From: Jaka K. <lyn...@us...> - 2010-11-11 09:26:41
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gemrb: Infinity Engine emulator The branch master has been updated via a4559841372ee93ad7ee08bd6da15367f3a762e9 (commit) Summary of changes: gemrb/core/GUI/GameControl.cpp | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) from 907b6876f6de0b073acbfdfcf0220295de10e145 (commit) Those revisions listed above that are new to this repository have not appeared on any other notification email; so we list those revisions in full, below. - Log ----------------------------------------------------------------- http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=a4559841372ee93ad7ee08bd6da15367f3a762e9 commit a4559841372ee93ad7ee08bd6da15367f3a762e9 Author: Jaka Kranjc <lyn...@us...> Date: Thu Nov 11 10:24:46 2010 +0100 display the selection message only when selecting not also when targetting for combat or other actions diff --git a/gemrb/core/GUI/GameControl.cpp b/gemrb/core/GUI/GameControl.cpp index 5471423..54f0a51 100644 --- a/gemrb/core/GUI/GameControl.cpp +++ b/gemrb/core/GUI/GameControl.cpp @@ -1922,7 +1922,9 @@ void GameControl::OnMouseUp(unsigned short x, unsigned short y, unsigned short B if (!actor) return; //we got an actor past this point - DisplayStringCore(actor, VB_SELECT+core->Roll(1,3,-1), DS_CONST|DS_CONSOLE); + if (target_mode == TARGET_MODE_NONE) { + DisplayStringCore(actor, VB_SELECT+core->Roll(1,3,-1), DS_CONST|DS_CONSOLE); + } PerformActionOn(actor); } ----------------------------------------------------------------------- This is an automated email from the git hooks/post-receive script. -- gemrb: Infinity Engine emulator |