From: Laszlo T. <ave...@us...> - 2004-08-22 22:10:51
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Update of /cvsroot/gemrb/gemrb/gemrb/plugins/GAMImporter In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18538/plugins/GAMImporter Modified Files: GAMImp.cpp Log Message: Rewritten animation handling, mainly to reduce avatars.2da size Preloading avatars.2da in memory. All animations are listed in pst/avatars.2da except hardcoded special cases Modified Actor::AnimID to StanceID so there is no confusion Fixed palette handling Index: GAMImp.cpp =================================================================== RCS file: /cvsroot/gemrb/gemrb/gemrb/plugins/GAMImporter/GAMImp.cpp,v retrieving revision 1.36 retrieving revision 1.37 diff -C2 -d -r1.36 -r1.37 *** GAMImp.cpp 19 Aug 2004 21:14:26 -0000 1.36 --- GAMImp.cpp 22 Aug 2004 22:10:02 -0000 1.37 *************** *** 277,281 **** actor->InParty = is_in_party ? (pcInfo.PartyOrder + 1) : 0; actor->InternalFlags |= IF_FROMGAME; ! actor->AnimID = IE_ANI_AWAKE; strcpy( actor->Area, pcInfo.Area ); --- 277,281 ---- actor->InParty = is_in_party ? (pcInfo.PartyOrder + 1) : 0; actor->InternalFlags |= IF_FROMGAME; ! actor->StanceID = IE_ANI_AWAKE; strcpy( actor->Area, pcInfo.Area ); |