Anonymous - 2002-04-28

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user_id=5632

It looks like the only way this can occur is if a
player_transit() GGZ_TRANSIT_LEAVE event occurs on a
non-existant (already closed?) table. This shouldn't be
happening obviously, but the server should check for a NULL
table pointer in any event to prevent the crash and I'll
update it to do so.

NOTE: This doesn't mean that this won't cause a crash
somewhere else because of the root of the problem being the
actual event being triggered on a non-existant table, so
this bug is not being marked CLOSED.