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From: Daniel B. <da...@gm...> - 2003-03-14 14:41:11
|
hi, just tried to compile gl4java (in Linux) but i've somewhat big problems. I've read in the archive of some successful compilations, but i can't comprehend, how you did that. Think, the makefile is somewhat ... ahm let us call it - not perfect at all. I am wondering why 'make x11' is trying to write all kinds of files to directories outside the compilation directory. If compiling fails the crap of compilation spreads over my file system, apart from that some rm cmds are not correct too. For example make tries to remove my /usr/local/lib directory ... rm -f /usr/local/lib /libGL4JavaJauGljJNI13tst.* rm: cannot remove `/usr/local/lib': Is a directory make: *** [/usr/local/lib] Error 1 That's not really kewl at all ... So my question is, how did the people, who stated the successfull compilation, accomplish that? Became root and disregard, what the script does? greetz Daniel |
From: Pepijn V. E. <pep...@lu...> - 2003-02-27 17:47:05
|
Alban Cousinie wrote: > Well I am not swapping buffers manually...if you look at my code, there > is no gljSwapBuffers(). But I know gl4java does some buffer managment > into GLCanvas, maybe it does it automatically ? > The problem is probably that when you select GL_LEFT as the draw buffer, OpenGL draws to both the back and front left buffer. If you want to draw to the offscreen buffer only you have to use GL_BACK_LEFT. Pepijn > > -----Message d'origine----- > De : Pepijn Van Eeckhoudt [mailto:pep...@lu...] > Envoyé : jeudi 27 février 2003 18:16 > À : Alban Cousinie > Objet : Re: [gl4java-usergroup] Drawing to an offscreen buffer silently > > I've never used auxilary buffers so I can't comment on that. But > wouldn't it be easier to just render on the back buffer as usual, but > not perform a buffer swap? > > Pepijn > > > |
From: Pepijn V. E. <pep...@lu...> - 2003-02-27 17:16:38
|
I've never used auxilary buffers so I can't comment on that. But wouldn't it be easier to just render on the back buffer as usual, but not perform a buffer swap? Pepijn Alban Cousinie wrote: > Hi, > > When I ask gl4java the count of available auxiliary buffers, > It returns 0. > > gl.glGetIntegerv(gl.GL_AUX_BUFFERS, numbuff); > > Does anyone know if auxiliary buffers are activated by default, if they > can be activated, or if I get 0 buffers because my OpenGL implementation > (nvidia, win32) would not support auxiliary buffers ? > > I'm implementing color picking. It's done, it works, but my screen > flashes (a tenth of second, showing my drawn colors) because it looks > like it is drawing on a buffer used by OpenGL for display, though I'm > drawing my objects into the left buffer (because I don't have any > auxiliary buffers). > > Here is the code (a bit simplified for ease of reading): > > //switch to an offscreen buffer. Left buffer should be > //available in any implementation since it is mandatory > gl.glDrawBuffer(gl.GL_LEFT); > gl.glReadBuffer(gl.GL_LEFT); > //make sure the buffer can be written > gl.glColorMask(true,true,true,true); > > //clean the buffer > gl.glClear(gl.GL_COLOR_BUFFER_BIT); > > //draw our objects in plain red color > drawObjects(); > > //look for color under the mouse > gl.glReadPixels(nextX,canvasSize().height-yMouseCoordinate,1,1,gl.GL_RED > ,gl.GL_UNSIGNED_BYTE,pickedColor); > > processPickedColorAndTellMeWhatObjectHasBeenPicked(pickedColor); > > //switch back to regular display buffer > gl.glReadBuffer(gl.GL_BACK); > gl.glDrawBuffer(gl.GL_BACK); > > > Anyone has an idea of what could go wrong with those buffers ? > > Thanks, > > Alban Cousinié > > MIND2MACHINE > http://www.mind2machine.com > > > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |
From: Alban C. <aco...@mi...> - 2003-02-27 17:06:51
|
