This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
Features
- cross-platform API
- object-oriented design
- proprietary user interface
- clock-regulated animation
- orientation independent 4-side collision detection
- realistic physics calculations
- keyboard and mouse controls
- scriptable object actions
- fast file saving/loading
- support for .wav and .bmp files
License
GNU General Public License version 3.0 (GPLv3)Follow G2
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