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From: Ralf. G <ad...@te...> - 2005-06-08 13:35:53
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Hi there, I'm interested in buying text links on http://gf1.sourceforge.net. I have a few poker sites that I promote and I'm thinking there could be a good match between the traffic your site gets and my poker sites. If you're interested in selling advertising spots in the form of simple http text links please let me know. I would pay by paypal or neteller... Sites I may wish to promote are: www.texas-hold-um.info www.texasholdem-poker.info www.texas-holdum.info Thanks Ralf |
From: Eugene P. <eug...@ya...> - 2002-11-07 16:40:28
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Hello guys, The domain name GF1.com is for sale. If any of you is intereted to purchase it, please contact. Kind regards, Eugene Prosso __________________________________________________ Do you Yahoo!? U2 on LAUNCH - Exclusive greatest hits videos http://launch.yahoo.com/u2 |
From: Wandering K. <Wan...@gm...> - 2002-04-14 14:08:45
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Hi there, I like the gf1 program very much. Are there programs to play Tamsk, Zèrtz or Dvonn too? Ciao, Greetz Koala. -- GMX - Die Kommunikationsplattform im Internet. http://www.gmx.net |
From: Kurt V. d. B. <ku...@pa...> - 2002-04-13 13:53:56
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Wandering Koala wrote: > > Hi > > I have a little problem and I hope you can help me. > Where can I get the gf1 program? When I try to download it from the gf1 > website(gf1.sourceforge.net), the link doesn't work. as a temporary work-around you can download the files from this page: http://sourceforge.net/project/showfiles.php?group_id=1868 I'll update the gf1 website in a few days. regards, Kurt. -- Kurt Van den Branden * SF-reader * Linux-user \|/ ____ \|/ ku...@pa... * juggler * Gipf-addict @~/ ,. \~@ http://users.pandora.be/kurtvdb/index.html /_( \__/ )_\ Gipf for One => http://gf1.sourceforge.net/ \__U_/ |
From: Wandering K. <Wan...@gm...> - 2002-04-13 09:36:12
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Hi I have a little problem and I hope you can help me. Where can I get the gf1 program? When I try to download it from the gf1 website(gf1.sourceforge.net), the link doesn't work. Thanks, Koala. -- GMX - Die Kommunikationsplattform im Internet. http://www.gmx.net |
From: Kurt V. d. B. <ku...@vi...> - 2000-04-07 17:24:31
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hello, As you may (or may not) know, I'm working on a gipf-server which will allow 2 people to play gipf in real-time over the internet. So no more looking for opponents in your neigbourhood, the whole world can be your opponent. (more info on http://gf1.sourceforge.net/gf2/gf2.html) Work on the server-program is progressing nicely, I hope to have a test-version available in a month or so. the reason I'm sending this mail is that I'm looking for a computer to run the server on. The main requirement is that it should have a 24/24 hour internet connection. (so you can play any hour of day and night :-) The server will not take much disk-space or bandwith (unless it turns out to be a gigantic success of course). I would prefer a unix-machine (linux if possible), but I should be able to get the server working on windows as wel. So my question to you: do you or somebody you know have some spare bandwith on a computer connected to the internet? and can I run the gipf-server on it? (I can't pay for this, but the gipf-playing community will be eternally grateful.) thanks in advance, Kurt. PS: I'm sorry if you received this mail twice. -- Kurt Van den Branden * SF-reader * Linux-user __ _ ku...@vi... * juggler * Gipf-addict / / (_)__ __ ____ __ http://gallery.uunet.be/kurtvdb/index.html / /__/ / _ \/ // /\ \/ / Gipf for One => http://gf1.sourceforge.net/ /____/_/_//_/\___/ /_/\_\ |
From: Don & Co NV - K. B. <do...@gi...> - 2000-04-07 13:19:57
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> 1. Zertz and Tamsk (Mickel Knight) > I realize this is a little off this mailing lists charter, but what better > group to ask this of... How good are these two games? Which would you > reccomend and why? Dear Mickel, I don't think you will find many who can tell you something about ZÈRTZ yet. There have been some problems with the production and as a result of that only few copies have been distributed so far. In a week or so everything will be OK, meaning that more will have the possibility to find out what the game is all about. I'm not the right person to explain how deep the games are. Nevertheless, I think I may say that both TAMSK and ZÈRTZ are consderably different from other abstract 2-player games - what ever that means. You'll find all kinds of opinions about TAMSK. Some don't like the game because it must be played under too much time pressure, others do like it because the time factor is *in* the game; it is part of every move you make. This only to say that the fact that hour-glasses are used as playing pieces generates mixed feelings. Some think it is highly original, others cosider it too gadget-like. The strange thing is that almost every comment I read or heard, was focused completely on the time element and didn't mentioning what the game is all about: it is about territory. You use time to keep your pieces alive, indeed, but the aim is to visit spaces and to claim territory for your own hourglasses. There is a reason why the first version in the rules explain how to play whithout turning over the hour-glasses. Use them as staight pieces and you'll find out a lot about the depth and what stategies will pay off. If more people would play the basic version a few more times, more will understand that TAMSK is a stragegy game, not a gadget. One last remark: the hourglasses are supposed to be 3 minutes, but because of the production price it was impossible to have very precise hour-glasses. More precise hour-glasses would have at least doubled the price. The current hour-glasses have a margin of 10% more or less. In spite of that, I - and the people from Schmidt Spiele - believe that the game still has plenty of enjoyment to offer. A pitty, true, but there was no other way. ZÈRTZ is a strange game because it is hard to get a grip on what happens on the board. First you must assemble a hexagonal board with 37 lose tiles. The game itself is played with a pool of 21 marbles (3 different colours). To win you must capture