Re: [Gabel-guys] experiment waiting room
Status: Alpha
Brought to you by:
alllee
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From: Allen L. <al...@cs...> - 2004-07-08 19:39:31
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And yet another one - I poked around the config files but didn't see anything about initial starting locations for players. Should everyone start in the very middle, or at 0,0, or be placed in a normal distribution or a gaussian distribution, or off screen ;)? On Thu, Jul 08, 2004 at 02:01:39PM -0500, Allen Lee wrote: > Hey Rob, another quick question - how often do we need to sample the data > collection, and what data needs to be collected (currently client number, > location, total amount of food consumed). Does this need to be configurable > as well? > > Allen > > On Thu, Jul 01, 2004 at 11:07:56AM -0500, Rob Goldstone wrote: > > Hi Allen, > > An experiment can't really be a set of rounds, because people will be coming > > in and out. If we could imprison subjects for an hour or so, then we could > > be sure of having the same subjects, but we can't do this. So, the short > > answer to your question is that a "per round" makes sense. Each 5-10 minute > > experiment is logically independent of the others, even though there may be > > an orderly arrangement to which configurations of an experiment are > > presented when. In terms of statistical analyses, this means that we'll be > > using "between-subjects" rather than "within-subject" designs. > > > > The rest of what you describe makes good sense. For Forager and social > > choice I'm not envisioning any upper limit to the number of people involved. > > So, I don't expect we'll be spawning new experiments if one is filled up. > > This is fine functionality to include though, because I could imagine it > > coming up down the road. > > Ciao, > > Rob > > > > > Andy and I have come up with an issue that I thought would be good to have > > > some feedback on. We've been discussing how we want to implement the 'waiting > > > room' functionality. Right now we're leaning towards the following > > > interaction model: > > > > > > 1. User hits the web page listing available games. Web page checks KNS to see > > > which services are available and dynamically generates hyperlinks encoded with > > > the specific host and port information for that particular server. > > > > > > 2. User clicks on a specific hyperlink, that takes them to the applet, > > > automatically connecting them to that experiment server. > > > > > > 3. Here's where we need some clarification or at least a "yes keep doing > > > that". We decided to 'throttle' connections at the experiment server end, not > > > the KNS end. This means that people will be making connections to the > > > experiment server regardless of whether or not an experiment is already in > > > progress, etc. What we plan to do here is the following: > > > a. If there is no experiment session is in progress, or all current > > > experiment sessions are already full, a new experiment session is started. > > > We're going to have to worry about dealing with a maximum allowable limit > > > to this, of course, but we're leaving that for later since it's not > > > immediately needed. > > > > > > b. If there is an experiment session in progress and it is not full, the > > > user gets queued up for that particular experiment session and begins > > > playing in that experiment session in the next round. I was wary of this > > > idea when Andy first mentioned it because I had some artificial notion > > > that an experiment was a logical set of rounds, and the participants for a > > > given experiment should remain static throughout this set to keep it > > > cohesive. Since experiments will be randomized anyhow, we're leaning > > > towards the per-round implementation, so a user connects to the forager > > > server and gets slapped into the next round of forager. > > > > > > DING: Here's where we need confirmation/clarification. Do participants join > > > on a per-round basis or on a per experiment session basis? Will this change > > > for other experiments? Also, how long do we keep running these rounds? Do we > > > let someone play forager for 37 hours? Do you need to interpret their data > > > differently? > > > > > > This is a pretty trivial question, but it's kind of a stumbling block right > > > now. > > > > > > Thoughts? > > > > > > > > > > > > ------------------------------------------------------- > > > This SF.Net email sponsored by Black Hat Briefings & Training. > > > Attend Black Hat Briefings & Training, Las Vegas July 24-29 - > > > digital self defense, top technical experts, no vendor pitches, > > > unmatched networking opportunities. Visit www.blackhat.com > > > _______________________________________________ > > > gabel-guys mailing list > > > gab...@li... > > > https://lists.sourceforge.net/lists/listinfo/gabel-guys > > > > > > > > > > > > ------------------------------------------------------- > This SF.Net email sponsored by Black Hat Briefings & Training. > Attend Black Hat Briefings & Training, Las Vegas July 24-29 - > digital self defense, top technical experts, no vendor pitches, > unmatched networking opportunities. Visit www.blackhat.com > _______________________________________________ > gabel-guys mailing list > gab...@li... > https://lists.sourceforge.net/lists/listinfo/gabel-guys |