Re: [Algorithms] ROAM
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From: Paul A. <fr...@fu...> - 2000-08-08 10:03:04
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RE: [Algorithms] ROAMThanks all.. Paul.. ----- Original Message -----=20 From: Andrew Grant=20 To: 'gda...@li...'=20 Sent: Tuesday, August 08, 2000 10:25 AM Subject: RE: [Algorithms] ROAM I found an article on Gamasutra a great help when I was first writing = my own implementation a while back;=20 http://www.gamasutra.com/features/20000403/turner_pfv.htm=20 It contains a pretty straightforward explanation and sample code. Step = through the code and draw what it's doing to the landscape and patches = on paper, you'll pick it up pretty quickly. Andrew Grant -=20 HotHouse Creations=20 >=20 >=20 > Hi all,=20 >=20 > I just checked out the image of the day on www.flipcode.com=20 > that showed a=20 > landscape using the ROAM algorithm. The landscape does look nice so = I=20 > decided I may move my arse and look into landscape rendering which I = > promised myself I would do for some time now :-)=20 >=20 > Just wondered if there are any pointers to good documentation=20 > about ROAM or=20 > other such algorithms for LOD on landscapes... I guess there=20 > are plenty but=20 > any ones that stick out from the rest ?=20 >=20 > (appolagies, i am new to the list :)=20 >=20 > Thanks=20 >=20 > Paul.=20 >=20 |