Re: [Algorithms] improved frustum-object cull
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From: Daniel R. <Dan...@ho...> - 2000-09-29 22:14:15
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some questions in this direction: you build a bounding sphere hierarchie for drakan, didn't you ? how many "levels" of bounding spheres were implemented ? and were the designer (or user of a bs tool) placing all spheres or have you been calculating the usefullest sphers ? if so did you come to some problems creating those spheres ? thx, Daniel "SirLeto" Renkel [D.Renkel@FutureInt.de] ----- Original Message ----- From: "Charles Bloom" <cb...@cb...> To: <gda...@li...> Cc: <cb...@cb...> Sent: Friday, September 29, 2000 9:50 PM Subject: [Algorithms] improved frustum-object cull > -------------------------------------- > Charles Bloom www.cbloom.com |