From: Jens G. <je...@gm...> - 2013-05-20 11:24:26
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Branch: refs/heads/master Home: https://github.com/gemrb/gemrb Commit: cad71103d54db8995e55beec3edbb833d1c20030 https://github.com/gemrb/gemrb/commit/cad71103d54db8995e55beec3edbb833d1c20030 Author: Jens Granseuer <je...@gm...> Date: 2013-05-18 (Sat, 18 May 2013) Changed paths: M gemrb/core/Scriptable/Scriptable.cpp Log Message: ----------- SendTriggerToAll: also send to area itself Fixes Vithal not appearing in AR2100 when Freedom spell is cast (BG2). Commit: c6dd6c51a208c4c028f6200858c5d6b8b4c2fde8 https://github.com/gemrb/gemrb/commit/c6dd6c51a208c4c028f6200858c5d6b8b4c2fde8 Author: Jens Granseuer <je...@gm...> Date: 2013-05-19 (Sun, 19 May 2013) Changed paths: M gemrb/core/GameScript/GSUtils.cpp Log Message: ----------- yet more robustness when faced with broken dialog scripts Also handle the mergestrings case properly when an argument is not terminated with quotes. Fixes udvith.dlg in BG2. Commit: 1529978b0c62ce1085ed29165b55fb1d1197cb72 https://github.com/gemrb/gemrb/commit/1529978b0c62ce1085ed29165b55fb1d1197cb72 Author: Jens Granseuer <je...@gm...> Date: 2013-05-19 (Sun, 19 May 2013) Changed paths: M gemrb/core/GUI/GameControl.cpp M gemrb/core/GameScript/GSUtils.cpp M gemrb/core/GameScript/Triggers.cpp M gemrb/core/Map.cpp M gemrb/core/Scriptable/Actor.cpp M gemrb/core/Scriptable/Actor.h M gemrb/core/Scriptable/Scriptable.cpp Log Message: ----------- add new flag to check for unscheduled actors in ValidTarget It turns out unscheduled actors can be targeted after all, e.g. for the Activate() script action. Compare: https://github.com/gemrb/gemrb/compare/32b546b61333...1529978b0c62 |