From: Jaka K. <lyn...@us...> - 2011-08-29 15:22:47
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gemrb: Infinity Engine emulator The branch master has been updated via 65f7e3dbd5451c9e8a609512cad73148eb5cd422 (commit) Summary of changes: gemrb/core/GameScript/Actions.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) from a4c6efa4af36937b83fc0a721a3d4a8488a2755c (commit) Those revisions listed above that are new to this repository have not appeared on any other notification email; so we list those revisions in full, below. - Log ----------------------------------------------------------------- http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=65f7e3dbd5451c9e8a609512cad73148eb5cd422 commit 65f7e3dbd5451c9e8a609512cad73148eb5cd422 Author: Jaka Kranjc <lyn...@us...> Date: Mon Aug 29 17:21:23 2011 +0200 fixed compilation error from 2c9fdde6fe diff --git a/gemrb/core/GameScript/Actions.cpp b/gemrb/core/GameScript/Actions.cpp index c50c33e..cd0173a 100644 --- a/gemrb/core/GameScript/Actions.cpp +++ b/gemrb/core/GameScript/Actions.cpp @@ -5055,7 +5055,7 @@ void GameScript::RestUntilHealed(Scriptable* Sender, Action* /*parameters*/) //not sure if this should remove timed effects //more like execute them hour by hour :> */ - game->RestParty(REST_NOSCATTER, 0, 0); + core->GetGame()->RestParty(REST_NOSCATTER, 0, 0); Sender->ReleaseCurrentAction(); } ----------------------------------------------------------------------- This is an automated email from the git hooks/post-receive script. -- gemrb: Infinity Engine emulator |