Re: [Gabel-guys] experiment waiting room
Status: Alpha
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From: Robert G. <rgo...@in...> - 2004-07-09 01:37:26
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I'd say that agents should be given random starting locations, chosen from a uniform, not gaussian, distribution and covering the whole playing field. > And yet another one - I poked around the config files but didn't see anything > about initial starting locations for players. Should everyone start in the > very middle, or at 0,0, or be placed in a normal distribution or a gaussian > distribution, or off screen ;)? > > On Thu, Jul 08, 2004 at 02:01:39PM -0500, Allen Lee wrote: >> Hey Rob, another quick question - how often do we need to sample the data >> collection, and what data needs to be collected (currently client number, >> location, total amount of food consumed). Does this need to be configurable >> as well? >> >> Allen >> >> On Thu, Jul 01, 2004 at 11:07:56AM -0500, Rob Goldstone wrote: >>> Hi Allen, >>> An experiment can't really be a set of rounds, because people will be coming >>> in and out. If we could imprison subjects for an hour or so, then we could >>> be sure of having the same subjects, but we can't do this. So, the short >>> answer to your question is that a "per round" makes sense. Each 5-10 minute >>> experiment is logically independent of the others, even though there may be >>> an orderly arrangement to which configurations of an experiment are >>> presented when. In terms of statistical analyses, this means that we'll be >>> using "between-subjects" rather than "within-subject" designs. >>> >>> The rest of what you describe makes good sense. For Forager and social >>> choice I'm not envisioning any upper limit to the number of people involved. >>> So, I don't expect we'll be spawning new experiments if one is filled up. >>> This is fine functionality to include though, because I could imagine it >>> coming up down the road. >>> Ciao, >>> Rob >>> >>>> Andy and I have come up with an issue that I thought would be good to have >>>> some feedback on. We've been discussing how we want to implement the >>>> 'waiting >>>> room' functionality. Right now we're leaning towards the following >>>> interaction model: >>>> >>>> 1. User hits the web page listing available games. Web page checks KNS to >>>> see >>>> which services are available and dynamically generates hyperlinks encoded >>>> with >>>> the specific host and port information for that particular server. >>>> >>>> 2. User clicks on a specific hyperlink, that takes them to the applet, >>>> automatically connecting them to that experiment server. >>>> >>>> 3. Here's where we need some clarification or at least a "yes keep doing >>>> that". We decided to 'throttle' connections at the experiment server end, >>>> not >>>> the KNS end. This means that people will be making connections to the >>>> experiment server regardless of whether or not an experiment is already in >>>> progress, etc. What we plan to do here is the following: >>>> a. If there is no experiment session is in progress, or all current >>>> experiment sessions are already full, a new experiment session is >>>> started. >>>> We're going to have to worry about dealing with a maximum allowable limit >>>> to this, of course, but we're leaving that for later since it's not >>>> immediately needed. >>>> >>>> b. If there is an experiment session in progress and it is not full, the >>>> user gets queued up for that particular experiment session and begins >>>> playing in that experiment session in the next round. I was wary of this >>>> idea when Andy first mentioned it because I had some artificial notion >>>> that an experiment was a logical set of rounds, and the participants for >>>> a >>>> given experiment should remain static throughout this set to keep it >>>> cohesive. Since experiments will be randomized anyhow, we're leaning >>>> towards the per-round implementation, so a user connects to the forager >>>> server and gets slapped into the next round of forager. >>>> >>>> DING: Here's where we need confirmation/clarification. Do participants >>>> join >>>> on a per-round basis or on a per experiment session basis? Will this >>>> change >>>> for other experiments? Also, how long do we keep running these rounds? Do >>>> we >>>> let someone play forager for 37 hours? Do you need to interpret their data >>>> differently? >>>> >>>> This is a pretty trivial question, but it's kind of a stumbling block right >>>> now. >>>> >>>> Thoughts? >>>> >>>> >>>> >>>> ------------------------------------------------------- >>>> This SF.Net email sponsored by Black Hat Briefings & Training. >>>> Attend Black Hat Briefings & Training, Las Vegas July 24-29 - >>>> digital self defense, top technical experts, no vendor pitches, >>>> unmatched networking opportunities. Visit www.blackhat.com >>>> _______________________________________________ >>>> gabel-guys mailing list >>>> gab...@li... >>>> https://lists.sourceforge.net/lists/listinfo/gabel-guys >>>> >>>> >>>> >> >> >> ------------------------------------------------------- >> This SF.Net email sponsored by Black Hat Briefings & Training. >> Attend Black Hat Briefings & Training, Las Vegas July 24-29 - >> digital self defense, top technical experts, no vendor pitches, >> unmatched networking opportunities. Visit www.blackhat.com >> _______________________________________________ >> gabel-guys mailing list >> gab...@li... >> https://lists.sourceforge.net/lists/listinfo/gabel-guys > > > ___________________________________________________ Dr. Robert Goldstone Professor of Psychology, Program in Cognitive Science Psychology Building 1101 E 10th St. Indiana University Bloomington, IN. 47405-7007. 812-855-4853 (work). 812-333-0152 (home). 812-855-4691 (fax) Email: rgo...@in... Percepts and Concepts Laboratory: http://cognitrn.psych.indiana.edu/ |