Hi, When I ask gl4java the count of available auxiliary buffers,=20 It returns 0. gl.glGetIntegerv(gl.GL_AUX_BUFFERS, numbuff); Does anyone know if auxiliary buffers are activated by default, if they can be activated, or if I get 0 buffers because my OpenGL implementation (nvidia, win32) would not support auxiliary buffers ? I'm implementing color picking. It's done, it works, but my screen flashes (a tenth of second, showing my drawn colors) because it looks like it is drawing on a buffer used by OpenGL for display, though I'm drawing my objects into the left buffer (because I don't have any auxiliary buffers). Here is the code (a bit simplified for ease of reading): //switch to an offscreen buffer. Left buffer should be=20 //available in any implementation since it is mandatory=20 gl.glDrawBuffer(gl.GL_LEFT); gl.glReadBuffer(gl.GL_LEFT); //make sure the buffer can be written gl.glColorMask(true,true,true,true); =20 //clean the buffer gl.glClear(gl.GL_COLOR_BUFFER_BIT); //draw our objects in plain red color drawObjects(); //look for color under the mouse =20 gl.glReadPixels(nextX,canvasSize().height-yMouseCoordinate,1,1,gl.GL_RED ,gl.GL_UNSIGNED_BYTE,pickedColor); =20 processPickedColorAndTellMeWhatObjectHasBeenPicked(pickedColor); =20 //switch back to regular display buffer=20 gl.glReadBuffer(gl.GL_BACK); gl.glDrawBuffer(gl.GL_BACK); Anyone has an idea of what could go wrong with those buffers ? Thanks, Alban Cousini=E9 MIND2MACHINE http://www.mind2machine.com =20 |
From: Peter L. <pe...@gm...> - 2003-02-20 21:38:19
|
Hello people, P4D is a lowpolygon 3D editor and a game environment. With the editor you can modify bonebased 3D models, animations and textures, and import/export q3a-md3 data. The game environment (which is also used by the editor) provides simple script-, physic-, particle- engines. the project comes with demos of aroundbased startegy game and of a 1-st person action game. the game data for this demos are made and editable with the editor. http://www.jzone.de/p4d/index.htm https://sourceforge.net/projects/p4d/ comments & and critics appreciated. thanx for gl4java, great software. Peter L=FCders |
From: Danny Y. <on...@ya...> - 2003-02-20 06:26:30
|
I've been going through the tutorials in the Red book, and everything works great under GL4Java, but now I'm stuck on Vertex Arrays. I've been trying to use glArrayElement and glDrawElements, but I can't see anything on my GLAnimCanvas. (Oh, by the way, does anyone know where to get the source code for the Red book.the ftp site listed in the cover doesn't work.) Here's the code below: import gl4java.*; import gl4java.drawable.*; import gl4java.utils.glut.*; public class VertexArray implements GLEventListener { private GLFunc gl; private GLUFunc glu; private GLContext glj; private GLDrawable gldrawable; private GLUTFunc glut; static int[] vertices = { 25, 25, 100, 325, 175, 25, 175, 325, 250, 25, 325, 325 }; static float[] colors = { 1.0f, 0.2f, 0.2f, 0.2f, 0.2f, 1.0f, 0.8f, 1.0f, 0.2f, 0.75f, 0.75f, 0.75f, 0.35f, 0.35f, 0.35f, 0.5f, 0.5f, 0.5f }; public VertexArray() { } public void init(GLDrawable drawable) { gl = drawable.getGL(); glu = drawable.getGLU(); glj = drawable.getGLContext(); gldrawable = drawable; glut = new GLUTFuncLightImpl(gl, glu); glj.gljCheckGL(); } public void preDisplay(GLDrawable drawable) { } public void display(GLDrawable drawable) { gl.glClearColor(1.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL_COLOR_BUFFER_BIT); gl.glLoadIdentity(); gl.glColor3d(1.0,1.0,1.0); gl.glEnableClientState(GL_VERTEX_ARRAY); gl.glEnableClientState(GL_COLOR_ARRAY); gl.glVertexPointer(2, GL_INT, 0, vertices); gl.glColorPointer(3,GL_FLOAT,0,colors); gl.glBegin(GL_TRIANGLES); gl.glArrayElement(0); gl.glArrayElement(1); gl.glArrayElement(2); gl.glEnd(); gl.glFlush(); } public void postDisplay(GLDrawable drawable) { } public void cleanup(GLDrawable drawable) { } public void reshape(GLDrawable drawable, int x, int y) { gl.glViewport(0,0,x,y ); gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); glu.gluOrtho2D(0.0, (double) x, 0.0, (double) y); } public static void main(String[] args){ rtfm.opengl.FuGLAnimFrame frame = new rtfm.opengl.FuGLAnimFrame(new VertexArray(), 500,500,"Opengl Test"); } } |
