.1_01 An unexpected exception has been detected in native code outside the VM. Unexpected Signal : 11 occurred at PC=0x4CB558F0 Function=glXGetCurrentContext+0x0 Library=/usr/lib/libGL.so Current Java thread: at gl4java.GLContext.gljMakeCurrentNative(Native Method) at gl4java.GLContext.gljMakeCurrent(GLContext.java:1127) - locked <0x4426b2c0> (a gl4java.GLContext) at gl4java.awt.GLCanvas.display(GLCanvas.java:785) at gl4java.awt.GLCanvas.sDisplay(GLCanvas.java:715) at gl4java.awt.GLAnimCanvas.run(GLAnimCanvas.java:466) at java.lang.Thread.run(Thread.java:536) Dynamic libraries: 08048000-0804e000 r-xp 00000000 16:02 65041 /opt/java/j2sdk1.4.1/bin/java 0804e000-0804f000 rw-p 00005000 16:02 65041 /opt/java/j2sdk1.4.1/bin/java 40000000-40011000 r-xp 00000000 16:02 20684 /lib/ld-2.3.1.so 40011000-40012000 rw-p 00011000 16:02 20684 /lib/ld-2.3.1.so 40012000-4001b000 r-xp 00000000 16:02 64428 /opt/java/j2sdk1.4.1/jre/lib/i386/native_threads/libhpi.so 4001b000-4001c000 rw-p 00008000 16:02 64428 /opt/java/j2sdk1.4.1/jre/lib/i386/native_threads/libhpi.so 4001d000-4001e000 rw-s 40000000 16:02 64269 /dev/nvidia0 4001e000-4002b000 r-xp 00000000 16:02 20703 /lib/libpthread-0.10.so 4002b000-4002e000 rw-p 0000d000 16:02 20703 /lib/libpthread-0.10.so 4006f000-40071000 r-xp 00000000 16:02 20690 /lib/libdl-2.3.1.so 40071000-40072000 rw-p 00001000 16:02 20690 /lib/libdl-2.3.1.so 40072000-4017b000 r-xp 00000000 16:02 20688 /lib/libc-2.3.1.so 4017b000-40180000 rw-p 00109000 16:02 20688 /lib/libc-2.3.1.so 40185000-4049d000 r-xp 00000000 16:02 64434 /opt/java/j2sdk1.4.1/jre/lib/i386/client/libjvm.so 4049d000-40651000 rw-p 00317000 16:02 64434 /opt/java/j2sdk1.4.1/jre/lib/i386/client/libjvm.so 40661000-40671000 r-xp 00000000 16:02 20692 /lib/libnsl-2.3.1.so 40671000-40672000 rw-p 00010000 16:02 20692 /lib/libnsl-2.3.1.so 40674000-40694000 r-xp 00000000 16:02 20691 /lib/libm-2.3.1.so 40694000-40695000 rw-p 0001f000 16:02 20691 /lib/libm-2.3.1.so 40695000-406a5000 r-xp 00000000 16:02 64438 /opt/java/j2sdk1.4.1/jre/lib/i386/libverify.so 406a5000-406a7000 rw-p 0000f000 16:02 64438 /opt/java/j2sdk1.4.1/jre/lib/i386/libverify.so 406a7000-406c8000 r-xp 00000000 16:02 64439 /opt/java/j2sdk1.4.1/jre/lib/i386/libjava.so 406c8000-406ca000 rw-p 00020000 16:02 64439 /opt/java/j2sdk1.4.1/jre/lib/i386/libjava.so 406ca000-406df000 r-xp 00000000 16:02 64441 /opt/java/j2sdk1.4.1/jre/lib/i386/libzip.so 406df000-406e1000 rw-p 00014000 16:02 64441 /opt/java/j2sdk1.4.1/jre/lib/i386/libzip.so 406e1000-41daf000 r--s 00000000 16:02 65017 /opt/java/j2sdk1.4.1/jre/lib/rt.jar 41df2000-41e09000 r--s 00000000 16:02 64467 /opt/java/j2sdk1.4.1/jre/lib/sunrsasign.jar 41e09000-41e7a000 r--s 00000000 16:02 64475 /opt/java/j2sdk1.4.1/jre/lib/jsse.jar 41e7a000-41e8d000 r--s 00000000 16:02 64468 /opt/java/j2sdk1.4.1/jre/lib/jce.jar 41e8d000-42149000 r--s 00000000 16:02 64976 /opt/java/j2sdk1.4.1/jre/lib/charsets.jar 441f1000-441f4000 r--s 00000000 16:02 64464 /opt/java/j2sdk1.4.1/jre/lib/ext/dnsns.jar 441f4000-441f6000 r-xp 00000000 16:02 429562 /usr/X11R6/lib/X11/locale/common/xlcDef.so.2 441f6000-441f7000 rw-p 00001000 16:02 429562 /usr/X11R6/lib/X11/locale/common/xlcDef.so.2 441f7000-441f8000 