Re: [Algorithms] Shaders (Was: Is it the way to create the rain?)
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From: Adam M. <amo...@dp...> - 2000-10-13 19:37:11
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Akbar, remember that it's prognosticized that in about a decade the speed increase of computer hardware will at the very least slow down due to various physical limits of miniaturization. So then the driver writers will be able to catch up on streamlining all those hastily written drivers. :-) :-) But if you can't wait that long, there is always the possibility of developing for the playstation (1). -- --Adam Moravanszky http://www.n.ethz.ch/student/adammo >>Just about every 3D developer I talk to can't wait for displacement mapping >>to arrive in mainstream PC hardware. >again, good for them. i would _rather_ have driver guys working on getting >there drivers solid, instead of trying to support the latest feature "on the >block" >and ship crummy drivers. >fast evolution is good in some ways and bad in others. >i guess i'm just more conseravative in this area. |