From: Laszlo T. <ave...@us...> - 2012-11-02 22:30:04
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gemrb: Infinity Engine emulator The branch master has been updated via eecb5d24581161596a0de1c14316cbc49bd5522e (commit) Summary of changes: gemrb/core/GameScript/GameScript.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) from d39fe4e4cff95464c242aa3a5bd2d0efc1eb4ce8 (commit) Those revisions listed above that are new to this repository have not appeared on any other notification email; so we list those revisions in full, below. - Log ----------------------------------------------------------------- http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=eecb5d24581161596a0de1c14316cbc49bd5522e commit eecb5d24581161596a0de1c14316cbc49bd5522e Author: Avenger <ave...@so...> Date: Fri Nov 2 23:30:03 2012 +0100 fixed previous commit diff --git a/gemrb/core/GameScript/GameScript.cpp b/gemrb/core/GameScript/GameScript.cpp index 5896582..a6f2318 100644 --- a/gemrb/core/GameScript/GameScript.cpp +++ b/gemrb/core/GameScript/GameScript.cpp @@ -1300,7 +1300,7 @@ void LoadActionFlags(const char *tableName, int flag) { int i, j; - int tableIndex = core->LoadSymbol("instant"); + int tableIndex = core->LoadSymbol(tableName); if (tableIndex < 0) { error("GameScript", "Couldn't find %s symbols!\n",tableName); } ----------------------------------------------------------------------- This is an automated email from the git hooks/post-receive script. -- gemrb: Infinity Engine emulator |