r-xp 00000000 16:02 64457 /opt/java/j2sdk1.4.1/jre/lib/i386/libjawt.so 441f8000-441f9000 rw-p 00000000 16:02 64457 /opt/java/j2sdk1.4.1/jre/lib/i386/libjawt.so 441f9000-441fa000 rwxp 00000000 16:02 4120 /dev/zero 441fa000-441fb000 rwxp 00000000 16:02 4120 /dev/zero 441fb000-441fc000 rwxp 00000000 16:02 4120 /dev/zero 441fc000-441fd000 rwxp 00000000 16:02 4120 /dev/zero 441fd000-441fe000 rwxp 00000000 16:02 4120 /dev/zero 441fe000-441ff000 rwxp 00000000 16:02 4120 /dev/zero 441ff000-44200000 rwxp 00000000 16:02 4120 /dev/zero 4c280000-4c289000 r-xp 00000000 16:02 20693 /lib/libnss_compat-2.3.1.so 4c289000-4c28a000 rw-p 00009000 16:02 20693 /lib/libnss_compat-2.3.1.so 4c28a000-4c2c4000 r--s 00000000 16:02 565283 /opt/java/j2sdk1.4.1/jre/lib/ext/gl4java.jar 4c2c4000-4c2e2000 r--s 00000000 16:02 522884 /opt/java/j2sdk1.4.1/jre/lib/ext/gl4java-glutfonts.jar 4c2e2000-4c379000 r--s 00000000 16:02 522886 /opt/java/j2sdk1.4.1/jre/lib/ext/gl4java-glffonts.jar 4c379000-4c396000 r--s 00000000 16:02 64463 /opt/java/j2sdk1.4.1/jre/lib/ext/sunjce_provider.jar 4c396000-4c3a4000 r--s 00000000 16:02 64466 /opt/java/j2sdk1.4.1/jre/lib/ext/ldapsec.jar 4c3a4000-4c3b2000 r--s 00000000 16:02 522888 /opt/java/j2sdk1.4.1/jre/lib/ext/png.jar 4c3b2000-4c451000 r--s 00000000 16:02 64465 /opt/java/j2sdk1.4.1/jre/lib/ext/localedata.jar 4c451000-4c718000 r-xp 00000000 16:02 64449 /opt/java/j2sdk1.4.1/jre/lib/i386/libawt.so 4c718000-4c72d000 rw-p 002c6000 16:02 64449 /opt/java/j2sdk1.4.1/jre/lib/i386/libawt.so 4c752000-4c7a5000 r-xp 00000000 16:02 64448 /opt/java/j2sdk1.4.1/jre/lib/i386/libmlib_image.so 4c7a5000-4c7a6000 rw-p 00052000 16:02 64448 /opt/java/j2sdk1.4.1/jre/lib/i386/libmlib_image.so 4c7a6000-4c7ac000 r-xp 00000000 16:02 429696 /usr/X11R6/lib/libXp.so.6.2 4c7ac000-4c7ad000 rw-p 00006000 16:02 429696 /usr/X11R6/lib/libXp.so.6.2 4c7ad000-4c7f3000 r-xp 00000000 16:02 429700 /usr/X11R6/lib/libXt.so.6.0 4c7f3000-4c7f7000 rw-p 00045000 16:02 429700 /usr/X11R6/lib/libXt.so.6.0 4c7f7000-4c803000 r-xp 00000000 16:02 429691 /usr/X11R6/lib/libXext.so.6.4 4c803000-4c804000 rw-p 0000c000 16:02 429691 /usr/X11R6/lib/libXext.so.6.4 4c804000-4c808000 r-xp 00000000 16:02 429701 /usr/X11R6/lib/libXtst.so.6.1 4c808000-4c809000 rw-p 00003000 16:02 429701 /usr/X11R6/lib/libXtst.so.6.1 4c809000-4c8c0000 r-xp 00000000 16:02 429689 /usr/X11R6/lib/libX11.so.6.2 4c8c0000-4c8c3000 rw-p 000b7000 16:02 429689 /usr/X11R6/lib/libX11.so.6.2 4c8c3000-4c8ca000 r-xp 00000000 16:02 429688 /usr/X11R6/lib/libSM.so.6.0 4c8ca000-4c8cb000 rw-p 00007000 16:02 429688 /usr/X11R6/lib/libSM.so.6.0 4c8cb000-4c8de000 r-xp 00000000 16:02 429687 /usr/X11R6/lib/libICE.so.6.3 4c8de000-4c8e0000 rw-p 00012000 16:02 429687 /usr/X11R6/lib/libICE.so.6.3 4c8e1000-4c9a7000 r-xp 00000000 16:02 64451 /opt/java/j2sdk1.4.1/jre/lib/i386/libfontmanager.so 4c9a7000-4c9c2000 rw-p 000c5000 16:02 64451 /opt/java/j2sdk1.4.1/jre/lib/i386/libfontmanager.so 4c9c2000-4c9f6000 r-xp 00000000 16:02 77150 /usr/lib/libstdc++-2-libc6.1-1-2.9.0.so 4c9f6000-4ca02000 rw-p 00033000 16:02 77150 /usr/lib/libstdc++-2-libc6.1-1-2.9.0.so 4ca04000-4ca1e000 r-xp 00000000 16:02 429561 /usr/X11R6/lib/X11/locale/common/ximcp.so.2 