a certain number of marbles. To play, you take a marble out of the pool and put it on a vacant tile, next you must remove a free tile ad the edge of the board. So, while playing the board gets smaller and the number of marbles increases. This inevitably leads to a confrontation. The twist is that the marbles belong to neither player, i.e. you play both with the same pieces, which makes that you don't really play *against* your opponent; it is more something like trying to take advantage of his turns. Put in other words: the trick it to get the most out of an opponents move and to do so you must try to make him do what you want him to do - and that is possible through making sacrifices. Through forcing your opponent to capture (as in checkers), you must try to reposition the marbles on the board, with the purpose, of course, to get more out of it than what you sacrified. My advise it to play it fast in the beginning; understanding what is good and bad and how you gain the upper-hand will come after a game or 10. Hope this helps you - an possibly a few others - a bit further. Kris |
From: Mickel K. <kn...@vi...> - 2000-04-06 16:29:42
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I realize this is a little off this mailing lists charter, but what better group to ask this of... How good are these two games? Which would you reccomend and why? Thanks in advance. Mickel Knight |
From: Kurt V. d. B. <ku...@vi...> - 2000-03-03 19:47:57
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thanks for your reactions to my last mail. if you have more ideas, or you haven't read the document yet, you can still send me your reactions and encouragements. I've updated the document with your ideas and put it on the website: http://gf1.sourceforge.net/doc/gf2.html regards, Kurt. -- __ _ Kurt Van den Branden * SF-reader * Linux-user / / (_)__ __ ____ __ ku...@vi... * juggler / /__/ / _ \/ // /\ \/ / http://gallery.uunet.be/kurtvdb/index.html /____/_/_//_/\___/ /_/\_\ |
From: Kurt V. d. B. <ku...@vi...> - 2000-03-01 20:29:00
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hello, I'm working on making Gipf playable over the internet. I've written a small document with my ideas and plans. Can you please have a look at it and let me know what you think. -- __ _ Kurt Van den Branden * SF-reader * Linux-user / / (_)__ __ ____ __ ku...@vi... * juggler / /__/ / _ \/ // /\ \/ / http://gallery.uunet.be/kurtvdb/index.html /____/_/_//_/\___/ /_/\_\ ***************************************************************************** GF2 (Gipf for two) Kurt Van den Branden (ku...@vi...) This document is a description of the next stage of GF1-development. I'm trying to make it possible to play Gipf over the internet in real- time with GF1 as the user-interface. 1. The general idea For playing Gipf over the internet you will need 2 things, a client and a server. The client will be GF1. You will make your moves on the gipf-board as you are used to now, but instead of handling the moves internally the moves will be sent to the server. The server (which I have called GF2 for the moment) will do all the administrative tasks: connect players with each other, start games, ... 2. How to play The following is a scenario of how to play against an opponent over the internet. 1. Connect to the server 2. Start a new game 3. Play 2.1. Connect to the server GF1 will have a new option: Networkgame. This option will open a window asking you the following information: o server: the name or address of the server where GF2 is running o userid: the name you want to use on the server o e-mail address: optional o password: to make sure nobody else plays with your name The first time you connect to a server, you will be asked if you want to make a new userid on the server. (this is to avoid making a new userid each time you mistype your userid) All this information will be saved in a configuration-file so you don't have to enter it every time. 2.2. Start a new game When you are connected to the server you will get a list of all the other players currently connected. This list will show their name and if they are currently playing a game. You will also see a list of all the games in progress and the people participating in them. You can then select a name from the list of people who are not currenly playing a game. The server will ask the other player if (s)he wants to play against you. If the answer is yes the game can start. REMARK: I don't know at what point or who will decide what type of game to play or if it will be a timed game. 2.3. Play Playing will be just as normal. But instead of everything being handled internally in GF1, all moves will be sent to the server which will see what the result of your move is and send you the new board- situation. 3. Extras o The server will store all the games ever played. o I would like to let players send messages to each other while playing. o It would be nice if other people could follow a match in progress. o There should be a server for tournaments. Where you don't choose yourself who you will be playing, but you play against a fixed opponent for that step of the tournament. 4. Comments If you have comments about this document, send a mail to ku...@vi.... Please send all your reactions: o do you like my ideas o do you hate them o am I doing something completely wrong o do you want to help (programming or testing) o even if you just want to wish me good luck |
From: Kurt V. d. B. <ku...@vi...> - 2000-02-28 21:07:48
|
hello, It's only been a month and there already is a new version of GF1. Nothing major has changed, just some small improvements to make life easier when using GF1: you probably already know where to get it: http://gf1.sourceforge.net full list of changes: - a new way to execute a move has been added: if you now click on the to-position when it has already been selected, your move gets executed. - added license-section to the about-box. - the main window titlebar will show the name of the file you loaded or saved. when saving you can automatically use the same name as the previously loaded file. - started using a new filechooser widget. (should be easier for windows-users) - the file produced by the option "save log" now has the format specified on the gipf website for writing down games. regards, Kurt. -- __ _ Kurt Van den Branden * SF-reader * Linux-user / / (_)__ __ ____ __ ku...@vi... * juggler / /__/ / _ \/ // /\ \/ / http://gallery.uunet.be/kurtvdb/index.html /____/_/_//_/\___/ /_/\_\ |