A lot of news since 2007 when I officially released on SF the last version, here is a short extract of the changelog for the differences since 0.8.0:
Look at the release notes for details, many news, including the native OSX version that does not require X11. Missing packages (rpm, mac-x11...) will be available in the next few days.
A new binary release it's available, a lot of changes, some not visibile to user. Here some highlights:
- New macro editor, you can bind a macro to any keyboard combination
- MCCP support. GGMud now can use MCCP to save bandwidth with MUDs supporting this standard.
- Socks 4/5 proxy support.
- Totally rewritten GUI code. The GUI code has been migrated to Glade, the gui is now more homogeneous and has many more tooltips and some usability improvements.... read more
The source code of GGMud has been migrated today to SVN, later today I'll add to the source a few updates I've made in these days, every further development of GGMud will be made in the SVN tree, so beware!
I've just added to the download page a source only release, dubbed 0.6, with a lot of new features:
- Macro editor
- Socks 4/5 support
- New connection wizard.
- Many interface improvements
Please try it and help us to make a stable 0.6.1!
GGMud is now available also as RPM binary package for linux distos that use this package system, the package should work in any Red Hat distro from 9.0 and on any FC distro or recent Mandrake/Mandiva! The only requirements are GLIBC 2.3 and GTK 2.4.
The webpage has been updated with the news of the 0.5, I've also added a new set of screenshot of the new GTK2 engine on the various platforms.
Updated the OSX app bundle, the older version had a serious bug that caused the requirement of a fink installed gtk+2! Now it should works without any external dependency except the X11 apple server (X11User.pkg on Panther/Tiger installation DVD).
I'm releasing after two years in which I've done a LOT of work of the client but all the work has been available only through CVS. This version uses GTK2, has LUA scripting support, includes a lot of improvements like trigger classes, timer events and has a better ANSI parser... The OSX version is distributed as APP Bundle and the Win32 version as self-extracting installer with GTK libs included. It's not as complete as I wanted it to be for the release 1.0 so it's still 0.5!
This is mostly a bugfix release, the highlights of this release are a better WIN32 support and a new connection handling method.
This is a minor release, not many new features but some bug fix.
I've made this release mostly to fix the "naming" conflicts of the previous releases.
I've just uploaded an updated version of the GTK libraries for Windows, in this version I've fixed a bug in GDK that prevented the KEYPAD walking ggmud feature to work.
This version includes a new major feature, the #window command, that let you show important informations in new windows avoiding the need to look in the scrollback buffer!
GGMud has been updated to 0.1.0, most relevant changes from the latest version are the ZMud import and the improved preferences system.
After the latest additions to the sources I feel that I can increase the release count by a major number...
I've just added to the project page the GTK 1.3 libraries for Windows, those libraries are needed to use the Windows version of GGMud.
This is the first public version of this new, great, multiplatform mud client. It's compatible with the tintin++ command set and has a graphical interface similar to the ZMud one.