From: Gary S. <gi...@st...> - 2003-02-17 14:43:37
|
On Mon, 17 Feb 2003, oO=D5 --- Le Castor --- =D5Oo wrote: > I tried to do what you said, but there one thing I > must be missing, because I don't know how to insure > that the termination comes from the canvas. I tried to > do it inside a windowClosed event, but it doesn't > work... > Yeah, I think I might have been smoking something when I wrote that :). My actual final solution was to put the window closing inside the same class that I do all my drawing from (so the class that extends GLAmimCanvas). So say you have the class Game which is the main canvas (and does all the drawing) then you get: public class Game extends GLAnimCanvas implements =09=09=09=09=09java.awt.event.WindowListener =09{ public void windowClosed(WindowEvent e) { System.exit(0); } public void windowClosing(WindowEvent e) { System.exit(0); } =09/**And the rest of your functions*/ } (window closing is always called first so it should never get to closed). anyway so you create your frame add the canvas to it and then add the event listener like: frame.addWindowListener(Game.getInstance()); where the reference is the currently active canvas frame (my program uses the singleton pattern). You can also terminate things safely using the key listeners and such like. I hope this helps, Gary |
From: <lec...@ya...> - 2003-02-17 10:11:34
|
I tried to do what you said, but there one thing I must be missing, because I don't know how to insure that the termination comes from the canvas. I tried to do it inside a windowClosed event, but it doesn't work... The main problem I have is to stop the GL drawing ! Have you any source code example ? Thanks --- Gary Stewart <gi...@st...> a écrit : > > Anyway, "gljDestroy failed (free)", who knows what > it > > does mean ? > > > > I have a JFrame containing a GLAnimCanvas called > > "canvas", created with > > > GLDrawableFactory.getFactory().createGLAnimCanvas(caps, > > 640, 480); > > > > Then, i add a GLEventListener > > (canvas.addGLEventListener) on it, containing all > the > > init and display methods. But everytime I try to > call > > canvas.cvsDispose(), it tells me that gljDestroy > > Failed. I know that it means he can't destroy the > > GLContext, but i dunno how to correct it... > > > > When I Use a simple GLAnimCanvas, without > > GLEventListener, this error never occur. Is it a > > GLEventListener problem ? Or am i doing something > > wrong ? > > > I don't know exactly what it means but I do know > where it occurs. > Basically, as I'm sure you know, since the event > that terminates the main > window can be called at any time, then the > GLAnimCanvas can be within a > draw() at the time the termination is called, this > causes this error to > appear. The way I got around it was to insure the > termination occured > correctly from within the draw. For example if you > have a window close > event this can set a boolean flag within the canvas > which if found to be > true terminates the application (so effectively your > canvas is responcable > for terminating the application). You could also > maybe set up an event > listener inside the canvas to stop the OpenGL > drawing. > > Hope this helps, > > Gary > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: > SourceForge Enterprise Edition + IBM + LinuxWorld = > Something 2 See! > http://www.vasoftware.com > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com |
From: Pac <pa...@tu...> - 2003-02-17 09:02:46
|