4ca1e000-4ca20000 rw-p 00019000 16:02 429561 /usr/X11R6/lib/X11/locale/common/ximcp.so.2 4ca20000-4cb23000 r-xp 00000000 16:02 66175 /opt/java/j2sdk1.4.1/jre/lib/i386/libGL4JavaJauGljJNI14.so 4cb23000-4cb27000 rw-p 00102000 16:02 66175 /opt/java/j2sdk1.4.1/jre/lib/i386/libGL4JavaJauGljJNI14.so 4cb2a000-4cb2b000 rwxp 00000000 16:02 4120 /dev/zero 4cb36000-4cb79000 r-xp 00000000 16:02 430905 /usr/lib/libGL.so.1.0.3123 4cb79000-4cb7c000 rw-p 00042000 16:02 430905 /usr/lib/libGL.so.1.0.3123 4cb7e000-4cee6000 r-xp 00000000 16:02 494297 /usr/lib/libGLcore.so.1.0.3123 4cee6000-4ceee000 rw-p 00367000 16:02 494297 /usr/lib/libGLcore.so.1.0.3123 4cf95000-4d001000 r-xp 00000000 16:02 25334 /usr/X11R6/lib/libGLU.so.1.3 4d001000-4d011000 rw-p 0006c000 16:02 25334 /usr/X11R6/lib/libGLU.so.1.3 4d011000-4d047000 r-xp 00000000 16:02 1308 /usr/lib/libstdc++-3-libc6.2-2-2.10.0.so 4d047000-4d058000 rw-p 00036000 16:02 1308 /usr/lib/libstdc++-3-libc6.2-2-2.10.0.so 4d0d7000-4d1de000 rw-s 00000000 00:04 32769 /SYSV00000000 (deleted) 4d1de000-551de000 rw-s 10000000 16:02 64269 /dev/nvidia0 5529d000-5539f000 rw-s 80000000 16:02 64269 /dev/nvidia0 5539f000-553af000 rw-s 00810000 16:02 64269 /dev/nvidia0 Local Time = Mon Nov 4 10:47:07 2002 Elapsed Time = 2 # # The exception above was detected in native code outside the VM # # Java VM: Java HotSpot(TM) Client VM (1.4.1_01-b01 mixed mode) # # An error report file has been saved as hs_err_pid568.log. # Please refer to the file for further information. # -------------------------------- Every time when I am running a gl4j program, I get this output. How can I solve this problem? Somebody suggested to use the actual CVS version. Will it really fix the problem and how can I use an already checked out CVS version? And why does this exception occur? Thanks in advance. Ciao Oli :-) __________________________________________________________________ Gesendet von Yahoo! Mail - http://mail.yahoo.de Möchten Sie mit einem Gruß antworten? http://grusskarten.yahoo.de |
From: <dom...@so...> - 2002-11-07 10:22:10
|
Hi there, In my program I render the same model, loaded from an .obj file, several times with different transformations. I also have a sky box (six quads with texture) and a floor plane (one quad with texture) rendered afterwards. In the rendering loop, I first use a for loop to render the copies of model in different location by glTranslatef, and different scale by glScalef. Afterwards, the floor plane and skybox are rendered. The scene is rendered without any problem, and I could move through the scene smoothly (I use glTranslatef and glRotatef to do this). The problem comes when I click the mouse button -- when releasing the button, part of the objects (but not all of them) flashes, while the floor plane and skybox remain still (I never found them flash). The flash doesn't occur everytime, but is quite frequent. I've read some old posts here, and try to follow the suggestions such as implementing the mouse listener and leaving the click event blank, but the problem presists. Even setting mouse listener to null doesn't help. (Note: I have the mouse listener seperated as another class, but not in GLAnimCanvas.) And when I look into my code, I found something interesting -- if I comment out the glScalef line, everything goes well! Or, if I unroll the for loop by hand, the frequency of flashing will be greatly reduced. Unrolling the loop is not feasible, since I would have unknown number of objects, but I wonder if glScalef is the real trouble maker. Do anyone got idea on this? Thanks. Dominic Kwan PS. Sorry for poor English... |
