Hello,
AppImage crashes:
$ ./gemrb-linux.AppImage
[Logging/DEBUG]: Using colorized terminal output: 2 (determined from COLORTERM=truecolor)
[Logging/DEBUG]: Creating console log with color setting: 2
[Core]: GemRB core version v0.9.4 loading ...
[Core]: Starting Plugin Manager...
[Core]: Plugin Loading Complete...
[Core]: Initializing Video Driver...
[Core]: Initializing search path...
[ResourceManager/WARN]: Invalid path given: ../movies (Movies)
[ResourceManager/WARN]: Invalid path given: ../portraits (Portraits)
[Core]: Initializing KEY Importer...
[KEYImporter]: Opening ../CHITIN.KEY...
[KEYImporter]: Checking file type...
[KEYImporter]: Reading Resources...
[KEYImporter]: BIF Files Count: 133 (Starting at 24 Bytes)
[KEYImporter]: RES Count: 25819 (Starting at 3746 Bytes)
[KEYImporter]: Resources Loaded...
[ResourceManager]: Found 'fogowar.bam' in 'chitin.key'.
[Core]: Initializing GUI Script Engine...
[GUIScript]: Detecting GameType.
[GUIScript]: Detected GameType: iwd2
[Python]: Python version: 3.8.10 (default, Nov 7 2024, 13:10:47)
[GCC 9.4.0]
[ResourceManager]: Found 'GBTNSCRL.bam' in 'chitin.key'.
[Core]: Reading Game Options...
[ResourceManager]: Found 'gemrb.ini' in 'GemRB Unhardcoded data'.
[Core]: Loading game type-specific GemRB setup '/tmp/.mount_gemrb-FJeT80/usr/share/gemrb/unhardcoded/iwd2/gemrb.ini'
[ResourceManager]: Found 'TOOLTIP.bam' in 'chitin.key'.
[Core]: Initializing Tooltips...
[Core]: Loading original game options from ../icewind2.ini
[Core/WARN]: Unable to read defaults from '../icewind2.ini'. Using GemRB default values.
[ResourceManager]: Found 'defaults.ini' in 'shared GemRB Unhardcoded data'.
[SDL 2 Driver]: Creating display
[SDL20Video/DEBUG]: Renderer: opengl
[Core]: Reading Encoding Table...
[Core]: Creating Projectile Server...
[ResourceManager]: Found 'areapro.2da' in 'GemRB Unhardcoded data'.
[Core]: Checking for Dialogue Manager...
[Core]: Loading Dialog.tlk file...
[Core]: Loading palettes...
[ResourceManager]: Searching for 'MPALETTE'...
[ResourceManager]: Found 'MPALETTE.bmp' in 'chitin.key'.
[ResourceManager]: Searching for 'MPALETTE'...
[ResourceManager]: Found 'MPALETTE.bmp' in 'chitin.key'.
[ResourceManager]: Searching for 'MPAL256'...
[ResourceManager]: Found 'MPAL256.bmp' in 'chitin.key'.
[Core]: Palettes loaded.
[Core]: Initializing stock sounds...
[ResourceManager]: Found 'defsound.2da' in 'GemRB Unhardcoded data'.
[Core]: Loading Cursors...
[Core]: Loading Ground circle bitmaps...
[Core]: Loading Fonts...
[ResourceManager]: Found 'fonts.2da' in 'GemRB Unhardcoded data'.
[ResourceManager]: Searching for 'NORMAL'...
[ResourceManager]: Found 'NORMAL.bam' in 'chitin.key'.
[Core]: Loaded Font: NORMAL for ResRef NORMAL
[ResourceManager]: Searching for 'INFOFONT'...
[ResourceManager]: Found 'INFOFONT.bam' in 'chitin.key'.
[Core]: Loaded Font: INFOFONT for ResRef INFOFONT
[ResourceManager]: Searching for 'NUMBER'...
[ResourceManager]: Found 'NUMBER.bam' in 'chitin.key'.
[Core]: Loaded Font: NUMBER for ResRef NUMBER
[ResourceManager]: Searching for 'INITIALS'...
[ResourceManager]: Found 'INITIALS.bam' in 'chitin.key'.
[Core]: Loaded Font: INITIALS for ResRef INITIALS
[ResourceManager]: Searching for 'NUMBER2'...
[ResourceManager]: Found 'NUMBER2.bam' in 'chitin.key'.
[Core]: Loaded Font: NUMBER2 for ResRef NUMBER2
[ResourceManager]: Searching for 'NUMBER3'...
[ResourceManager]: Found 'NUMBER3.bam' in 'chitin.key'.