Le 16/02/03 à 23:16, Max Gilead a écrit: Max> Pac wrote: Max> >java.lang.UnsatisfiedLinkError: no GL4JavaJauGljJNI14 in java.library.path Max> java -Djava.library.path=/path/to/sharedlibs ... Max> Max> Max Max> Thank you it does not work here :=( pac@LinuxStation:~/GL4Java/GL4Java$ java -Djava.library.path=/home/pac/lib/ gl4java.GLContext -info GLContext.doLoadNativeLibraries will do it ! jvm vendor: Sun Microsystems Inc. jvm version: 1.4.1_01 jvm version (parsed): major: 1, minor: 4 Sorry, can't find the library: GL4JavaJauGljJNI14 java.lang.UnsatisfiedLinkError: no GL4JavaJauGljJNI14 in java.library.path native library NOT loaded complete GLFunc implementation gl4java.GLFunc14JauJNI created succesfull GLUFunc implementation gl4java.GLUFunc14JauJNI created succesful -- R.Pac |
From: Max G. <gi...@ye...> - 2003-02-16 22:16:41
|
Pac wrote: > java.lang.UnsatisfiedLinkError: no GL4JavaJauGljJNI14 in java.library.path java -Djava.library.path=/path/to/sharedlibs ... Max |
From: Pac <pa...@tu...> - 2003-02-16 21:57:19
|
Hello, I have successfully compiled gl4java but I am unable to launch demos. when I try to launch the GLContext class I've got an error see below. >pwd /home/pac/GL4Java/GL4Java >java gl4java.GLContext -info GLContext.doLoadNativeLibraries will do it ! jvm vendor: Sun Microsystems Inc. jvm version: 1.4.1_01 jvm version (parsed): major: 1, minor: 4 Sorry, can't find the library: GL4JavaJauGljJNI14 java.lang.UnsatisfiedLinkError: no GL4JavaJauGljJNI14 in java.library.path native library NOT loaded complete GLFunc implementation gl4java.GLFunc14JauJNI created succesfull GLUFunc implementation gl4java.GLUFunc14JauJNI created succesfull > echo $LD_LIBRARY_PATH /home/pac/lib/ >ls /home/pac/lib libGL4JavaJauGljJNI12.so libGL4JavaJauGljJNI13.so libGL4JavaJauGljJNI14.so libGL4JavaJauGljJNI13nf.so libGL4JavaJauGljJNI13tst.so libGL4JavaJauGljJNI.so Thanks for helping I really dont understand what's wrong on my system. Best regards -- R.Pac |
From: Tomas K. <kar...@ag...> - 2003-02-13 15:27:26
|
Darn they didn't work :/ But thanks any way :) I'll try to compile the darn thing to se if that helps. Currently I'm stuck with these errors when compiling. A clue ? ----------- gcc: CNativeCode/OpenGL_X11.o: No such file or directory gcc: CNativeCode/OpenGL_misc.o: No such file or directory gcc: CNativeCode/OpenGL_JauJNI_funcs.o: No such file or directory gcc: CNativeCode/OpenGLU_JauJNI_funcs.o: No such file or directory gcc: CNativeCode/GLF_JNI_funcs.o: No such file or directory gcc: CNativeCode/OpenGL_X11.o: No such file or directory gcc: CNativeCode/OpenGL_misc.o: No such file or directory etc .. --------- Cheers Tomas On Thu, 2003-02-13 at 03:59, Pepijn Van Eeckhoudt wrote: > I hope these are recent enough to fix your problem. > > Pepijn > > Tomas Karlsson wrote: > > Great ! > > > > Thanks > > Tomas > > > > On Wed, 2003-02-12 at 17:42, Pepijn Van Eeckhoudt wrote: > > > >>I've built some at work. I will send them to you first thing tomorrow. > >> > >>Pepijn Van Eeckhoudt > >>On woensdag, feb 12, 2003, at 19:56 Europe/Brussels, Tomas Karlsson > >>wrote: > >> > >> > >>>Thanks for the quick responce ! > >>> > >>>No problems with mixed drivers since all other GL apps work like a > >>>charm. > >>>I found an old posting with the same problem. Seems to be an bug that > >>>have > >>>been corrected in the latest CVS code. > >>> > >>>But then I can't get darn thing to compile :) > >>> > >>>Is there anyone that have latest CVS binaries (Linux x86) available for > >>>download ? > >>> > >>>Cheers > >>>Tomas > >>> > >>>----- Original Message ----- > >>>From: "Max Gilead" <gi...@ye...> > >>>To: <gl4...@li...