From: <dom...@so...> - 2002-11-07 09:59:05
|
confirm 504075 |
From: Savas Y. <sa...@bi...> - 2002-11-05 16:15:47
|
it is only test mail |
From: Pepijn V. E. <pep...@lu...> - 2002-11-05 08:52:02
|
-------- Original Message -------- Subject: Re: [gl4java-usergroup] SetDCPixelFormat fails under jdk1.4.1 Date: Mon, 04 Nov 2002 11:15:12 +0100 From: Pepijn Van Eeckhoudt <pep...@lu...> To: kbr...@al... References: <200...@ml...> Just a short note to keep you informed. I looked into this bug last week, but I can't reproduce it on my pc at home (geforce3), so I'm starting to think it's driver specific. At work I only have an onboard i810. I've had troubles with intel's opengl driver before, so this wouldn't surprise me. It would be nice to get a cleaner error message anyway, so I'll see if I can find some time to look into it at work. Pepijn Van Eeckhoudt Kenneth B. Russell wrote: >>On any pointers to some decent documentation on this stuff? I have no >>experience at all with the win32 api or jawt, so any tips before I start >>bug hunting would be very welcome :) > > > http://java.sun.com/j2se/1.4.1/docs/guide/awt/1.3/AWT_Native_Interface.html > > The JAWT documentation doesn't provide a lot of detail on the > semantics. All I would recommend at first is instrumenting the > GL4Java code with printf's to see the return values from the JAWT > routines, in particular locking the drawing surface. See if the > return value changes just before the crash on 1.4.1 and if it > remains the same on 1.3.1. > > Documentation on SetPixelFormat and other Windows APIs can be > found at http://msdn.microsoft.com/ . > > > ------------------------------------------------------- > This sf.net email is sponsored by: viaVerio will pay you up to > $1,000 for every account that you consolidate with us. > http://ad.doubleclick.net/clk;4749864;7604308;v? > http://www.viaverio.com/consolidator/osdn.cfm > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |
From: Peter <kaf...@xt...> - 2002-11-04 19:16:27
|
Just thought I'd let everyone who has replied know that I've fixed the animation stuttering problem - it was my fault and being caused by my input loop. I had been polling for input at 30hz, which isn't a problem per se, except that I was only updating the camera position when I polled the input - hence the stuttering. With that little bit of genius rectified, it now works fine. Thanks to everyone who replied =) Peter. --- The existence of morning is final and incontrovertible proof of the non-existence of a benevolent god. |
From: Peter <kaf...@xt...> - 2002-11-03 19:20:31
|