[Core]: Loaded Font: NUMBER3 for ResRef NUMBER3
[ResourceManager]: Searching for 'NUMFONT'...
[ResourceManager]: Found 'NUMFONT.bam' in 'chitin.key'.
[Core]: Loaded Font: NUMFONT for ResRef NUMFONT
[ResourceManager]: Searching for 'REALMS'...
[ResourceManager]: Found 'REALMS.bam' in 'chitin.key'.
[Core]: Loaded Font: REALMS for ResRef REALMS
[ResourceManager]: Searching for 'REALMS2'...
[ResourceManager]: Found 'REALMS2.bam' in 'chitin.key'.
[Core]: Loaded Font: REALMS2 for ResRef REALMS2
[ResourceManager]: Searching for 'STONEBIG'...
[ResourceManager]: Found 'STONEBIG.bam' in 'chitin.key'.
[Core]: Loaded Font: STONEBIG for ResRef STONEBIG
[ResourceManager]: Searching for 'STONESM2'...
[ResourceManager]: Found 'STONESM2.bam' in 'chitin.key'.
[Core]: Loaded Font: STONESM2 for ResRef STONESM2
[ResourceManager]: Searching for 'STONESM3'...
[ResourceManager]: Found 'STONESM3.bam' in 'chitin.key'.
[Core]: Loaded Font: STONESM3 for ResRef STONESM3
[ResourceManager]: Searching for 'STONESML'...
[ResourceManager]: Found 'STONESML.bam' in 'chitin.key'.
[Core]: Loaded Font: STONESML for ResRef STONESML
[ResourceManager]: Searching for 'TOOLFONT'...
[ResourceManager]: Found 'TOOLFONT.bam' in 'chitin.key'.
[Core]: Loaded Font: TOOLFONT for ResRef TOOLFONT
[ResourceManager]: Searching for 'STATES'...
[ResourceManager]: Found 'STATES.bam' in 'chitin.key'.
[Core]: Loaded Font: STATES for ResRef STATES
[ResourceManager]: Searching for 'STATES2'...
[ResourceManager]: Found 'STATES2.bam' in 'chitin.key'.
[Core]: Loaded Font: STATES2 for ResRef STATES2
[ResourceManager]: Searching for 'GBTNSTD'...
[ResourceManager]: Found 'GBTNSTD.bam' in 'chitin.key'.
[Core]: Loaded Font: GBTNSTD for ResRef GBTNSTD
[Core]: Fonts Loaded...
[Core]: Initializing string constants...
[ResourceManager]: Found 'strings.2da' in 'GemRB Unhardcoded data'.
[Core]: Initializing Window Manager...
[Core]: Starting up the Sound Driver...
[OpenAL]: Initializing OpenAL driver:
AL Version:
AL Renderer:
AL Vendor:
[OpenAL]: Allocated 30 streams.
[OpenAL]: EFX not available.
[Core]: Initializing Music Manager...
[Core]: Loading music list...
[ResourceManager]: Found 'music.2da' in 'chitin.key'.
[Core]: Loading resource data File...
[ResourceManager]: Found 'sounds.ini' in 'chitin.key'.
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'ACOW'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'AHRS'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'ABAT'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'ACAT'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'ACHK'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'ARAT'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'ASQU'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'AEAG'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'AGUL'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'AVUL'
[INIImporter/WARN]: Skipping empty section in 'sounds.ini', entry: 'ABIR'
[Core]: Setting up SFX channels...
[ResourceManager]: Found 'sndchann.2da' in 'chitin.key'.
[Core]: Loading precreated teams setup...
/tmp/.mount_gemrb-FJeT80/AppRun : ligne 10 : 79253 Erreur de segmentation (core dumped)"$APPDIR"/usr/bin/gemrb "$@"
I even tested latest dev AppImage, crashes too.
Thank you for your help.
My config:
Manjaro 25.0.6 Zetar
Kernel: x86_64 Linux 6.15.7-1-MANJARO
Proc: AMD Ryzen 9 5900HX
GPU: AMD Radeon RX 6600M
Drivers: Mesa 25.1.6
Resolution: 1920x1080
32 Go RAM
DE: Xfce4
false alert, my install missed a file, you can close this ticket.
Last edit: Le Gluon du Net 2025-11-07
As in a game file or what?
No bug here, just a missing game file, I badly extracted GOG install files.
gemrb crashed because it missed some game files.
you can close this ticket.
thanks.
Alright. If we'd know the file, we could make the error more obvious, but it is what it is now.
As you asked, I can give you more details:
when you manually extract GOG game setup exe file with innoextract, some game files are not extracted in the main game folder, but in /support/app/ folder:
I moved all this file in the main game folder then gemrb no more crash.
Thank you very much for your support.