> > >>>Sent: Wednesday, February 12, 2003 7:26 PM > >>>Subject: Re: [gl4java-usergroup] GL4Java Nvidia crash ! > >>> > >>> > >>> > >>>>Tomas Karlsson wrote: > >>>> > >>>>>Hi, All of my GL4Java apps craches when I try to launch them in > >>>>>Linux. > >>>>>I've had this problem before with the combination RedHat , Nvidia, > >>>>>GL4Java > >>>>> > >>>>>Any solutions ? > >>>>> > >>>>>Cheers > >>>>>Tomas > >>>>> > >>>>> > >>>>>An unexpected exception has been detected in native code outside the > >>>>>VM. > >>>>>Unexpected Signal : 11 occurred at PC=0x4CBAD314 > >>>>>Function=glXGetCurrentContext+0x0 > >>>>>Library=/usr/lib/libGL.so > >>>> > >>>>Try to use script called 'nv_check.sh' (http://www.icculus.org/lgfaq) > >>>>- > >>>>maybe you have files mixed from Mesa and nvidia ones? > >>>> > >>>>HTH, > >>>>Max > >>>> > >>>> > >>>> > >>>>------------------------------------------------------- > >>>>This sf.net email is sponsored by:ThinkGeek > >>>>Welcome to geek heaven. > >>>>http://thinkgeek.com/sf > >>>>_______________________________________________ > >>>>gl4java-usergroup mailing list > >>>>gl4...@li... > >>>>https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > >>>> > >>> > >>> > >>> > >>>------------------------------------------------------- > >>>This sf.net email is sponsored by:ThinkGeek > >>>Welcome to geek heaven. > >>>http://thinkgeek.com/sf > >>>_______________________________________________ > >>>gl4java-usergroup mailing list > >>>gl4...@li... > >>>https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > >>> -- Tomas Karlsson <kar...@ag...> |
From: Pepijn V. E. <pep...@lu...> - 2003-02-12 22:42:25
|
I've built some at work. I will send them to you first thing tomorrow. Pepijn Van Eeckhoudt On woensdag, feb 12, 2003, at 19:56 Europe/Brussels, Tomas Karlsson wrote: > Thanks for the quick responce ! > > No problems with mixed drivers since all other GL apps work like a > charm. > I found an old posting with the same problem. Seems to be an bug that > have > been corrected in the latest CVS code. > > But then I can't get darn thing to compile :) > > Is there anyone that have latest CVS binaries (Linux x86) available for > download ? > > Cheers > Tomas > > ----- Original Message ----- > From: "Max Gilead" <gi...@ye...> > To: <gl4...@li...> > Sent: Wednesday, February 12, 2003 7:26 PM > Subject: Re: [gl4java-usergroup] GL4Java Nvidia crash ! > > >> Tomas Karlsson wrote: >>> Hi, All of my GL4Java apps craches when I try to launch them in >>> Linux. >>> I've had this problem before with the combination RedHat , Nvidia, >>> GL4Java >>> >>> Any solutions ? >>> >>> Cheers >>> Tomas >>> >>> >>> An unexpected exception has been detected in native code outside the >>> VM. >>> Unexpected Signal : 11 occurred at PC=0x4CBAD314 >>> Function=glXGetCurrentContext+0x0 >>> Library=/usr/lib/libGL.so >> Try to use script called 'nv_check.sh' (http://www.icculus.org/lgfaq) >> - >> maybe you have files mixed from Mesa and nvidia ones? >> >> HTH, >> Max >> >> >> >> ------------------------------------------------------- >> This sf.net email is sponsored by:ThinkGeek >> Welcome to geek heaven. >> http://thinkgeek.com/sf >> _______________________________________________ >> gl4java-usergroup mailing list >> gl4...@li... >> https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup >> > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |
From: Tomas K. <kar...@ag...> - 2003-02-12 19:01:38
|
Thanks for the quick responce ! No problems with mixed drivers since all other GL apps work like a charm. I found an old posting with the same problem. Seems to be an bug that have been corrected in the latest CVS code. But then I can't get darn thing to compile :) Is there anyone that have latest CVS binaries (Linux x86) available for download ? Cheers Tomas ----- Original Message ----- From: "Max Gilead" <gi...@ye...> To: <gl4...@li...> Sent: Wednesday, February 12, 2003 7:26 PM Subject: Re: [gl4java-usergroup] GL4Java Nvidia crash ! > Tomas Karlsson wrote: > > Hi, All of my GL4Java apps craches when I try to launch them in Linux. > > I've had this problem before with the combination RedHat , Nvidia, > > GL4Java > > > > Any solutions ? > > > > Cheers > > Tomas > > > > > > An unexpected exception has been detected in native code outside the VM. > > Unexpected Signal : 11 occurred at PC=0x4CBAD314 > > Function=glXGetCurrentContext+0x0 > > Library=/usr/lib/libGL.so > Try to use script called 'nv_check.sh' (http://www.icculus.org/lgfaq) - > maybe you have files mixed from Mesa and nvidia ones? > > HTH, > Max > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |
From: Max G. <gi...@ye...> - 2003-02-12 18:25:59
|
Tomas Karlsson wrote: > Hi, All of my GL4Java apps craches when I try to launch them in Linux. > I've had this problem before with the combination RedHat , Nvidia, > GL4Java > > Any solutions ? > > Cheers > Tomas > > > An unexpected exception has been detected in native code outside the VM. > Unexpected Signal : 11 occurred at PC=0x4CBAD314 > Function=glXGetCurrentContext+0x0 > Library=/usr/lib/libGL.so Try to use script called 'nv_check.sh' (http://www.icculus.org/lgfaq) - maybe you have files mixed from Mesa and nvidia ones? HTH, Max |
From: Tomas K. <kar...@ag...> - 2003-02-12 16:39:28
|
Hi, All of my GL4Java apps craches when I try to launch them in Linux. I've had this problem before with the combination RedHat , Nvidia, GL4Java Any solutions ? Cheers Tomas An unexpected exception has been detected in native code outside the VM. Unexpected Signal : 11 occurred at PC=0x4CBAD314 Function=glXGetCurrentContext+0x0 Library=/usr/lib/libGL.so Current Java thread: at gl4java.GLContext.gljMakeCurrentNative(Native Method) at gl4java.GLContext.gljMakeCurrent(GLContext.java:2472) - locked <0x442278e0> (a gl4java.GLContext) at gl4java.awt.GLCanvas.display(GLCanvas.java:785) at gl4java.awt.GLCanvas.sDisplay(GLCanvas.java:715) at gl4java.awt.GLAnimCanvas.run(GLAnimCanvas.java:466) at java.lang.Thread.run(Thread.java:536) -- Tomas Karlsson <kar...@ag...> |
From: Gary S. <gi...@st...> - 2003-02-10 14:06:20
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> Anyway, "gljDestroy failed (free)", who knows what it > does mean ? > > I have a JFrame containing a GLAnimCanvas called > "canvas", created with > GLDrawableFactory.getFactory().createGLAnimCanvas(caps, > 640, 480); > > Then, i add a GLEventListener > (canvas.addGLEventListener) on it, containing all the > init and display methods. But everytime I try to call > canvas.cvsDispose(), it tells me that gljDestroy > Failed. I know that it means he can't destroy the > GLContext, but i dunno how to correct it... > > When I Use a simple GLAnimCanvas, without > GLEventListener, this error never occur. Is it a > GLEventListener problem ? Or am i doing something > wrong ? I don't know exactly what it means but I do know where it occurs. Basically, as I'm sure you know, since the event that terminates the main window can be called at any time, then the GLAnimCanvas can be within a draw() at the time the termination is called, this causes this error to appear. The way I got around it was to insure the termination occured correctly from within the draw. For example if you have a window close event this can set a boolean flag within the canvas which if found to be true terminates the application (so effectively your canvas is responcable for terminating the application). You could also maybe set up an event listener inside the canvas to stop the OpenGL drawing. Hope this helps, Gary |
From: <lec...@ya...> - 2003-02-08 16:25:21
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Already posted on the forum, but don't know if it's still alive... Anyway, "gljDestroy failed (free)", who knows what it does mean ? I have a JFrame containing a GLAnimCanvas called "canvas", created with GLDrawableFactory.getFactory().createGLAnimCanvas(caps, 640, 480); Then, i add a GLEventListener (canvas.addGLEventListener) on it, containing all the init and display methods. But everytime I try to call canvas.cvsDispose(), it tells me that gljDestroy Failed. I know that it means he can't destroy the GLContext, but i dunno how to correct it... When I Use a simple GLAnimCanvas, without GLEventListener, this error never occur. Is it a GLEventListener problem ? Or am i doing something wrong ? ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com |
