From: Jaka K. <lyn...@us...> - 2010-08-14 14:36:45
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gemrb: Infinity Engine emulator The branch master has been updated via 188381e5dcc17400c39ad35b71a7104f86e29db4 (commit) via 3f58499eb94126e38ad2d4554ab27d2b49b0a9f0 (commit) Summary of changes: README | 29 ++++++------------ gemrb/docs/en/Building.txt | 71 -------------------------------------------- 2 files changed, 10 insertions(+), 90 deletions(-) delete mode 100644 gemrb/docs/en/Building.txt from cb26650d86d7b51166e3cee6c1f9149769938654 (commit) Those revisions listed above that are new to this repository have not appeared on any other notification email; so we list those revisions in full, below. - Log ----------------------------------------------------------------- http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=188381e5dcc17400c39ad35b71a7104f86e29db4 commit 188381e5dcc17400c39ad35b71a7104f86e29db4 Author: Jaka Kranjc <lyn...@us...> Date: Sat Aug 14 16:42:24 2010 +0200 README: redirect to INSTALL for the requirements; list all the known platforms; style changes diff --git a/README b/README index 85347cd..8d3b719 100644 --- a/README +++ b/README @@ -1,7 +1,5 @@ -G E M R B -********* - - +Introduction +------------ GemRB (Game Engine Made with preRendered Background) is a "port" (actually a new implementation) of the original Infinity Engine (the one of Baldur's Gate, Icewind Dale, Planescape: Torment, ...) to @@ -17,32 +15,26 @@ partition and mounted to your Linux/Unix filesystem, installed on windows and then copied to your filesystem, installed with WINE or extracted manually from the CDs using the tool `unshield'. - What little documentation exists is mostly in gemrb/docs/en/ and subdirectories, the gemrb.6 man page and this file. +Supported platforms +------------------- Supported (i.e. we got reports about successfully running GemRB) systems: - Linux x86, x86-64, ppc FreeBSD x86 MS Windows (98, XP or Vista) -some Nokia N8x0 systems various Macintosh systems (even pre x86) also should work ... +some smart phones (Symbian, Android) +some consoles (OpenPandora, Dingoo) +some exotic OSes (ReactOS, SyllableOS, Haiku) -Requirements: - -SDL 1.2 -SDL_mixer (not required if you don't want sound) -OpenAL 0.0.7 or above, (not required if you don't want sound) -Python 2.2 or above, with shared libs (binaries are compiled with 2.5!) -ZLib 1.2 -Png 1.2 (optional) - -If you compile from source, you will need the development packages! +Requirements +------------ +See the INSTALL file. Contacts -------- - Our homepage: http://gemrb.sourceforge.net @@ -60,7 +52,6 @@ the time. Useful links ------------ - IESDP, documentation for the Infinity Engine file formats and more: http://iesdp.gibberlings3.net/ http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=3f58499eb94126e38ad2d4554ab27d2b49b0a9f0 commit 3f58499eb94126e38ad2d4554ab27d2b49b0a9f0 Author: Jaka Kranjc <lyn...@us...> Date: Sat Aug 14 16:16:38 2010 +0200 Building.txt: removed an autotools remnant diff --git a/gemrb/docs/en/Building.txt b/gemrb/docs/en/Building.txt deleted file mode 100644 index 0c1efba..0000000 --- a/gemrb/docs/en/Building.txt +++ /dev/null @@ -1,71 +0,0 @@ -BUILDING GEMRB FROM GIT SOURCES ON UNIX ---------------------------------------- - - -Tools you will need to build GemRB from GIT: - - git - - - libtool - - automake - - autoconf - - - GNU make - - C++ (g++) - -Libraries: - - - ZLib - - Python 2.3 or better, compiled with shared libraries (*) - - SDL 1.2 - - SDL_mixer (**) - - OpenAL (**) - - libpng - -(*) On some systems it means you have to build and install Python manually. - Specify --enable-shared option when running Python's configure. -(**) Optional, for the respective audio plugin - -Building GemRB the easy way: ----------------------------- - -The following commands will try to configure, make and install GemRB. - - ./autogen.sh - make - make install - -By default, GemRB is installed into the directory $HOME/GemRB/ . Supporting -files are mostly installed into the same directory. - -If you want to install GemRB into a system-wide dir, run autogen.sh with the -target prefix as an argument. If you prefer the installation into bin/, lib/, -man/ ... subdirs under the installation directory, either edit autogen.sh -(remove the --disable-subdirs flag) or run the tools by hand (see below). - - -Running all the tools by hand: ------------------------------- - - libtoolize - aclocal - autoconf - autoheader - automake --add-missing - - -To install GemRB into the same directory hierarchy as with autogen.sh, -use a command similar to the one below: - - TGT=$HOME/GemRB/ - ./configure --prefix=$TGT --bindir=$TGT --sysconfdir=$TGT --datadir=$TGT --libdir=$TGT/plugins/ --disable-subdirs - -If you on the other hand want to install GemRB into a standard directory -structure, run `configure' this way instead: - - ./configure --prefix=$HOME/GemRB/ - -If the configuring went ok, you can finally run: - - make - make install - ----------------------------------------------------------------------- This is an automated email from the git hooks/post-receive script. -- gemrb: Infinity Engine emulator |