From: Qi P. <qp...@ca...> - 2009-02-26 17:23:55
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Hi, I'm wondering whether or not there is any way to make Geomview texture map a texture which has been perspectively distorted? I have an image of an object in which the (many) faces of the object are not front on. I don't want to have to warp all of the textures into a front on view and store them all separately - I wish to just use a single, unwarped image to hold texture for lots of my triangles. Is this possible in geomview? I see from the documentation that the texture coordinates are given as (s,t,0,1), whereas in GL there is the option of specifying texture coordinates as (s,t,0,q), which allows perspective mappings to be taken into account (I'm very new to texture mapping, so please do correct me if I'm wrong!). Thanks for any help that you can provide! Cheers, Qi |