From: Pac <pa...@tu...> - 2003-02-06 15:30:16
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Le 04/02/03 à 19:04, Kenneth B. Russell a écrit: Kenneth> Kenneth> > Kenneth> > how do I fix this ? Kenneth> > Kenneth> Kenneth> > Kenneth> The "jre/lib/i386/client" portion of the path needs to be updated I had this error so I try to compile GL4Java with jdk1.4.1 and now I've got this error : Sorry, can't find the library: GL4JavaJauGljJNI14 java.lang.UnsatisfiedLinkError: no GL4JavaJauGljJNI14 in java.library.path native library NOT loaded complete when I am trying to launch java gl4java.GLContext -info how do I set the library path ? Actually I've set $LD_LIBRARY_PATH = /home/pac/lib which contains libGL4JavaJauGljJNI12.so libGL4JavaJauGljJNI13.so libGL4JavaJauGljJNI14.so libGL4JavaJauGljJNI13nf.so libGL4JavaJauGljJNI13tst.so libGL4JavaJauGljJNI.so /etc/ld.so.conf contains only /usr/X11R6/lib best regards -- R.Pac |
From: <dom...@so...> - 2003-02-06 05:02:14
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I've installed J2SDK1.4.0_01 and GL4Java2.8.2.0 on my machine. It worked well before, but recently when I uninstalled the SDK and replaced with J2SDK1.4.0_03, GL4Java no longer works! I tried to run the Java port of Nehe's lesson, and I got the messages getGC context could NOT be created getGC errorcould not open a GL widget -- GL CONTEXT can't create a GL context What would be the problem of this? I tried installing the SDK and GL4Java again, but still cannot get it running. Thank you! Dominic |
From: Pac <pa...@tu...> - 2003-02-05 18:36:33
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Le 04/02/03 à 19:04, Kenneth B. Russell a écrit: Kenneth> > Kenneth> The "jre/lib/i386/client" portion of the path needs to be updated Kenneth> > Kenneth> to point to the location of IBM's libjvm.so within their JRE. Kenneth> > Kenneth> > in the makefile or should I preferably make a sym. link ? Kenneth> Kenneth> I think this is in symbols.mak, which is where the change should go. there is nothing about jre/lib/i386/client in the symbols.mak -- R.Pac |
From: Kenneth B. R. <kbr...@al...> - 2003-02-05 00:05:21
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> Kenneth> > how do I fix this ? > Kenneth> > Kenneth> The "jre/lib/i386/client" portion of the path needs to be updated > Kenneth> to point to the location of IBM's libjvm.so within their JRE. > > in the makefile or should I preferably make a sym. link ? I think this is in symbols.mak, which is where the change should go. |
From: Pac <pa...@tu...> - 2003-02-04 23:41:03
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Le 04/02/03 à 16:57, Kenneth B. Russell a écrit: Kenneth> > how do I fix this ? Kenneth> Kenneth> The "jre/lib/i386/client" portion of the path needs to be updated Kenneth> to point to the location of IBM's libjvm.so within their JRE. in the makefile or should I preferably make a sym. link ? see you -- R.Pac |
From: Kenneth B. R. <kbr...@al...> - 2003-02-04 21:57:46
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> I thought have done evrything allright for the compilation but > actually I've got a problem when the linker starts : > > gcc -o invokejvm CNativeCode/invokejvm.o \ > -L/home/pac/IBMJava2-131/jre/lib/i386/client -ljvm -ldl > /usr/bin/ld: can not find -ljvm > > how do I fix this ? The "jre/lib/i386/client" portion of the path needs to be updated to point to the location of IBM's libjvm.so within their JRE. |
From: Romain P. <pa...@tu...> - 2003-02-04 20:37:59
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Hi all, I thought have done evrything allright for the compilation but actually I've got a problem when the linker starts : gcc -o invokejvm CNativeCode/invokejvm.o \ -L/home/pac/IBMJava2-131/jre/lib/i386/client -ljvm -ldl /usr/bin/ld: can not find -ljvm how do I fix this ? Best regards |