From: Laszlo T. <ave...@us...> - 2004-08-23 19:01:09
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Update of /cvsroot/gemrb/gemrb/gemrb/docs/en In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30557 Modified Files: CheatKeys.txt Log Message: updated cheat key info Index: CheatKeys.txt =================================================================== RCS file: /cvsroot/gemrb/gemrb/gemrb/docs/en/CheatKeys.txt,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** CheatKeys.txt 24 Jul 2004 23:57:31 -0000 1.2 --- CheatKeys.txt 23 Aug 2004 19:00:52 -0000 1.3 *************** *** 5,8 **** --- 5,10 ---- Following is a list of cheats you can use during development of GemRB. + If you implement a new cheatkey, try to assign the same key as in the + original engine (if you implement a similar function). This list can be incomplete and obsolete - for current status, look into gemrb/plugins/Core/GameControl.cpp, functions GameControl::OnKeyRelease() *************** *** 17,38 **** ! Ctrl-A - Trap or trapped container pointed w/ mouse is "untrapped" Ctrl-B - Inserts/Removes spell effect S056ICBL on selected actor. Exactly one actor must be selected. ! Ctrl-P - Draws path from start point marked by Ctrl-S to current mouse ! position ! ! Ctrl-S - Marks current mouse position as start point for path drawn ! with Ctrl-P ! Ctrl-J - Teleports selected actors to current mouse position Ctrl-M - Prints (on terminal or DOS window) useful info on pointed actor, door container or infopoint and current map Ctrl-X - Prints (on terminal or DOS window) name of current area script ! and current mouse position converted to game coordinates Ctrl-Y - Kills pointed actor --- 19,46 ---- ! Ctrl-A - Alters the animation ID of the actor. You have to hover your ! mouse over it. Ctrl-B - Inserts/Removes spell effect S056ICBL on selected actor. Exactly one actor must be selected. ! Ctrl-D - Trap or trapped container pointed w/ mouse is disarmed. ! Ctrl-J - Teleports (jumps) selected actors to current mouse position. Ctrl-M - Prints (on terminal or DOS window) useful info on pointed actor, door container or infopoint and current map + Ctrl-O - Marks current mouse position as start point (origin) for path drawn + with Ctrl-P + + Ctrl-P - Draws path from start point marked by Ctrl-S to current mouse + position. + + Ctrl-S - Alters the stance (animation state) of the actor. You have to + hover your mouse over it. + Ctrl-X - Prints (on terminal or DOS window) name of current area script ! and current mouse position converted to game coordinates. Ctrl-Y - Kills pointed actor |