> Hi Peter, > > Here is a little checklist that might help you solving your problem : > > Your animation may be stuttering because of frequent runs of the garbage > collector. This can happen if you create and destroy a lot of objects per > frame. To avoid this, make sure you never create any temporary objects in > your rendering loop, having a preference using values that are global to > your classes. > Running your program using the option -Xincgc will smooth the garbage > collection over time (but also reduce performance) and this can help you > figure out if the gc is responsible of your problem. > -> java -Xincgc yourclass I checked out whether GC was the problem as the first step (I mentioned that in the initial post on this subject). I have been running with -Xincgc from the outset. I also explicitly turned on -verbose:gc so I could see when it was gc'ing, but I discovered that it gc'd rarely (I don't create much at all during my main rendering loop) and that the stuttering continued between gc events. > You don't need to compile arrays into display lists (this is really > useless, > I have not noticed any percent of performance increase testing this > feature), but it is always good to lock your vertex arrays. It allows the > driver to optimize the vertex data access in memory and thus gain > performance. Actually I got a very large speed increase when using display lists (which is what I expected since Nvidia explicitly recommend it as being faster than just using arrays - compiled or not) > Make sure you don't recompile your display lists at each frame (this a > stupid advice, but we never know...) heh - don't worry, I'm not doing that =) > Make sure your hard disk drive is not swapping during the rendering, this > would explain the poor / unregular access to the vertex data in memory. > If so, add more RAM to your computer. It's not reading from disk (the terrain is generated from an fbm fractal) > Allocate more RAM than needed to the virtual machine, I've had the feeling > it was increasing a bit the performance. For this, use the flag -Xmx > -> java -Xmx256000000 yourclass (to allocate 256Megs of memory to the > program) I'll try that - I had it in mind that I wasn't using a lot of memory, but that may be an invalid assumption. > Make sure you don't have 3dsMax or any third party openGL application > launched in the background when you execute your program. In some cases, > 3dsMAX make me loose up 70% of my application performance, and I hask > myself > "what the f%% is going on ?"..."oh max is running in the background..." Heh - no, not doing that either. > Don't use too small arrays. Small counts of polygons like 50-200 won't > make > you benefit of a real performance increase. Prefer having several thousand > faces per array if possible. There's no issue with the openGL performance of this code - it's a port of C++ code which was rendering in exactly the same way and performing fine. Actually, it's not even that the Java version is *slow* - it isn't - It achieves pretty much the same fps as the c++ version, it just stutters and doesn't run smoothly. It's like it's dropping a frame every now and then. > I'm personnaly using vertex arrays having very good and smooth performance > under a geForce2MX. What 3d card do you have ? > Geforce 256 / Windows 2000 / 128mb ram. Cheers, Peter. |